Time to think about leader traits and how they will interact with SE.
We also need to come up with concrete effects for each of the 10 variables, but that's for another thread.
And please correct me when I bugger something up since I don't have the game in front of me and I'm throwing in some new uncreated traits with the same terminology as will appear in SE. Names always subject to change.
Do we want to do negative traits or let SE handle that?
And we can let them have more than two if the need arises.
Yang
Police
Support
Deirdre
Planet
?????
Morgan
Economy
Probe?
Miriam
Support
Efficiency?
Zakharov
Research
??????
Santiago
Morale
Support
Police
Lal
Growth?
?????
These are all taken from the following choices:
Economy
Efficiency
Support
Morale
Police
Growth
Planet
Probe
Industry
Research
We also need to come up with concrete effects for each of the 10 variables, but that's for another thread.

And please correct me when I bugger something up since I don't have the game in front of me and I'm throwing in some new uncreated traits with the same terminology as will appear in SE. Names always subject to change.
Do we want to do negative traits or let SE handle that?
And we can let them have more than two if the need arises.
Yang
Police
Support
Deirdre
Planet
?????
Morgan
Economy
Probe?
Miriam
Support
Efficiency?
Zakharov
Research
??????
Santiago
Morale
Support
Police
Lal
Growth?
?????
These are all taken from the following choices:
Economy
Efficiency
Support
Morale
Police
Growth
Planet
Probe
Industry
Research