I added a new difficulty to bridge the gap between Emperor and Immortal. Should be compatible with G+K, but confirmation would be nice (still don't have it). Available on the mod browser. The AI starts with a free worker and receives a 5% bonus, relative to Emperor, in most fields. For comparison: the gap King - Emperor is mostly 5%; Emperor - Immortal is 10% to 15%. I think the AI's free worker is big enough a disadvantage in the beginning. Exceptions are happiness, growth and unit supply, for which the bonus is 5% smaller, i.e. at King level. Two reasons: I think these bonuses feel the most unfair, and I wouldn't want them to grow too big because: The bonuses increase sharply each era, becoming close to Immortal in the end. Again for comparison: Emperor has 3% per era increase, Immortal 4%, and this new difficulty is at Deity level with 5%. For more difficulty levels, please see Moaf's Difficulty+ mod.