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Trebuchets

Discussion in 'Civ3 - General Discussions' started by Mercenary Gen., Jun 17, 2003.

  1. Mercenary Gen.

    Mercenary Gen. Chieftain

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    Trebuchets?
    What are they for? do they just knock down a cities walls, or do they work like a catupult?:confused:
     
  2. Louis XXIV

    Louis XXIV Le Roi Soleil

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    In real life, Trebuchets were Medieval Catapults

    They will probably be 0.0.1 6.1.1 (A more powerful Bombard unit than a catapult)
     
  3. Gingerbread Man

    Gingerbread Man Dark Magus

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    In my opinion, Catapults and cannons should all be 10 shields cheaper, and cannns have a ROF of 2. They should also be able ro ignore the effects of city walls ans size bonuses.

    EDIT: OK, it is showing this as post 1... Must be a bug.

    I think they will be redoing bombarding, because there is no way they could find a unit worth building between catapult and cannon. Not that cannons or catapults are worth anything anyway.
     
  4. troytheface

    troytheface Deity

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    catapults and cannon worthless? In Multi player they are a necessity. (sp) Stack of legions with a few catapults in it...almost invincible. Cities with either...10 times harder to take. On the attack...killers...on choke holds....held off 30 mounted stack with 4 catapults and about 8 or nine hoplites-
     
  5. NewDestroyer

    NewDestroyer Vegetto

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    they should make bombard able to kill units because in real life they can
     
  6. Padma

    Padma the Inbond Administrator Supporter

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    <sigh> Not the "Lethal Bombardment" debate again.

    You will find as many people here who will argue that they *can't* "kill" units in real life, as you will who will argue that they *can*.

    If you really want lethal bombardment, there is an option in PTW to turn it on (maybe in Conquests, too; I haven't looked).
     
  7. chadda

    chadda Chieftain

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    IMHO, Trebuchets should have a better chance of taking down improvements, espeically walls. Cos in real life, in the age of Castles, trebs made short work of grand city walls and castles.

    Not to mention their effectivness in AoK.
    :king:

    besides, i agree with troytheface, like to build catapults and then upgrade them to cannon even in single games.

    i usually bombard big cities heavily to 'soften' the target
    :D
     
  8. Pembroke

    Pembroke Tribune

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    Yes, a catapult is useless.

    However, that's not how you are supposed to use them. Instead try having 20 catapults (or any other bombarding units) in a stack and then do a "broadside". Some civver's are even known to attack with stacks of 50 pieces... Now, that's anything but useless. :)

    With PTW we got auto-bombard to ease our aching fingers, but it occurred to me that the micromanagement could be reduced further: if you are anyway using artillery units as a stack then why not have a unit that represents, say, 10 pieces of the type? With this I mean that the "artillery battery" unit would cost 10 times as much as the basic unit and the stats would be the same except it would have the blitz ability with 10 attacks. That way you could move the equivalent of 10 catapults by moving just a single unit. Obviously you also ought to flag such a unit as "not transportable" to avoid the exploit of being able to load the equivalent of 80 artillery pieces into a single transport ship...

    I don't have access to the civ-editor now so I can't check whether such a unit is already possible to mod, but if not then Conquests would be a good place to add it. At least as a possibility to the editor if not the basic game itself.
     
  9. TerraHero

    TerraHero Terranigma Guru

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    mmmm, in real live they use batteries too. But they bombard all in packs. Not multiple times, but one massive bombard (see Stalins tactic during WW2)

    but there should (i think there should) be an option in wich (xtra in editor) detirmine the effectiveness against curtaijn structures and units. So u can take away the annoying losing of a tank against spearman
     
  10. Sarevok

    Sarevok Civ3 Scenario Creator

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    As far as bombard units are concerned. Id like to see:

    - Trebuchet (they should have a bombard that automatically targets city walls)
    - Howlitzer (Simple Field guns that are less than 100mm arent all that great, give me some 405mm's)
    - Katyushas (you probably wont see these, but if they put them in...)

    I would also like to see the ability to damage terrain (not just the improvements, but to make the terrain screwed up. Say that it would decrease movement on it). Seeing that could allow the quagmire of the western front, which is something id really like to see.
     
  11. Turner

    Turner Deity Retired Moderator

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    That is an excellent idea! It's almost coded in too. Just have to rework the arty units (and the bombing units) and when a terrain is hit, if it doesn't have any improvements, a 'worker-like' action happens instanly where it craterst he terrain, and slows ya down.

    Oh, and Padma - Lethal Bombardment is in the VC3 editor too, post 1.17f, I think.
     
  12. Gen

    Gen Prince

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    Something along these lines is supposed to be included in Conquests. Look at features page on civ3.com site:
    ...
    Map Features: Bombard the enemy and leave behind craters.
     
  13. The Last Conformist

    The Last Conformist Irresistibly Attractive

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    Re: lethal bombard:

    Lethal bombard, particularly lethal land bombard, is insanely powerful on normal (non-single use) artillery. Build sufficiently huge stack of Arty, and any invading force can be eliminated instantly at no risk to the defender. Arty stacks are already very powerful on defense - were they given lethal bombard, they'd be beyond fantastic.
     
  14. warpstorm

    warpstorm Yumbo? Yumbo!

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    The Last Conformist is right. Early versions of the H'wacha in PTW did have Lethal Bombard. It was seriously unbalancing in the human player's favor. A stack of these with a few defenders meant that you could take city after city without losing a unit. This flag was removed from that unit because it just way too easy to win.
     
  15. Necromancer

    Necromancer Chieftain

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    How do you turn on Lethal Bombard?
     
  16. Suki

    Suki you will get nothing

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    they had this for the nukes in SMAC, there was nothing like blasting five cities off the planet with one singularity bomb and making a new sea at the same time...
     
  17. Louis XXIV

    Louis XXIV Le Roi Soleil

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    The PTW editor
     
  18. Sarevok

    Sarevok Civ3 Scenario Creator

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    they put that feature in!? Cool! Be sure that my first scenario for Conquest will be WW1, a GOOD one!
     
  19. Michael York

    Michael York On Sabatical from Civ

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    I just wish that my economy would be strong enough to justify artillary units so early in a game. Maybe I should play some Cheiftan and Warlord (or what ever it is in this) so I can use them. On Emporer & Deity, My economy is barely capable of fielding a modern army early in the medieval era.
     
  20. The Last Conformist

    The Last Conformist Irresistibly Attractive

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    I find artillery more essential if I'm the underdog, since I then have to focus on minimizing my losses.
     

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