Treasure Fleet Missing Soundeffect? (+Sound Design Feedback/ Discussion)

PauI

Chieftain
Joined
Nov 11, 2024
Messages
41
Noticed that when Carl is turning in the treasure fleet, there is no sound being played.
Screenshot_20241118_015905_YouTube.jpg


The ui there (+300 gold) should be work in progress(pls) but I hope the absence of sound is aswell?
Screenshot_20241118_015929_YouTube~2.jpg

They could just play the sound of sacking a trader in civ 6 (jingling gold) for example.
 
It's a work in progress, so one would assume that they will correct this in a future build.
 
Yeah, I'm sure there will be something. Way too early to waste your brain cells thinking about
 
Oh I'm quite invested in sound design, so I definitely don't consider my thoughts "wasted" in that regard. It's quite fun to listen properly and observe actually.

Other things that occupy my mind:

The arrows sound in civ7 being quite "brittle" and lacking that bass & "hmph" compared to civ 6 in shown gameplay so far. Could also be work in progress of course, but interesting nevertheless.

The city-growth soundeffect.
May make another post about this. I was wondering, as this sound will possibly be played more than any other sound in the game, if the sound differs as you grow different tiles (rural sound/ urban sound). Or, another idea, a different soundeffect per terrain. (Grass, tropical, desert, tundra...)
 
Oh I'm quite invested in sound design, so I definitely don't consider my thoughts "wasted" in that regard. It's quite fun to listen properly and observe actually.

Other things that occupy my mind:

The arrows sound in civ7 being quite "brittle" and lacking that bass & "hmph" compared to civ 6 in shown gameplay so far. Could also be work in progress of course, but interesting nevertheless.

The city-growth soundeffect.
May make another post about this. I was wondering, as this sound will possibly be played more than any other sound in the game, if the sound differs as you grow different tiles (rural sound/ urban sound). Or, another idea, a different soundeffect per terrain. (Grass, tropical, desert, tundra...)
Fair, but it is way to early to bring up. Many things might be placeholder now, or just broken we all saw the naval commander ability un clickable, doesn't mean anything at this stage.
Once they show off a launch build, go right ahead, I'd love to hear an invested point of view on the sound design. I'm hoping sounds are clicky and tactile to go with the maquette art style
 
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