TSG 250 After Actions Thread

vadalaz

Emperor
GOTM Staff
Joined
Sep 15, 2014
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In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game.

Quick links: Upload submission | Announcement thread | Opening actions

- Were Swedish unique abilities useful to you?
- Which ideology did you pick?
- How many cities did you have in the end and where did you settle them?
 
Science victory T248. Given how slow my game started, I'm glad to have stayed sub-250, although a round 250 would have been more thematic for this GotM.


Continuing from the openings thread, my tech path was universities first (I sometimes go workshops to get production going), although I had already researched Construction. I researched Education T126, which is not fast (although technology costs are higher on huge maps), and then of course the universities took forever to build since I did not have workshops yet. The only wonders I managed to build before the Renaissance were Oracle (in an expand), and Borobudur (I actually went Theology before civil service to improve my chances of getting it). Perhaps I needn't have bothered with Boro, though, and I could have done the Sweden trick instead: use a prophet to spread religion three times, and then gift the prophet to a CS for 90 influence. That only occurred to me while writing this report, and anyway I had six cities.

When I can, I enter the Renaissance via printing press, not being too bothered about picking another filler policy (Patronage, in this case), but since this was a science run (and my game was already quite slow), I entered via Acoustics instead. I made that decision a little late, so I had to work research in a few cities for a few turns to ensure I reached acoustics in time. The capital then built Sistine Chapel, but that was the only Renaissance wonder I would build from the capital, since production was still a little weak. The Leaning Tower I offloaded to an expand, and I took the questionable decision to pick an engineer, to make a further questionable decision of engineering Taj Mahal. Happiness was still low at this point (I had already tasked my capital with a 5-turn circus maximus build, and still I was at zero), and I wanted all the production I could get for building factories and public schools. I did not get around to Forbidden Palace. The capital was too busy building infrastructure (like a musician's guild to be able to gift great people!), and the other cities were also busy and/or still had poor production, so William completed it instead, just as the build times were starting to look more reasonable for me. I went factories before schools, and was rewarded with improved coal, so I could actually get some factories up before building schools.

For my religion, I went tithe and religious community. I sort of always pick that, but this time there were no good other picks available either - at least no mosques and pagodas. I would really have liked pagodas in this game, or mosques, because my cities were sorely lacking in culture and therefore border growth. I did not build amphitheaters and opera houses either this game, so border growth was excruciatingly slow. Another downside of having six cities rather than four, is that you have to buy tiles in two more cities, and very soon these become too expensive for my taste. I know FilthyRobot abhorred Angkor Wat, but in this game I would have liked to have it - it was a quest for four CS as well. Alas, the AI also quite likes it, and Maria built it before I could contemplate building it. Anyway, back to my religion, for the enhance I would have liked to pick something with happiness, but there was literally nothing there anymore. Despite this only being emperor, there were a couple of civs with quick religion games. I therefore picked Swords into Plowshares and Itinerant Preachers. I felt the latter might work on Emperor where I have Borobudur, but it did nothing for me. I do wonder now, though: does Reliquary work with the Swedish ability of gifting great people?

Funny thing about Swords into Plowshares: I had kept the war open with Ormus to generate a general, and around T180 when I had almost finally earned one, it struck me that Swords also does not work when you are at war with a city state. I did keep the war open for a few more turns to earn my general, then finally made peace.

Time to wrap this long-winded report up: using the Swedish ability with friendship declarations worked quite well, I was usually friends with most of the AI, giving me an empire bonus of 115%, when I checked at the end of the game. However, on the first vote the AI had proposed and passed Arts Funding. On a huge map, there was little I could do to stop that, unless I had bulbed for modern era and had managed to snag Forbidden Palace. As it was, my scientist generation was only somewhat better than normal, but it did mean I had plenty of musicians to give away.

As a side note, does anyone do research agreements on Emperor? My gold was poor (for like the first 200 turns) and I didn't.

