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- Oct 5, 2001
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I was thinking that with video cards becoming insanely powerful, why aren't they built with a two-channel output, and software written to take advantage of it?
What I am meaning is providing two displays: one offset from the other by about 10 cm to provide a decent 3D perspective. This technology is already being used in such things as computer-aided design, so when is it going to hit the gaming world?
As I see it, the downside is that to utilise it properly would require users to have (say) a virtual reality headset with an LCD display for each eye. Might be a bit expensive, although there are people who will shell-out $500 - $1000 for a graphics card! Perhaps a cheaper solution would be to use the old technology that used to be used for 3D movies? (although the monitor might be the problem here).
Are there any examples of this already out in the gaming world? I think it would be fantastic for a FPS or a flight simulator!
What I am meaning is providing two displays: one offset from the other by about 10 cm to provide a decent 3D perspective. This technology is already being used in such things as computer-aided design, so when is it going to hit the gaming world?
As I see it, the downside is that to utilise it properly would require users to have (say) a virtual reality headset with an LCD display for each eye. Might be a bit expensive, although there are people who will shell-out $500 - $1000 for a graphics card! Perhaps a cheaper solution would be to use the old technology that used to be used for 3D movies? (although the monitor might be the problem here).
Are there any examples of this already out in the gaming world? I think it would be fantastic for a FPS or a flight simulator!