trying to get my head wrapped around the culture victory...

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Feb 11, 2019
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So I'm trying to get my head wrapped around the culture victory...
I have a few questions. If I may

1/ If you attract a visiting tourist from Civ B, does Civ B lose a domestic tourist?
2/ If you create a National Park/ Seaside Resort close to Civ B (your neighbour), will Civ B lose a domestic tourist instead of Civ C, who is your other neighbour but further away from that national park? So does the improvement aim for a specific civ, or is it "global"? But then where does the tourist come from exactly?
3/ You can attract tourists from Civ B by sending Rock Bands into his/her territory. And Rock bands have a range. So therefor it is best to play concerts on the borders of other Civs, correct? Because it will target one or two more civs.
4/ From a logical point of view, it is more beneficial to grant open borders instead of receiving them, yes? As receiving open borders will give domestic tourists the chance to visit your neighbour. Which you obviously don't want.
5/ If a trade route passes through Civ B and the destination is Civ C, will it attract tourists from Civ B, too?
6/ How is the population number related to all of this? I assume: the more pop, the more culture thus the more domestic tourists over time. Does the pop number have any relation with visiting tourists in some way or the other? For instance having a high pop city bordering a low pop city from another civ; will it attract tourists from the bordering low pop city?
7/ Finally, can national parks overlap?

Then somehow related there is an issue I have with seaside resorts. I can only build them on breathtaking tiles apparently. Which according to the wiki, should go on charming or better tiles. Also, in the Civilopedia, I see no restrictions regarding placement

thanks a lot
 
1/ If you attract a visiting tourist from Civ B, does Civ B lose a domestic tourist?
Yes.

2/ So does the improvement aim for a specific civ, or is it "global"?
It's "global".

3/ You can attract tourists from Civ B by sending Rock Bands into his/her territory. And Rock bands have a range. So therefor it is best to play concerts on the borders of other Civs, correct? Because it will target one or two more civs.
Rock bands do not have a range, unless promoted to "Goes to 11", then they affect by +50% all civs within 10 tiles.
Play RBs within the civ with the highest number of domestic tourists count to lower your victory threshold.

4/ From a logical point of view, it is more beneficial to grant open borders instead of receiving them, yes? As receiving open borders will give domestic tourists the chance to visit your neighbour. Which you obviously don't want.
That's too much logic and Civ VI won't have that. The tooltip in the CV tab will tell you that receiving open borders from other civs (AI) while keeping yours closed is good enough for the +25% modifier for your tourism. Go figure. Or better, don't. Don't try to think too much into this. Your tourists will tell all the stories about how great your civ is and will sell the T-shirts off their back to the awe-struck locals.

5/ If a trade route passes through Civ B and the destination is Civ C, will it attract tourists from Civ B, too?
No, the same tooltip tells you - only the destination matters. C only, no B.

6/ How is the population number related to all of this? I assume: the more pop, the more culture thus the more domestic tourists over time. Does the pop number have any relation with visiting tourists in some way or the other? For instance having a high pop city bordering a low pop city from another civ; will it attract tourists from the bordering low pop city?
Only the culture generating sources matter for domestic tourism, only tourism generating sources matter to the attraction of the foreign tourists. So, in direct relationship, the pops matter here as much as the amount of culture they can produce on their own. So your blank Pingala-less, wonderless and no culture specialist, amenity-neutral 10 pop city will produce 3 culture per turn just from basic pop, which will add to your culture and domestic tourism production. You'll probably need something a bit more serious than this.
One could also argue an indirect relationship with foreign tourism: more pops per city means more districts, so you can fit in CHs and Harbours with respective buildings to get trade routes which boost foreign tourism but you have to have what to boost, and also you can get some great people which give tourism on IZ and Campus, but maybe that's too far fetched.
Pops mostly matter as the workforce which allows you to build stuff that produces or lets you get culture and tourism via tile improvements, wonders, districts, gpp generating buildings, etc.

7/ Finally, can national parks overlap?
No. But they can touch :)
 
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