The end game was good by my standards: I reached labs around T221, and managed to buy all my labs instantly, by trading Hiawatha 140 gpt plus some resources for a lump sum of gold. This was possibly quite lucky. Even though I was friends with most AI, only the Iroquois had any serious cash on hand, and I suppose that is by no means a given on emperor (fun fact: not all the AI were doing so well, as Ethiopia finally managed to steal physics from me, turn 243 :) ). Then, by the time I needed to purchase space ship parts, I could borrow another ~5000 (even though I was still giving away 140gpt). A couple of turns of improvement could still be made. I could have waited perhaps for one more scientist spawn before building Porcelain and Hubble, but I figured I did not need the extra scientist, though in fact science was close. Then, on turn 246, I had like 15000 beakers of 12000 for particle physics, but did not get the tech, so with better bulbing I might have shaved off one turn.
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- Were Swedish unique abilities useful to you?
- Which ideology did you pick?
- How many cities did you have in the end and where did you settle them?
Science victory on turn 337. I played totally peaceful, so some of the Swedish UA went to waste. I did gift a few great people to CSs; in fact that's how I got a religion, gifting an Honor great general to La Venta. But mostly I used great people conventionally; I guess even there, the UA got me a lot more because I was friends with everybody.

Freedom. Five cities. My production was high enough I only bought the last spaceship part with gold.

For most of the game I had the highest population, even though I had the fewest cities (Venice doesn't count; they were dead anyway) Hiawatha only overtook me right at the end. I had a little trouble keeping everybody happy, especially with all the pressure from the Order civs, but diplomats in Lisbon and Onondaga got that down to something manageable. (my tourism was good too, but we'd had open borders for much of the game and my tourism kicked in later than theirs)

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I had a second attempt, in which I tried a war-like approach instead. I went three cities into NC into composite bowmen, and then I settled a fourth city. I took Constantinople and Amsterdam with comp bows, and then Iroquois, Ethiopia, Venice, and Polynesia with crossbows. I also took a late Brazilian city that had Machu Picchu.

The game felt a bit smoother than the standard science attempt, because the early tempo of 3-city tradition was much better. Although I did not once make use of Swedish 10% Great People bonus for friendships, the other ability for gifting great people worked much better. I had opened honor early to farm barbs, and then after Tradition I also picked the general policy. This meant I had loads of Great Generals to gift to city states, and also the odd captured prophet.

The final finish time was turn 240, and that could have been a few turns quicker if I had played more accurately. My Apollo was a bit late, and I have not overshot science by this much in quite a while. I think I am on to the third Future Tech here, and I still had one scientist left. I also made my life a little harder with some questionable social policy choices. Initially, I thought I would skip Patronage, but when I needed the happiness of Forbidden Palace I opened it anyway. Also, since I intended to skip Patronage but was just 100 beakers short of reaching Renaissance in time for my next social policy, I had opened Aesthetics, and later I put another point into it. This meant that I was building museums and archeologists when it would have been time to build research instead.
Sweden_second_attempt.png
 
Science victory T248. Given how slow my game started, I'm glad to have stayed sub-250, although a round 250 would have been more thematic for this GotM.


Continuing from the openings thread, my tech path was universities first (I sometimes go workshops to get production going), although I had already researched Construction. I researched Education T126, which is not fast (although technology costs are higher on huge maps), and then of course the universities took forever to build since I did not have workshops yet. The only wonders I managed to build before the Renaissance were Oracle (in an expand), and Borobudur (I actually went Theology before civil service to improve my chances of getting it). Perhaps I needn't have bothered with Boro, though, and I could have done the Sweden trick instead: use a prophet to spread religion three times, and then gift the prophet to a CS for 90 influence. That only occurred to me while writing this report, and anyway I had six cities.

