Transferring Game data...

DrydenHF

Chieftain
Joined
Jun 24, 2010
Messages
2
Hi guys, hope you can help me with this. I've been playing by direct IP with a friend of mine, and it's gotten to the point where it seems like it will take hours to transfer the game data normally. If we both have the savegame, is there a way that we can speed it up?
 
What kind of connection do you both have? Even with a huge map and the late era it should not take more than minutes to transfer a save from the host unless your playing with dialup still......

CS
 
We're playing on Huge on Marathon, but it's not so much the size of the map that's a problem but how slow civ4 transfers it. If we send it by email or anything else, it takes seconds, but in civ4 it could take half an hour.
 
Me and my friend have the same problem. We are playing BTS and have the latest patch and are playing a huge game by direct ip. It takes several minutes to transfer game.
The saved game is like 1,9mb... both have 10mbit connection it should be sent in a couple of seconds.
Seems like the transfer function in civ is really bad. There should be some kind of configuration to do to speed it up to connection max.
The game should only send the saved game then the other players civ should load it and then start.
I dont know if its much faster in the beginning of the game. seems its really slow when you just start the game and there is not much information to send.

I know in the old quake 2 game I played again online a couple of months it downloaded the map of the game i was joining with 2kb/s. Was just a configuration you had to type in and it started to operate at maximum speed and the map was downloaded instantly instead of like 10-15min and often got times out during that period. Should be something to do to speed it up in civ also.
 
Me and my friend have the same problem. We are playing BTS and have the latest patch and are playing a huge game by direct ip. It takes several minutes to transfer game.
The saved game is like 1,9mb... both have 10mbit connection it should be sent in a couple of seconds.
Seems like the transfer function in civ is really bad. There should be some kind of configuration to do to speed it up to connection max.
The game should only send the saved game then the other players civ should load it and then start.
I dont know if its much faster in the beginning of the game. seems its really slow when you just start the game and there is not much information to send.

I know in the old quake 2 game I played again online a couple of months it downloaded the map of the game i was joining with 2kb/s. Was just a configuration you had to type in and it started to operate at maximum speed and the map was downloaded instantly instead of like 10-15min and often got times out during that period. Should be something to do to speed it up in civ also.

me and my freinds have this issue over hamich with 10 mb dsl connections it just takes for ever.

I did notice that it times out at sametime every time thought for example if it takes over so many secound 80 secounds or so game auto times you out.

I think its coded into the game some where so if time for connection = so much it = time out.
 
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