generalstaff
Steadfast
Since I promised to start a thread for this when I started the XML for it, here it is.
Towers
Palisade Wall (Req None [Already In Mod]) - Can Upgrade to Wall: +10% Defense, Double Production with Protective. Obsolete: Rifling
Walls and Highwalls can upgrade to Barricades
Barricade (Req Rifling) - Can Upgrade to Barbwire Fence: +50% Defense, +20% Bombard Defense, -1 Trade Route. Obsolete: Automatic Weapons
Barbwire Fence can upgrade to Cement Barrier
Cement Barrier (Req Fascism, Manufacturing) - Can Upgrade to Arcology: +50% Defense, +40% Bombard Defense, +40% Spy Defense, -2 Happiness, -1 Trade Route, -30% Foreign Trade. Req Cement, Barbwire Fence. Obsolete: Controlled Plasma
Frontier Outpost (Req None [Already In Mod]) - Can Upgrade to Fortified Outpost: 5% Defense. Obsolete: Siege Warfare
Fortified Outpost (Req Masonry) - Can Upgrade to Fortified Outpost: 10% Defense. Obsolete: Engineering
Watch Tower (Req Masonry, Mathematics) - Can Upgrade to Guard Tower: 10% Defense- 5% Bombard Damage, +100% Production with Stone. Obsolete: Artillery
Guard Tower (Req Siege Warfare) - Can Upgrade to Keep Tower: 10% Defense, -10% Bombard Damage. Req: Stone. Obsolete: Artillery
Keep Tower (Req Engineering) - Can Upgrade to Bombard Tower: 15% Defense, -10% Bombard Damage. Req: Stone. Obsolete: Artillery
Bombard Tower (Req Gunpowder) - Can Upgrade to Artillery Battery: 15% Defense, -10% Bombard Damage, 5% Damage to adjacent units. Req: Sulphur. Obsolete: Artillery
Artillery Battery (Req Artillery) - Can Upgrade to Autocannon Battery : 15% Defense, -10% Bombard Damage, 10% Damage to adjacent units. Req: Ammunition. Obsolete: Controlled Plasma
Auto-Cannon Battery (Req Automatic Weapons, Manufacturing) - Can Upgrade to Missile Battery: 15% Defense, -10% Bombard Damage, -10% Damage from Air Units, 10% Damage to adjacent units -10% Damage from Air Units. Req: Ammunition. Obsolete: Controlled Plasma
Missile Battery (Req Advanced Rocketry) - Can Upgrade to Railgun Battery: 20% Defense, -20% Bombard Damage, -20% Damage from Air Units, 10% Damage to adjacent units, +50% Production with Semiconductors
Railgun Battery (Req Railgun) - Can Upgrade to Laser Battery: 20% Defense, -20% Bombard Damage, -20% Damage from Air Units, 15% Damage to adjacent units. Req: Nanotubes
Laser Battery (Req Fusion) - Can Upgrade to Laser Battery: 25% Defense, -25% Bombard Damage, -25% Damage from Air Units, 15% Damage to adjacent units. Req: Nanotubes
Anti-Matter Battery (Req Advanced Shielding): 30% Defense, -30% Bombard Damage, -30% Damage from Air Units, 25% Damage to adjacent units. Req: Nanotubes
This mod is currently held up due to missing building graphics; I need a Cement Barrier wall for city graphics. I probably will have better luck with graphics requests here than the graphics forum.
Towers will require A New Dawn.