When I can, I enter the Renaissance via printing press, not being too bothered about picking another filler policy (Patronage, in this case), but since this was a science run (and my game was already quite slow), I entered via Acoustics instead. I made that decision a little late, so I had to work research in a few cities for a few turns to ensure I reached acoustics in time. The capital then built Sistine Chapel, but that was the only Renaissance wonder I would build from the capital, since production was still a little weak. The Leaning Tower I offloaded to an expand, and I took the questionable decision to pick an engineer, to make a further questionable decision of engineering Taj Mahal. Happiness was still low at this point (I had already tasked my capital with a 5-turn circus maximus build, and still I was at zero), and I wanted all the production I could get for building factories and public schools. I did not get around to Forbidden Palace. The capital was too busy building infrastructure (like a musician's guild to be able to gift great people!), and the other cities were also busy and/or still had poor production, so William completed it instead, just as the build times were starting to look more reasonable for me. I went factories before schools, and was rewarded with improved coal, so I could actually get some factories up before building schools.

For my religion, I went tithe and religious community. I sort of always pick that, but this time there were no good other picks available either - at least no mosques and pagodas. I would really have liked pagodas in this game, or mosques, because my cities were sorely lacking in culture and therefore border growth. I did not build amphitheaters and opera houses either this game, so border growth was excruciatingly slow. Another downside of having six cities rather than four, is that you have to buy tiles in two more cities, and very soon these become too expensive for my taste. I know FilthyRobot abhorred Angkor Wat, but in this game I would have liked to have it - it was a quest for four CS as well. Alas, the AI also quite likes it, and Maria built it before I could contemplate building it. Anyway, back to my religion, for the enhance I would have liked to pick something with happiness, but there was literally nothing there anymore. Despite this only being emperor, there were a couple of civs with quick religion games. I therefore picked Swords into Plowshares and Itinerant Preachers. I felt the latter might work on Emperor where I have Borobudur, but it did nothing for me. I do wonder now, though: does Reliquary work with the Swedish ability of gifting great people?

Funny thing about Swords into Plowshares: I had kept the war open with Ormus to generate a general, and around T180 when I had almost finally earned one, it struck me that Swords also does not work when you are at war with a city state. I did keep the war open for a few more turns to earn my general, then finally made peace.

Time to wrap this long-winded report up: using the Swedish ability with friendship declarations worked quite well, I was usually friends with most of the AI, giving me an empire bonus of 115%, when I checked at the end of the game. However, on the first vote the AI had proposed and passed Arts Funding. On a huge map, there was little I could do to stop that, unless I had bulbed for modern era and had managed to snag Forbidden Palace. As it was, my scientist generation was only somewhat better than normal, but it did mean I had plenty of musicians to give away.

As a side note, does anyone do research agreements on Emperor? My gold was poor (for like the first 200 turns) and I didn't.

The end game was good by my standards: I reached labs around T221, and managed to buy all my labs instantly, by trading Hiawatha 140 gpt plus some resources for a lump sum of gold. This was possibly quite lucky. Even though I was friends with most AI, only the Iroquois had any serious cash on hand, and I suppose that is by no means a given on emperor (fun fact: not all the AI were doing so well, as Ethiopia finally managed to steal physics from me, turn 243 :) ). Then, by the time I needed to purchase space ship parts, I could borrow another ~5000 (even though I was still giving away 140gpt). A couple of turns of improvement could still be made. I could have waited perhaps for one more scientist spawn before building Porcelain and Hubble, but I figured I did not need the extra scientist, though in fact science was close. Then, on turn 246, I had like 15000 beakers of 12000 for particle physics, but did not get the tech, so with better bulbing I might have shaved off one turn.
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Bro, how do you go from labs to win so damn quick? That's what I don't get. I don't have the cash so I'm building them, but still, that's a boatload of research and building ship parts in just 25 turns. What am I missing that's preventing me from finishing the last part so quick?
 
Won turn 284. Hard-built 2 spaceship parts, bought 4 once I got Mercantilism. Otherwise my cash wouldn't have been sufficient.

