Trying to turn resources into terrain features - advice?

Corbeau

Jack of All Trades
Joined
Mar 2, 2005
Messages
352
Location
Seattle, Washington, USA
Basically, I'm trying to figure out how to turn oil into a terrain feature for oil spills and similar effects. Note that I'm not trying to do this on the fly during a game - I just want a new terrain feature that looks a lot like oil. Problem is, I can't figure out how - rearranging the XML tags gives very unsatisfying results (oil slicks centered on tile corners and below the terrain level, making them invisible on land).

Any ideas or advice?
 
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