Turn 255 domination victory!
How useful was your UA?
The Huns’ unique abilities were really useful in this game. Being able to raze cities 2 pop at a time helped keep happiness in check. Getting a starting tech was nice since there were no ancient ruins. Since I took a OCC approach (until I started puppeting/razing opponents’ cities) I needed all of the production I could get and the extra from pastures was welcome.
I built 2 batting rams but only took one city with it, wasn’t fast enough to keep up with the horse archers, most cities were taken with a horseman. The horse archers were crucial for the win, they remained useful taking France, Inca, Constantinople, Greece, Iroquois, Persia, and Asyria – more than half the opponents! By the time I got to China and the other western civs, they were too weak.
Did you use spying to your advantage?
I stole one tech from China and killed a butload on spies in Atilla’s Court.
Did the map type help or hinder victory and how?
I rarely play huge maps and was skeptical I would be able to complete it in under 300 turns, that turn limit put a fire under my ass though (even though I did not take my first city until t98) to wage an early attack before the star unit, the horse archer, became obsolete. Despite all of the rough terrain (and there was a lot of it on this map), the horse archers ruled supreme on this map. For the last civs I defeated – China, Spain, Babylon, and finally Venice – I embarked all of my units over that large western lake which was a bottleneck but workable.
How did the difficulty level affect your game decisions?
I was a little less reluctant to approach such an epic game with a 300 turn limit on King difficulty; it seemed it may be doable. I was able to get a lot of life out of the horse archers due to AI’s slower tech. I was also able to get artillery to really speed up the end of the game for ½ of China, Spain, Babylon, and Venice.
What Social Policies did you choose and in what order?
Full tradition then full commerce. Since I basically build all of the military units in the capitol (until the last 30 turns of so where I began annexing high production and tactical cities), I wanted it to grow as large as possible.
What techs did you prioritize ?
Writing for GL to philosophy for NC. Filled in masonry and trapping for luxes, then theology for HS and prophet/religion, education, machinery for x-bows, ironworks, and road movement. By the end of the game all of the cities were connected except Venice (the final capital). Finally, long push for chemistry (cannons) and dynamite (artillery) began.
What did you think of the map and settings?
It was nice to not have barbarians, there was plenty of warring among nations to keep the military busy. Barbarians on a huge map likely would have been a hassle plundering trade routes and pillaging tiles. I did miss the goody huts.
I really enjoyed this game! Probably could have been faster if I had began the war sooner and gone rationalism instead of finishing commerce (since I ended up with plenty of gold), but I was satisfied with the result.