The AI didn't have large amounts of cash, most I could get from them was 240g for a lux once in a while. Near the end I sold all my horses and irons for 45g each (instead of gpt).

I was friends with 9 AI almost throughout the game, even going into ideologies. Only Netherlands stopped being friendly at some point.

I loved the huge map! Lots of room to explore and place cities. Unfortunately I didn't realize that on a huge map you get less happiness and science penalties for number of cities, so I started with standard 4 city tradition. For the first 100-150 turns or so my happiness was near zero, but once I got it up I settled another city to the north near the sugar. I also got a city on the eastern coast, from Byzantium in a peace deal.

My game was mostly peaceful because I was aiming to max out DoFs. However when Theodora converted my capital and wouldn't listen when I told her to cut it out, I DoWed her and took her prophet. Which I then gifted to some CS. I didn't really go after her even though I had a large army from CS gifted units by now. I still kept the war going, in case she'd send another prophet. She didn't. All I did was capture and delete some Missionaries. At one point Theodora offered me Nicaea for peace, which had Whales so I was happy to accept.

Some notes from the game:
early ruins - map, camp, 55g, Scarcher, pop, 80g

Pantheon: Stone Circles

Got a religion in t105 and took Church Property and Religious community, some of the last beliefs available. Didn't get a chance to enhance it.

t109 lost Oracle
t115 NC (4 city)
t170 Sistine Chapel
t173 Macchu Pichu (in Helsinki, city I placed on western gold)
t194 Porcelain Tower in capital, Taj Mahal in Helsinki
t218 Plastics (w/ Oxford). Bought a lab in capital, but not enough cash for more labs
t226 Eiffel Tower for some tourism
t237 Statue of Liberty
t254 Cristo Redentor
t251 finished Rationalism, took Nanotechnology
t271 Hubble
t281 Sydney Opera House (needed to get to Mercantilism in time)
t283 got Mercantilism, bought the 4 remaining spaceship parts
t284 launch
 

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SV turn 307, and I am disgusted by myself.

I went liberty. after my 5 city NC I filled out to 8 cities. Gifted every GM & GW, used every GA for golden ages, 0 tourism. After wasting a SP with patronage went full rationalism and order.

Now, I forgot to tech satellites... I just somehow forgot. Means my Hubble came out as I was already finishing nanotechnology and built all but 1 spaceship part, never got to build international space station, and accidentally repealed science funding with my votes. My brain just apparently turned off tonight.

Anyway, do you guys go Order or Freedom? Idk if the 25% factory science or spaceship buying is better for speed.
 

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Bro, how do you go from labs to win so damn quick?
A good way to speed up your game is to buy all labs instantly. You can either achieve this with Jesuit Education (since that involves going deep into Piety, you might need to do left-side Liberty into Piety - or get lucky and take a good AI religion that has it), or more commonly with Big Ben and mercantilism. Typically, you won't have a few thousand gold lying around at this stage of the game, but the AI might. I was lucky in this game that there was one AI with 5000+ gold, that I could trade for gpt. On Deity, it is much more common for the AI to have that much money, and then the challenge is to be friends with them.

Even so, I was indeed pleased this game with my labs to victory time this game. I played accurately, working all my specialists, bulbing at the right time, having trading posts available in time and working them, etc. It was also flattered a little by my relatively slow entry into labs. A 'good' labs timing is around turn 200, and since I entered 20 turns later, my empire had had 20 more turns to grow, generate more scientists, and accumulate more faith.
Anyway, do you guys go Order or Freedom? Idk if the 25% factory science or spaceship buying is better for speed.
I default to Freedom, although I'm not sure it's actually better. For one thing, though, it is more straightforward to buy space ship parts than to build or engineer them, so the late game is a little simpler. On top of that, my play style is to grow my cities as big as possible, so I love the specialist food policy. I also love universal suffrage, as it's the only policy in the game* that provides instant happiness: unhappy after conquering an AI city? Just work some extra merchant slots elsewhere in your empire and get your happiness up again. Finally, Statue of Liberty is amazing, whereas Kremlin has a free social policy of course, but is otherwise useless for 99% of science victory attempts.

