Tribal Council Faction
Link to Sign up thread
The concept for this faction is that the leadership of the faction operates like a tribal council. Some attributes of a tribal council are:
Organization:
Those who wish to be leader of the tribal council try to show the members that they are worthy of leadership, by deeds and by words. A leader may emerge by attrition, or by obtaining support of more faction members. Opinions of the tribe (non-members) are also important, the faction may reject a potential leader due to negative reaction to that candidate from the tribe.
Once a leader is selected, he may appoint other faction members to whatever other positions are needed. If two or more members desire a particular position, the leader may devise contests of strength, wisdom, intelligence, popularity, or other methods to distinguish them. Once the leader makes a choice, the council and tribe may agree or disagree. A wise leader faced with disagreement over the choice may decide to stick by the decision (at peril of losing the leadership position), or relent and choose another.
Enrollment: sign up, and you'll be added to the list.
Leaderhead: open for discussion.
Positions for term 1: (names depend on civ choice, to be updated)
Position: Chief
Selection: Pre-selected before election and announced in platform
Responsible for: appointments, land grants, magistrate, anything not otherwise delegated
Additional powers: May veto decisions by other leaders. May replace other leaders by appointing another citizen.
Position: Domestic (need better term)
Selection: Appointment by leader, may be pre-selected
Responsible for: city placement, workers
Position: Exploration (need better term)
Selection: Appointment by leader, may be pre-selected
Responsible for: exploration
Future: Will become war leader if/when we have one
Position; Researcher (need better term)
Selection: Appointment by leader, probably post-election
Responsible for: Tech selection
Land usage
Each in-game tile may be assigned to ownership by a citizen of the DG. The owner of a tile receives benefits from the land if that tile is worked in-game. Land ownership is conveyed by a grant of land by the leader. Land may change hands in various ways, such as being given to another player or traded for other items of value. If Feudalism had been researched, titles like Baron, Earl, Duke (or civ-related equivalents) would be assigned with land, but we strongly believe that role play should be appropriate for the actual civ game era.
Delegation: Officials may delegate part or all of their role to another player. The Chief may veto a delegation.
game play: Organized by the leader, at a rate and using a play style which promotes role playing by those who want to. Positions to regulate game play may be created as needed, by decree.
DG (not civ) culture: Land grant process may be used as an incentive for good role play.
Civ game targets: Found a religion. Start a great wonder. Discover as much as possible of initial landmass. Be strong enough compared to other civs we find so we won't become a target for war.
History:
Merged platform information from later in the thread into first post.
Put background info into spoiler, to prevent confusion.
Made some elements stronger.
Link to Sign up thread
The concept for this faction is that the leadership of the faction operates like a tribal council. Some attributes of a tribal council are:
Spoiler concept :
- The leader is often considered the "best" at something -- strongest, wisest, smartest, etc.
- Members of the council are chosen by the leader with consensus of the council, and of the tribe.
- The leader may step aside peacefully and transfer power to another member of the council, or even a non-council member.
- The members of the council may take on individual responsibility for leadership of some aspect of the tribe.
- The council does not normally interfere with day to day activities, except for dispute resolution, to give general advice, and in times of emergency.
- The leader's and council's decisions are final. (whether they are enforceable is another question)
- A good leader and council will usually maintain their position by limiting their use of power to that which is necessary, and by being responsive to the tribe's needs.
Organization:
Those who wish to be leader of the tribal council try to show the members that they are worthy of leadership, by deeds and by words. A leader may emerge by attrition, or by obtaining support of more faction members. Opinions of the tribe (non-members) are also important, the faction may reject a potential leader due to negative reaction to that candidate from the tribe.
Once a leader is selected, he may appoint other faction members to whatever other positions are needed. If two or more members desire a particular position, the leader may devise contests of strength, wisdom, intelligence, popularity, or other methods to distinguish them. Once the leader makes a choice, the council and tribe may agree or disagree. A wise leader faced with disagreement over the choice may decide to stick by the decision (at peril of losing the leadership position), or relent and choose another.
Enrollment: sign up, and you'll be added to the list.
Leaderhead: open for discussion.
Positions for term 1: (names depend on civ choice, to be updated)
Position: Chief
Selection: Pre-selected before election and announced in platform
Responsible for: appointments, land grants, magistrate, anything not otherwise delegated
Additional powers: May veto decisions by other leaders. May replace other leaders by appointing another citizen.
Position: Domestic (need better term)
Selection: Appointment by leader, may be pre-selected
Responsible for: city placement, workers
Position: Exploration (need better term)
Selection: Appointment by leader, may be pre-selected
Responsible for: exploration
Future: Will become war leader if/when we have one
Position; Researcher (need better term)
Selection: Appointment by leader, probably post-election
Responsible for: Tech selection
Land usage
Each in-game tile may be assigned to ownership by a citizen of the DG. The owner of a tile receives benefits from the land if that tile is worked in-game. Land ownership is conveyed by a grant of land by the leader. Land may change hands in various ways, such as being given to another player or traded for other items of value. If Feudalism had been researched, titles like Baron, Earl, Duke (or civ-related equivalents) would be assigned with land, but we strongly believe that role play should be appropriate for the actual civ game era.
Delegation: Officials may delegate part or all of their role to another player. The Chief may veto a delegation.
game play: Organized by the leader, at a rate and using a play style which promotes role playing by those who want to. Positions to regulate game play may be created as needed, by decree.
DG (not civ) culture: Land grant process may be used as an incentive for good role play.
Civ game targets: Found a religion. Start a great wonder. Discover as much as possible of initial landmass. Be strong enough compared to other civs we find so we won't become a target for war.
History:
Merged platform information from later in the thread into first post.
Put background info into spoiler, to prevent confusion.
Made some elements stronger.