Dioplo win 209 turns
First, after two games, I must say that I like complete kills option for anything not Domination victory. It almost forces us to play Culture and Diplomacy closer to what it should be rather than being a mutated domination game (eliminate high culture opponent, get the WC through atomic era).
1-T111 Edu
Berlin: Worker, Monument, Shrine, Granary, Trireme x2, Settler x2, Trireme, Trireme(buy), Cargo, GL T66, NC T77, Settler (buy), HG T84, Guild, Colossus T93, WS, Borobodur T105, Stable, Lighthouse, WM, Temple, University
Hamburg: Lighthouse(buy), Granary, Library, Sworks, ToA T82, WB x2, Trireme, MOH T97,WS, Shrine, Temple, WB x3, University
Munich:Granary, Library(buy), Cargo, Lighthouse, Shrine, Cargo, WS, HS T113, University
Cologne: Granary, Worker(buy), WS, Petra T120
Tech: Mining, Sailing, Optics, AH, Masonry, Writing, Calendar, BW, Drama, Archery, Philosophy(GL), Maths, Engineering, IW, MC, Theology, CS, Education,
Policy: Tradition(no room for expansion on this map)
Ruins: Pop, 95G, CUlture, Faith, Tech, Map
Notes:
No razing and no complete kills mean that going to information era is mandatory.
It's been a long time I haven't played a diplomacy game this way though so I'm not entirely sure about the timings.
Map is Archipelago so getting Trireme fast is mandatory.
The good news is that on Prince asking tributes and bullying the AI for gold is really easy:
Also stole a worker from Quebec.
The initial warrior reveals a very small starting island when it comes to expansions.
I see one spot in the south for a city and that's it. This means we have to get optics fast and discover overseas spots (a likely one is near the marble in the east).
Making 2 triremes slows me down substantially at first so I decide to go 3City NC. We'll see if Trireme is able to find a great 4th spot.
112-T209 Win
Berlin:Oracle T123, Colosseum, Harbor, Observatory, IW, MachuPichu T131, LTOP T141, Grand Temple, Market, Hanse, Sistine T152, School (buy), prebuild PT, SE, Guild, RESEARCH Lab(buy)
Hamburg: Colosseum, Harbor, Market, Guild, NE, ND T146, Hanse, School, Taj, SE, RESEARCH Lab(buy)
Munich: Cargo x2, Observatoiry, Stable, Harbor, Cargo, Globe T152, School (buy), Market, Hanse, SE, Prebuild Oxford, RESEARCH Lab(buy)
Cologne: Library, University, Harbor, Shrine, Temple, WM, Garden, FP T155, School (buy), Market, Hanse, SE, RESEARCH
Tech: Astronomy, Machinery, PP T134, ST, Radio, Plastics, Telecoms T194 before second vote, Globalization T198.
So now it is the tricky part of Diplo victory. Basically the dice roll of when you discover PP to trigger the vote. Thats probably why I usually skip diplomacy victory GotM but we will see how it goes.
I also will need 35 delegates. City states are 24, leader at the last era is 6, FP is 2 so I need 3 more. Considering I plan to go to the last era and that I will have at least 10 turns to get globalization I think it will be not an issue.
Finishing PP at T134 (T135 council) gives us around 30+25+5 turns of 2 votes and voting turns. This means to reach info era around T195 which is not that difficult. We dont even ned globalization at T195 but just to reach Telecomunications, we will then have 10 turns for Globalization.
I didnt even need to finish Rationalism and no scientists from faith. But since everything was decided by my PP timing this doesnt matter. This means that a faster (or delayed) PP can easily lead to a
sub 200 victory on this map. If I have time Ill replay after education to get a slower printing press around T160 or around T120 and see if I can get to info era before the first or second vote respectively.