For the other Order policies, they are good, but (at least for my play) not as good as they sound. 25% factory science sounds huge, but I believe it's another multiplier that is added to all the other science multipliers, so it's not as if your total science output is increased by 25%. Five-year plan sounds amazing too, but I find myself not working all that many mines -I want to work specialists instead for the science instead!

* There is also of course the honor policy that gives happiness and culture for having a unit in a city, but who goes that deep into honor for a science victory? And anyway it is limited to one unit per city.
 
T230 SV

A very exciting, erratic game due to the interaction of diplomacy and Sweden’s UA. Weirdly intense because of the hug map. Lots of stuff going on every turn.

Won on T253 on a practice map. That game was a 4 city Tradition. Towards the end of it I felt my 4 cities didn’t scale science hard enough, so going into this game I wanted to settle 5 or 6.

It started with a laughable gaff. I somehow didn’t finish my National College before settling my 5th city. Talk about moronic. I literally wrote down a note that I finished it on T97. It probably had one or two turns left. I didn’t discover it was unfinished until ~T130. I guess the benefit from this is the future knowledge that an early NC isn’t the end-all-be-all.

Opening

Settled two tiles below the spawn. The land was looking flat and desert-like to the north, so there was little chance I’d move the settler there. Moved the warrior around the deer to the south and discover the sheep and cattle, which for me was worth the extra turn. I got lucky later when two horses appeared in the cap, leading to an awesome 4 pastures for God of the Open Sky + Stable.

First expansion went East. It wasn’t the best spot since there wasn’t fresh water, but it had 2 luxes, a bunch of resources, and most importantly, blocked Theodora.
  • Capital BO - scout, scout, scout, scout (buy), worker, granary, shrine, archer (buy), scout (buy), settler, archer (buy), settler, archer (buy), settler…
  • Techs - AH, pottery, calendar, archery, trapping (ruin), mining, masonry, writing, sailing…philosophy… civil service… education(116)… guilds… metal casting… printing… economics… industrialization(158, bulb)… sci theory… fertilizer(177, bulb)… plastics(195, bulb + rationalism finisher)… penicillin… railroad… satellites…
  • Wonders - Oracle(86) , Chichen(110), Great Mosque(119), Borobudur(127), NC, Machu Picchu, Notre Dame, Leaning, Big Ben (162, GE), Porcelain (170, GE), Sistine, Taj, Statue (195, GE), Cristo, Hermitage, Hubble
  • Policies - Tradition to Monarchy, Landed Elite, Aristocracy(79), open Piety, Org. Religion, Mandate of Heaven, open Patronage, open Commerce (hadn’t hit Renaissance yet), open Rationalism(154), Secularism, open Freedom to Suffrage(174), finish Rationalism, Merc. Army, Mercantilism, Capitalism, Theology, New Deal, Wagon Trains, Space Procure.
Diplomacy

What a roller coaster! At the first World Congress vote I was friends with 7 AI’s! Byzantium, Portugal, Brazil, Morocco, India, Venice, and the Iroquois. Partly because I proposed the World Fair the first time around.

Everyone loved me. I got cocky. I proposed Science Funding for the 2nd Congress. I knew 3 of my allies were opposed. My logic was “They won’t care. Even if they do, losing those 3 allies will be made up for by the 33% boost.” Boy was I wrong.

Things fell apart. Portugal denounced me soon after, then Byzantium. Brazil decided they hated the warmongering Iroquois and asked me to denounce them. When I refused, Pedro denounced me…

I could see the writing on the wall. Being friends with Hiawatha (denounced by almost all) was a bad idea. Maybe I could improve things by denouncing him, especially since he was starting to bother Polynesia. And he was killing off my newly-friended Ethiopia. So I denounced him. It didn’t matter. Polynesia didn’t care. Ethiopia denounced me for backstabbing lol.