Download: http://www.atomicgamer.com/file.php?id=87589
Traps
-Pit Traps
Tech: Mining
-2 Health
+10% Defense
+10% Maintenance
Upgrades: Mechanical Traps, Land Mines, Booby Traps, Robotic Traps
Obsolete: Military Science
-Mechanical Traps
Tech: Manchinery
Req: Iron or Steel
-2 Health
+10% Defense
+15% Maintenance
+2% Food with Deer
+2% Food with Fur
Upgrades: Land Mines, Booby Traps, Robotic Traps
Obsolete: Biology
-Land Mines
Tech: Explosives
Req: Sulphur or Ammunition
+25% Production with Ammunition
-4 Health
-2 Happiness
+25% Defense
+15% Maintenance
Upgrades: Booby Traps, Robotic Traps
Obsolete: Globalization
-Booby Traps
Tech: Guerrilla Warfare
Req: Sulphur or Ammo
+25% Production with Ammunition
-5 Health
-3 Happiness
+30% Defense
+10% Spy Defense
+10% Maintenance
Upgrades: Robotic Traps
Obsolete: Human-Machine Interface
-Robotic Traps
Tech: Military Robotics
Req: Nanobots
-3 Health
-3 Happiness
+30% Defense
+15% Spy Defense
+15% Maintenance
Traps will require A New Dawn
Download: File Attached to Post
Towers
Palisade Wall (Req None [Already In Mod]) - Can Upgrade to Wall: +10% Defense, Double Production with Protective. Obsolete: Rifling
Walls and Highwalls can upgrade to Barricades
Barricade (Req Rifling) - Can Upgrade to Barbwire Fence: +50% Defense, +20% Bombard Defense, -1 Trade Route. Obsolete: Automatic Weapons
Barbwire Fence can upgrade to Cement Barrier
Cement Barrier (Req Fascism, Manufacturing) - Can Upgrade to Arcology: +50% Defense, +40% Bombard Defense, +40% Spy Defense, -2 Happiness, -1 Trade Route, -30% Foreign Trade. Req Cement, Barbwire Fence. Obsolete: Controlled Plasma
Frontier Outpost (Req None [Already In Mod]) - Can Upgrade to Fortified Outpost: 5% Defense. Obsolete: Siege Warfare
Fortified Outpost (Req Masonry) - Can Upgrade to Fortified Outpost: 10% Defense. Obsolete: Engineering
Watch Tower (Req Masonry, Mathematics) - Can Upgrade to Guard Tower: 10% Defense- 5% Bombard Damage, +100% Production with Stone. Obsolete: Artillery
Guard Tower (Req Siege Warfare) - Can Upgrade to Keep Tower: 10% Defense, -10% Bombard Damage. Req: Stone. Obsolete: Artillery
Keep Tower (Req Engineering) - Can Upgrade to Bombard Tower: 15% Defense, -10% Bombard Damage. Req: Stone. Obsolete: Artillery
Bombard Tower (Req Gunpowder) - Can Upgrade to Artillery Battery: 15% Defense, -10% Bombard Damage, 5% Damage to adjacent units. Req: Sulphur. Obsolete: Artillery
Artillery Battery (Req Artillery) - Can Upgrade to Autocannon Battery : 15% Defense, -10% Bombard Damage, 10% Damage to adjacent units. Req: Ammunition. Obsolete: Controlled Plasma
Auto-Cannon Battery (Req Automatic Weapons, Manufacturing) - Can Upgrade to Missile Battery: 15% Defense, -10% Bombard Damage, -10% Damage from Air Units, 10% Damage to adjacent units -10% Damage from Air Units. Req: Ammunition. Obsolete: Controlled Plasma
Missile Battery (Req Advanced Rocketry) - Can Upgrade to Railgun Battery: 20% Defense, -20% Bombard Damage, -20% Damage from Air Units, 10% Damage to adjacent units, +50% Production with Semiconductors
Railgun Battery (Req Railgun) - Can Upgrade to Laser Battery: 20% Defense, -20% Bombard Damage, -20% Damage from Air Units, 15% Damage to adjacent units. Req: Nanotubes
Laser Battery (Req Fusion) - Can Upgrade to Laser Battery: 25% Defense, -25% Bombard Damage, -25% Damage from Air Units, 15% Damage to adjacent units. Req: Nanotubes
Anti-Matter Battery (Req Advanced Shielding): 30% Defense, -30% Bombard Damage, -30% Damage from Air Units, 25% Damage to adjacent units. Req: Nanotubes
This mod is currently held up due to missing building graphics; I need a Cement Barrier wall for city graphics. I probably will have better luck with graphics requests here than the graphics forum.
Towers will require A New Dawn.
Download: http://www.atomicgamer.com/file.php?id=87589
Traps
-Pit Traps
Tech: Mining
-2 Health
+10% Defense
+10% Maintenance
Upgrades: Mechanical Traps, Land Mines, Booby Traps, Robotic Traps
Obsolete: Military Science
-Mechanical Traps
Tech: Manchinery
Req: Iron or Steel
-2 Health
+10% Defense
+15% Maintenance
+2% Food with Deer
+2% Food with Fur
Upgrades: Land Mines, Booby Traps, Robotic Traps
Obsolete: Biology
-Land Mines
Tech: Explosives
Req: Sulphur or Ammunition
+25% Production with Ammunition
-4 Health
-2 Happiness
+25% Defense
+15% Maintenance
Upgrades: Booby Traps, Robotic Traps
Obsolete: Globalization
-Booby Traps
Tech: Guerrilla Warfare
Req: Sulphur or Ammo
+25% Production with Ammunition
-5 Health
-3 Happiness
+30% Defense
+10% Spy Defense
+10% Maintenance
Upgrades: Robotic Traps
Obsolete: Human-Machine Interface
-Robotic Traps
Tech: Military Robotics
Req: Nanobots
-3 Health
-3 Happiness
+30% Defense
+15% Spy Defense
+15% Maintenance
Traps will require A New Dawn
Download: File Attached to Post