EDIT: the post should say non-copper, but I can’t edit the title Moderator Action: Thread title edited. leif So as I make the push from monarch -> emperor I’m having a lot of barb troubles in games where I don’t start with (or very near) copper. I typically would tech necessary food techs, mining, BW, hunting / mysticism if needed, then push up the wheel, pottery, writing tree. Obviously this is varied when you’re near water, or want Stonehenge / the pyramids / great lighthouse. I assume the natural answer is that I should tech archery or IW, but I hear some here say they don’t often touch archery since it’s a dead end. Similarly, nobody seems to self tech IW because you can trade for it. So, what am I supposed to do in these scenarios? I can post the first ~100 turns of a game if it would help (and probably catch some other dumb tendencies)?