eaglet123
Chieftain
- Joined
- May 6, 2007
- Messages
- 64
Currently Treasure Fleets give no challenges or fun: you set them a course to your nearest border, and it's almost an automatic Treasure Fleet Point in several turns. I'd like to suggest changing the mechanism:
There could be another way: should players keep controlling where the Treasure Fleets go, the further the destinations, the more points they can get when the fleets arrived. But there can be higher and higher rates of random effects each turn to harm the HP of Treasure Fleets, making it an easier target to other parties.
What do you think? Did you especially expect to play the pirate and navy game in the exploration age?
- The Treasure Fleets should run automatically instead of controlled by players, and have random and different destinations every time.
- Whenever Treasure Fleets respawn, all parties (human and AI) should be notified about their rough locations, and possible routes (similar to those pirate games).
- Anyone with privateers can attack the Treasure Fleets (no need to declare war), but only the one successfully sunk the Treasure Fleets can receive the Treasure Fleet Point.
- Independent Powers can also have privateers, or there can be pirates respawning here and there.
- Random effects such as smaller storms can also harm the HP of Treasure Fleets.
There could be another way: should players keep controlling where the Treasure Fleets go, the further the destinations, the more points they can get when the fleets arrived. But there can be higher and higher rates of random effects each turn to harm the HP of Treasure Fleets, making it an easier target to other parties.
What do you think? Did you especially expect to play the pirate and navy game in the exploration age?