Tribal Council Faction

DaveShack

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Tribal Council Faction

Link to Sign up thread

The concept for this faction is that the leadership of the faction operates like a tribal council. Some attributes of a tribal council are:

Spoiler concept :

  • The leader is often considered the "best" at something -- strongest, wisest, smartest, etc.
  • Members of the council are chosen by the leader with consensus of the council, and of the tribe.
  • The leader may step aside peacefully and transfer power to another member of the council, or even a non-council member.
  • The members of the council may take on individual responsibility for leadership of some aspect of the tribe.
  • The council does not normally interfere with day to day activities, except for dispute resolution, to give general advice, and in times of emergency.
  • The leader's and council's decisions are final. (whether they are enforceable is another question)
  • A good leader and council will usually maintain their position by limiting their use of power to that which is necessary, and by being responsive to the tribe's needs.



Organization:

Those who wish to be leader of the tribal council try to show the members that they are worthy of leadership, by deeds and by words. A leader may emerge by attrition, or by obtaining support of more faction members. Opinions of the tribe (non-members) are also important, the faction may reject a potential leader due to negative reaction to that candidate from the tribe.

Once a leader is selected, he may appoint other faction members to whatever other positions are needed. If two or more members desire a particular position, the leader may devise contests of strength, wisdom, intelligence, popularity, or other methods to distinguish them. Once the leader makes a choice, the council and tribe may agree or disagree. A wise leader faced with disagreement over the choice may decide to stick by the decision (at peril of losing the leadership position), or relent and choose another.

Enrollment: sign up, and you'll be added to the list.

Leaderhead: open for discussion.

Positions for term 1: (names depend on civ choice, to be updated)

Position: Chief
Selection: Pre-selected before election and announced in platform
Responsible for: appointments, land grants, magistrate, anything not otherwise delegated
Additional powers: May veto decisions by other leaders. May replace other leaders by appointing another citizen.

Position: Domestic (need better term)
Selection: Appointment by leader, may be pre-selected
Responsible for: city placement, workers

Position: Exploration (need better term)
Selection: Appointment by leader, may be pre-selected
Responsible for: exploration
Future: Will become war leader if/when we have one

Position; Researcher (need better term)
Selection: Appointment by leader, probably post-election
Responsible for: Tech selection

Land usage
Each in-game tile may be assigned to ownership by a citizen of the DG. The owner of a tile receives benefits from the land if that tile is worked in-game. Land ownership is conveyed by a grant of land by the leader. Land may change hands in various ways, such as being given to another player or traded for other items of value. If Feudalism had been researched, titles like Baron, Earl, Duke (or civ-related equivalents) would be assigned with land, but we strongly believe that role play should be appropriate for the actual civ game era.

Delegation: Officials may delegate part or all of their role to another player. The Chief may veto a delegation.

game play: Organized by the leader, at a rate and using a play style which promotes role playing by those who want to. Positions to regulate game play may be created as needed, by decree.

DG (not civ) culture: Land grant process may be used as an incentive for good role play.

Civ game targets: Found a religion. Start a great wonder. Discover as much as possible of initial landmass. Be strong enough compared to other civs we find so we won't become a target for war.

History:
Merged platform information from later in the thread into first post.
Put background info into spoiler, to prevent confusion.
Made some elements stronger.
 
Great idea for a faction, and very inclusive, definately fits for a Term One Leadership. :) Good work.
 
Hey! You stole my idea, DS! Except for being kindler and gentler than I was planning on being ... Advise and consent of the people? Bah! There is the ruler, and the advisors they choose! Okay, the overthrow rules do allow the tribe to rise up against the ruler, but still, the ruler's word is law!

-- Ravensfire
 
Enrollment: sign up, and you'll be added to the list.

Leaderhead: open for discussion. I prefer to roleplay in civs that I know something about, but don't have much preference beyond that.

Positions for term 1: (names depend on civ choice, to be updated)

Position: Leader
Selection: Pre-selected before election and announced in platform
Responsible for: appointments, land grants, magistrate, anything not otherwise delegated

Position: Domestic (need better term)
Selection: Appointment by leader, may be pre-selected
Responsible for: city placement, workers

Position: Exploration (need better term)
Selection: Appointment by leader, may be pre-selected
Responsible for: exploration
Future: Will become war leader if/when we have one

Position; Researcher (need better term)
Selection: Appointment by leader, probably post-election
Responsible for: Tech selection

Land usage (there is nothing unique about this, so no plagarism accusations please :) )
Each in-game tile may be assigned to ownership by a citizen of the DG. the owner of a tile receives benefits from the land if that tile is worked in-game. Land ownership is conveyed by a grant of land by the leader. Land may change hands in various ways, such as being given to another player or traded for other items of value.

Delegation: Officials may delegate part or all of their role to another player.

game play: Organized by the leader, at a rate and using a play style which promotes role playing by those who want to.

DG (not civ) culture: Land grant process may be used as an incentive for good role play.

Civ game targets: Found a religion. Start a great wonder. Discover as much as possible of initial landmass.

More coming, but I want to see contributions, also I shouldn't be doing this when too tired.
 
Just thought I'd poke this faction to get it started again. Do you guys plan to compete?
 
Quick question, how would I fit in to this fraction as a bounty hunter?
 
Quick question, how would I fit in to this fraction as a bounty hunter?

Do your skills include the finding of missing persons who are not fugitives, but have merely lost their way? Our population has been much reduced by the troubles of the past months, and we fear for our friends safety. Whomever we choose as chief will likely be eternally grateful should someone be able to locate the lost ones and convince them to return. :) And of course, to support the chief... ;)

Beyond that, we will be choosing a place to settle soon, and then will need someone to lead the exploration of the surrounding territory. A hunter, of whatever kind, might have skills valuable in locating natural resources that we can use to make our people healthy and happy.
 
Is there a sign up thread, since I don't see one for this one.
 
Hadn't planned to have a separate one, but guess it wouldn't hurt to make it like the others to avoid confusion.

Edit: BTW the platform is just a first draft, and is open to discussion by members and interested parties.
 
Hopefuly there would be a member list that would be updated ;).
 
Hmmm, looking through the general concept, it seems solid. Some names:

Military: Warlord, Head of Warrior, Chief Scout
Research: Shaman
Domestic: Elder

Thoughts on the specific Civ4 leader? Might be interesting to use one that does represent more of a "tribal" nation than the established nations.

-- Ravensfire
 
Hmmm, looking through the general concept, it seems solid. Some names:

Military: Warlord, Head of Warrior, Chief Scout
Research: Shaman
Domestic: Elder

Thoughts on the specific Civ4 leader? Might be interesting to use one that does represent more of a "tribal" nation than the established nations.

-- Ravensfire

Aztecs, Mayans, Native Americans, Incas, Celts, Zulu.

That should do.
 
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