Aussie_Lurker
Deity
True Prophets Mod v0.6BtS
By: Aussie_Lurker
Last Updated 17/10/10
Version: v0.6BtS
Patch Compatibility: Beyond the Sword v3.19
MP Compatible: No reason why not.
Download True Prophets Mod here
OK guys, we're definitely getting close to a v1.0. If you don't remember, a guy called Kiddunu released a mod that required religions to be founded by Great Prophets. Well I've taken that original idea & updated it for Beyond the Sword-using the Corporation Founding mechanics already provided.
I've also expanded on the original principle-adding a number of "pre-religion" temples & sacred buildings that you can build in order to get a Great Prophet quicker. Buildings like Middle-Eastern Temples, Central American Temples & Greco-Roman temples can now be constructed & manned with priests. You can also build Sacred Sites & Burial Grounds.
Still a few minor issues to fix-like getting the AI to emphasize buildings that produce Great Prophets, dealing with how & when ancient religious buildings should become obsolete & getting the pictures of the various religious buildings to show up in their proper color.
The changes to the C++ files are all marked with the following heading:
<True Prophets Mod Start> & <True Prophets Mod End>
-----To Do-----
(1) Add a tag to prevent building on Sacred Site in cities without access to mountains, forests or jungles.
(2) Try and find some good graphics for the various "sacred objects" that allow religions to be founded (only have Ark of the Covenant so far).
(3) Make major changes to the Religious Civics to make them much more interesting.
Enjoy.
-----===Credits & Thanks===-----
- TheLopez - for looking over my original mod & fixing my syntax issues . Also for providing the BuildingCivicPrereq Mod Component.
- Afforess - for fixing up all the AI issues surrounded with founding religions under the new system.
- Itzatrap - for helping to quickly highlight issues I might otherwise have missed.
-General Tso - for his help in the graphics department.
-The_J - again, for his help in the graphics department.
-Aaranda - for all the brilliant graphics that he added to the SevoMod, & which I was able to adapt for use in this mod!
Aussie_Lurker.
By: Aussie_Lurker
Last Updated 17/10/10
Version: v0.6BtS
Patch Compatibility: Beyond the Sword v3.19
MP Compatible: No reason why not.
Download True Prophets Mod here
OK guys, we're definitely getting close to a v1.0. If you don't remember, a guy called Kiddunu released a mod that required religions to be founded by Great Prophets. Well I've taken that original idea & updated it for Beyond the Sword-using the Corporation Founding mechanics already provided.
I've also expanded on the original principle-adding a number of "pre-religion" temples & sacred buildings that you can build in order to get a Great Prophet quicker. Buildings like Middle-Eastern Temples, Central American Temples & Greco-Roman temples can now be constructed & manned with priests. You can also build Sacred Sites & Burial Grounds.
Still a few minor issues to fix-like getting the AI to emphasize buildings that produce Great Prophets, dealing with how & when ancient religious buildings should become obsolete & getting the pictures of the various religious buildings to show up in their proper color.
The changes to the C++ files are all marked with the following heading:
<True Prophets Mod Start> & <True Prophets Mod End>
-----To Do-----
(1) Add a tag to prevent building on Sacred Site in cities without access to mountains, forests or jungles.
(2) Try and find some good graphics for the various "sacred objects" that allow religions to be founded (only have Ark of the Covenant so far).
(3) Make major changes to the Religious Civics to make them much more interesting.
Enjoy.
-----===Credits & Thanks===-----
- TheLopez - for looking over my original mod & fixing my syntax issues . Also for providing the BuildingCivicPrereq Mod Component.
- Afforess - for fixing up all the AI issues surrounded with founding religions under the new system.
- Itzatrap - for helping to quickly highlight issues I might otherwise have missed.
-General Tso - for his help in the graphics department.
-The_J - again, for his help in the graphics department.
-Aaranda - for all the brilliant graphics that he added to the SevoMod, & which I was able to adapt for use in this mod!
Aussie_Lurker.