At the end, I only had 3 friends left - India, Morocco, and Venice. Sadly, they were also the most bankrupt. I could only pity myself as I watched the Iroquois and Portugal’s GPT pass me by each turn (150 and 200, respectively).

Hard to know what would’ve happened if I proposed something popular like Scholars in Residence. It may have helped, or maybe not. The AI tends to hate you more the further ahead you get. Luckily, Science Funding still passed on T212, making up a bit for the lost alliances.

Other themes
  • Religion - Pagodas (lucky), Tithe (initiation rites taken), Itinerant Preachers, Swords into Plowshares. Leaned hard into spreading my religion to CS’s to increase Tithe and slow influence decay. Between Borobodur, Great Mosque, and purchases, I had ~6 3-charge missionaries.
  • GP gifts - the first 4 or so writers went to culture CS’s, along with every musician. Towards the end I gave them to Food CS’s instead. Late writers wrote treatises.
  • Trading posts - Once you hit Economics, it becomes worth it to work trading posts while in golden ages. When +1 science is added, it becomes hard to justify working any other non-resource tiles. I replaced almost all my cap’s tiles with them.
  • Worker steals - Sidon, with its 3rd ring wheat, was ideal. Stole 5-6 from them without losing a scout. Huge for speeding up new cities. Got lucky by finding a wandering barb worker early 🙌.
This post is already way too long so I won’t get into the endgame. Thank you to the GotM team.
 

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I somehow didn’t finish my National College before settling my 5th city.
That has happened to me multiple times. To make matters more confusing, the next turn the game will return you to your capital and say "National College finished", meaning it has stopped building it, not that it completed the building.
 
SV turn 244.

After CS, I went to workshops and only then to universities, after them to Printing Press. Maybe it wasn't the best option. I open commerce and patronage before I got into the Renaissance, and then I very slowly saved up the culture for the open rationalism and beyond. without religion (pagodas) and liberty will familiar to me slowed down the new institutions very much (and unexpectedly for me). Only the world's fair was able to fix this. Because of this, my science in the middle part of the game was worse than it could have been.
At first, I had about 4 friends, but after I agreed several times to their proposals to declare war on they enemies, all my friends scattered (even before the Renaissance) and Sweden UA did not affect the game in any way. About 150 turn, I attacked Byzantium and took Adrianople (coast, cacao) and Constantinople (ToA, Colossus, Lighthouse).
After building Leaning Tower, I chose GE, which again turned out to be a mistake. (last time in the game or Russia, I chose GS, and then it turned out that there were more GS than needed and 1 GE was missing. this time it turned out the other way around). After 3 factories, I chose the Order, then used 1 GS for SM and 1 GS for plastics (215). I didn't have any money, so I built 7 laboratories before 224 turn (last bought at 225) . After that, I decided to calculate the finish line and found that I had 1 "extra" engineer and 2 GS were missing for a quick finish. I slowed down the last GE in the capital for 8 or 9 turns to make another 1 GS before him. On the 238th turn, I got GE in the capital, built The Porcelain Pagoda in Sigtuna, Hubble in Helsinki and the Kremlin (Pioneers of Space) in Uppsala.
Initially, I planned to finish on turn 242, but around turn 235, I realized that I had incorrectly estimated the "cost" of GS in flasks and as a result I needed 1.5 turns more. This delay allowed me to build one part SS without GE, and use 2 GE for the Sydney Opera House and the National Radio Tower. If I had correctly estimated the value of GS right away, I would have definitely won 1 turn. But in fact, I'm very disappointed with my ending part - I could finish before the 240 turn.

P.S. On turn 231, I accelerated radar with GS, after which my game hung up and I could only close it through the task manager. I had to repeat it from the autosave - this time everything went fine.
 
