Predator145
Prince
- Joined
- May 22, 2020
- Messages
- 411
How do you guys utilize truck units? There is great unit graphics out there.
One solution is to have a separate unit line of "Motorized Infantry" using the default unit animation of the infantry unit and a truck run animation.
Another is trucks as land transport. That way they can transport infantry and tow artillery pieces (remember to give your artillery the "foot unit" ability and set trucks to "transport foot units only"). But the AI can't use that at all and land transport turned out to be far stronger than what I originally thought. Loading to into a land transport takes up no movement point. A truck with 2 movement points gives the transported 1 movement unit the equivalent of 3 movements a turn. Also land transports are time consuming. You have to load each ind unit. Ain't nobody got time to load 50 artillery pieces.
And there is the army route. Setting auto produced trucks as "Army" AI strat and giving them the "Army" ability (not having the ability would result in the AI doing nothing). By having 1 transport capacity ,no blitz and no support cost you can add movement without any combat ability increase, "motorizing" the infantry unit. The AI uses this well. If your trucks have an upgrade path they can upgrade the truck, spit the infantry out, upgrade the infantry and load them back again. Of course by the time you've reached the final truck stage that's no longer possible.
Unfortunately the bombard stat of artillery units are lost once you've loaded them into an army (make sure to give your artillery token A/D stats to be able to load). The AI won't motorize bombard units at all anyway so this is a human only thing. You could give the truck bombard value, blitz and range and only bombard once you've loaded your artillery pieces. Sometimes you've just gotta refrain. A 2 movement army truck with loading capacity of 3 and blitz could have 3 artillery loaded and then bombard max 3 times per turn. Or you can use a "towed artillery" army unit with blitz that you can bombard from the start with and not have to refrain. Loading more artillery pieces will increase your movement and shots. Just don't load anything else. Guard them carefully. All your eggs are in one basket.
Make sure to set the number of cities required to support an army to 1, the lowest possible.
The pallet is messed up when assigning a regular unit to army. Is there a way to fix this?
Last is sacrifice. I've not tested this at all. Just throwing this idea around. That's the closest thing to a freight/caravan unit short of disbanding.
One solution is to have a separate unit line of "Motorized Infantry" using the default unit animation of the infantry unit and a truck run animation.
Another is trucks as land transport. That way they can transport infantry and tow artillery pieces (remember to give your artillery the "foot unit" ability and set trucks to "transport foot units only"). But the AI can't use that at all and land transport turned out to be far stronger than what I originally thought. Loading to into a land transport takes up no movement point. A truck with 2 movement points gives the transported 1 movement unit the equivalent of 3 movements a turn. Also land transports are time consuming. You have to load each ind unit. Ain't nobody got time to load 50 artillery pieces.
And there is the army route. Setting auto produced trucks as "Army" AI strat and giving them the "Army" ability (not having the ability would result in the AI doing nothing). By having 1 transport capacity ,no blitz and no support cost you can add movement without any combat ability increase, "motorizing" the infantry unit. The AI uses this well. If your trucks have an upgrade path they can upgrade the truck, spit the infantry out, upgrade the infantry and load them back again. Of course by the time you've reached the final truck stage that's no longer possible.
Unfortunately the bombard stat of artillery units are lost once you've loaded them into an army (make sure to give your artillery token A/D stats to be able to load). The AI won't motorize bombard units at all anyway so this is a human only thing. You could give the truck bombard value, blitz and range and only bombard once you've loaded your artillery pieces. Sometimes you've just gotta refrain. A 2 movement army truck with loading capacity of 3 and blitz could have 3 artillery loaded and then bombard max 3 times per turn. Or you can use a "towed artillery" army unit with blitz that you can bombard from the start with and not have to refrain. Loading more artillery pieces will increase your movement and shots. Just don't load anything else. Guard them carefully. All your eggs are in one basket.
Make sure to set the number of cities required to support an army to 1, the lowest possible.
The pallet is messed up when assigning a regular unit to army. Is there a way to fix this?
Last is sacrifice. I've not tested this at all. Just throwing this idea around. That's the closest thing to a freight/caravan unit short of disbanding.