RiotForSoul
Chieftain
I bought civ 3 the day it came out last fall. I even bought it in the 10-dollar-more tin. Why? I don't know. I loved Civ2. I love Civ3. The patches have been forthcoming and Firaxis seems to be taking our gripes seriously. It's good to see they didn't abuse the franchise like the call to power series (blech!).
Civ3 seems to be the perfect balance in so many ways. They figured out a way to add a more in-depth and realistic trading/resource system without making it too complex. Aircraft are much more realistic as compared to their usage in Civ2, but again, the system is streamlined.
Firaxis, I give you my commendations. It's a great game. But there is one thing that bothers me. This one thing, thought seemingly minor, has a huge impact on combat in Civ3. And it bugs me. Like an itch you can't reach or when Al Gore is on the Tv and you can't find the remote, this one thing is simply too annoying!
Units cannot use roads in other civs' territories without a right-of-passage agreement. Even when you are invading them.
What!? This is unrealistic and unbalancing. Realism-wise, if a road is on the ground, it is going to help tanks or infantry or whatever move faster. It just is. The road is there, so the units should be able to move over it.
I understand and agree with the rule prohibiting railroad use without a right-of-passage agreement. Realism-wise, railroads have to have water and fuel stations. Different guages of railroad track exist. Engineers need to be able to communicate with switching stations, etc. So railroads could not be used without some sort of agreement. Furthermore, railroads would allow far too much movement for an invading army. That was a major problem in Civ2--once you got behind enemy lines you could rampage around using their railroads to move anywhere you pleased.
But roads should be allowed. Yes, not only is it realistic, but would be balancing. Right now, infantry can outrun your tanks. It is all but impossible to catch a retreating army. Blitzkrieg? Hah! Forget about it, you ain't moving at the speed of lightning. More like molassas.
Personally, this is the ONLY major flaw I find in the game. It's affect on combat is huge, as it slows down invasions considerably and removes the mobility even of faster units.
So why write about this in the forum? Well A) If any of you know how this could be modded or fixed by us users, please let me know(!) B) If enough of you agreed with me, we could send an email to Firaxis about it. I am sure if they thought enough of us were pissed about it, they would consider releasing its fix in a patch. (I did not see its fix in the readme for the 1.21f patch). So if you agree with me, say so hear. We can start talking about it and possible solutions. C) If you don't agree that roads should be usable by any unit at any time, let me know too. Maybe there are good reasons for keeping this rule this way. Let me know here.
Ok, this entry is getting too long. Thanks for reading it and be sure to leave your thoughts/suggestions.
Civ3 seems to be the perfect balance in so many ways. They figured out a way to add a more in-depth and realistic trading/resource system without making it too complex. Aircraft are much more realistic as compared to their usage in Civ2, but again, the system is streamlined.
Firaxis, I give you my commendations. It's a great game. But there is one thing that bothers me. This one thing, thought seemingly minor, has a huge impact on combat in Civ3. And it bugs me. Like an itch you can't reach or when Al Gore is on the Tv and you can't find the remote, this one thing is simply too annoying!
Units cannot use roads in other civs' territories without a right-of-passage agreement. Even when you are invading them.
What!? This is unrealistic and unbalancing. Realism-wise, if a road is on the ground, it is going to help tanks or infantry or whatever move faster. It just is. The road is there, so the units should be able to move over it.
I understand and agree with the rule prohibiting railroad use without a right-of-passage agreement. Realism-wise, railroads have to have water and fuel stations. Different guages of railroad track exist. Engineers need to be able to communicate with switching stations, etc. So railroads could not be used without some sort of agreement. Furthermore, railroads would allow far too much movement for an invading army. That was a major problem in Civ2--once you got behind enemy lines you could rampage around using their railroads to move anywhere you pleased.
But roads should be allowed. Yes, not only is it realistic, but would be balancing. Right now, infantry can outrun your tanks. It is all but impossible to catch a retreating army. Blitzkrieg? Hah! Forget about it, you ain't moving at the speed of lightning. More like molassas.
Personally, this is the ONLY major flaw I find in the game. It's affect on combat is huge, as it slows down invasions considerably and removes the mobility even of faster units.
So why write about this in the forum? Well A) If any of you know how this could be modded or fixed by us users, please let me know(!) B) If enough of you agreed with me, we could send an email to Firaxis about it. I am sure if they thought enough of us were pissed about it, they would consider releasing its fix in a patch. (I did not see its fix in the readme for the 1.21f patch). So if you agree with me, say so hear. We can start talking about it and possible solutions. C) If you don't agree that roads should be usable by any unit at any time, let me know too. Maybe there are good reasons for keeping this rule this way. Let me know here.
Ok, this entry is getting too long. Thanks for reading it and be sure to leave your thoughts/suggestions.