Uncle_Joe
Prince
- Joined
- Sep 9, 2005
- Messages
- 491
Ok, so I haven’t played Civ6 since before the Summer patch and I have played it only sporadically before that. Now with the new patch, it appears to be in decent enough shape to try and really get into it.
I started a game over the weekend and I’m trying to make heads or tails out of the diplomacy. And either I’m missing something (quite possible!) or even a year after release, the diplomatic system is deeply flawed/underdeveloped).
Situation:
I’m on playing Continents as Victoria. I have Persia as a very close neighbor (started the game before finding out that the starting positions were potentially broken). Just to the north of us is Kongo, with the rest of the nations on various other landmasses. As expected, the early game is a ‘Friendly’ love-fest with the AIs. But eventually I run into Teddy and he eventually makes a joint DoW on me with Kongo.
I figure I might be in for some trouble because I hadn’t built up much of a military (due to the mentioned love-fest). I immediately contact my still-friendly Persian neighbors. I make some deal and work up Alliance. But I don’t see any way to ask him to join in and intervene in my war? I see the ‘Joint War’ option, but it only give me the option to declare on a 3rd party (Cleo I think) rather than the two I’m already at war with!
Fast forward a bit – I easily beat back Kongo and America (combination of bad terrain and incompetent attacking). Now I’m at peace with both of them. Kongo decides to attack Persia (who I’m still ‘allied’ with). I get no special notification, and no invitation to intervene on behalf of my ally. I barely even knew he was under attack until I saw the Kongo units swarm him capital under.
At that point, I sort of ignored ‘diplomacy’ from then on since it seemed like a pointless waste of time.
Soooo, what am I missing here. What is the point of being ‘allied’ (other than shared vision, I guess). Is there no way to invite an ally (or anyone for that matter) to intervene or join in an EXISTING war?
Next question/observation…How do I tell (from the diplo/trading screen) whether I need a resource I am being offered in a trade? For example, I don’t have Citrus. Trajan offers Citrus for one my luxuries. I accept. A few turns later. Catherine pops up offering to trade me Citrus for another of my luxury resources. The issue is that I don’t have indication (that I could see) that I am already receiving Citrus from Trajan. So how am I supposed to know if I need a trade or not? Remember it? Shouldn’t there be a pop-up that says ‘you already have one’ or something?
Coming back from CivIV (which I went back to after the Summer patch broke so many things), the diplomacy in VI seem like a huge step backwards in terms of options and information presented. As I said above, it’s quite possible that I’m just missing the information and/or options but so far, I have not seen how to effectively utilize diplomacy in VI.
Thanks in advance for any assistance!
I started a game over the weekend and I’m trying to make heads or tails out of the diplomacy. And either I’m missing something (quite possible!) or even a year after release, the diplomatic system is deeply flawed/underdeveloped).
Situation:
I’m on playing Continents as Victoria. I have Persia as a very close neighbor (started the game before finding out that the starting positions were potentially broken). Just to the north of us is Kongo, with the rest of the nations on various other landmasses. As expected, the early game is a ‘Friendly’ love-fest with the AIs. But eventually I run into Teddy and he eventually makes a joint DoW on me with Kongo.
I figure I might be in for some trouble because I hadn’t built up much of a military (due to the mentioned love-fest). I immediately contact my still-friendly Persian neighbors. I make some deal and work up Alliance. But I don’t see any way to ask him to join in and intervene in my war? I see the ‘Joint War’ option, but it only give me the option to declare on a 3rd party (Cleo I think) rather than the two I’m already at war with!
Fast forward a bit – I easily beat back Kongo and America (combination of bad terrain and incompetent attacking). Now I’m at peace with both of them. Kongo decides to attack Persia (who I’m still ‘allied’ with). I get no special notification, and no invitation to intervene on behalf of my ally. I barely even knew he was under attack until I saw the Kongo units swarm him capital under.
At that point, I sort of ignored ‘diplomacy’ from then on since it seemed like a pointless waste of time.
Soooo, what am I missing here. What is the point of being ‘allied’ (other than shared vision, I guess). Is there no way to invite an ally (or anyone for that matter) to intervene or join in an EXISTING war?
Next question/observation…How do I tell (from the diplo/trading screen) whether I need a resource I am being offered in a trade? For example, I don’t have Citrus. Trajan offers Citrus for one my luxuries. I accept. A few turns later. Catherine pops up offering to trade me Citrus for another of my luxury resources. The issue is that I don’t have indication (that I could see) that I am already receiving Citrus from Trajan. So how am I supposed to know if I need a trade or not? Remember it? Shouldn’t there be a pop-up that says ‘you already have one’ or something?
Coming back from CivIV (which I went back to after the Summer patch broke so many things), the diplomacy in VI seem like a huge step backwards in terms of options and information presented. As I said above, it’s quite possible that I’m just missing the information and/or options but so far, I have not seen how to effectively utilize diplomacy in VI.
Thanks in advance for any assistance!