As a side note, does anyone do research agreements on Emperor? My gold was poor (for like the first 200 turns) and I didn't.
I did not - was way too poor to do any when it mattered. By the time I could afford one (and only one), my science per turn was already first by a mile. They would have been nearly worthless even with the Rationalism finisher, so I figured it was better to try to save gold for schools as best I could (which wasn't all that great either). I certainly planned on all the RAs, but had to live with the disappointment.
 
Anyway, do you guys go Order or Freedom? Idk if the 25% factory science or spaceship buying is better for speed.
Reasonable practice with Freedom. Went Order this game and somewhat surprised with the result given my lack of experience. Wasn't much slower than a typical Freedom game for me despite having no idea how to manage the timing (tech tree was complete - first part completed the next turn). Took an additional 14 turns after Particle Physics.
 
Turn 264 Science Victory!
First, thanks to valadaz and everyone involved with GOTM (including the players - would be pointless if no one posted).

Another mediocre win that can't compete with top times, but I'm happy with that since in general, I still can't compete at the top and it wasn't too long ago when winning on Immortal was less than 50% for me (maybe even less than 25%). Was certainly uncomfortable going outside my typical approach, but I never felt threatened with a loss.

- Were Swedish unique abilities useful to you?
- Which ideology did you pick?
- How many cities did you have in the end and where did you settle them?
* +90 CS influence with GP gifts? Relied on that to finally stabilize happiness. I struggled mightily before then (zero happiness on T145).
* +10% GP generation per friend? Yeah, that was fun. After Liberty scientist, I spawned 11 scientists, 1 engineer, 6 musicians, 6 artists, and 5 writers. Had 7 DoF for most of the game and all 11 for the last few generated GPs.
* Order
* Seven cities at the end. By the time my happiness was stabilized, it felt too late to expand. I would have liked Constantinople, but that would have cost at least 2 DoF (maybe more).

Overall Thoughts
Spoiler :
Moved my initial warrior and settler in the same was as TheFinalChiTown above. It took up a reasonable future expansion site, but I think the help to the capital was worth it. However, even when I hit end game science, I still didn't have the 2nd ring hill (the one next to the sheep) which was one of the reasons I moved. In my capital and at least a few expansions, I had to buy multiple tiles which killed my gold, but somehow, I managed to never go negative. For the initial settling, I forced in the sixth and seventh Liberty cities simply because I had seven unique luxuries. However, this is emperor plus I didn't have many extra copies. Happiness was a big problem until I finally started generating musicians (built the musicians guild first for exactly that reason).

Went Radio for Order and bulbed a writer for Workers' Faculties. That brought the factory build times down to reasonable (they were done before labs), but my lab build times were still outrageous in most of my expansions. Was able to faith buy two labs and gold purchase another. I could afford another, but since I had to put up with at least two long builds anyway, why not a third? Saved gold for future spaceship factories and nuclear/solar plants.

Bulbing 15 scientists was perfect! Took me right to Particle Physics without any excess. However, I needed to reach Apollo much, much earlier to work on parts. Ended up hard building 3 parts in capital (first one finished the turn after Particle Physics). Birka built a part and used the Spaceship Pioneers engineer to help with a second part (engineer plus 4-turn build). Helsinki hard built a part. In all, my tech was done on Turn 250 (except for prebuilt Oxford for Nanotechnology on Turn 251, but since I wasn't ready for that part, I stayed on research until after the final scientist bulb).

Social Policies
Spoiler :
Was trying to hit rationalism quick enough to avoid a second filler. Reached Education and it looked like I was a few turns too slow. However, I spent about 15 minutes calculating if I could get there by buying a university in my capital (the only city with a reasonable build time). By selling four monuments (carefully timed on their rebuilds), I was able to sell a lux and take a loan to buy the uni on Turn 117. Put the capital to work on the Oracle, and after carefully avoiding a Medieval Ruin in case it was culture and avoid clearing an open camp for a culture city state (Prague), I reached earned my next social policy, completed the Oracle, and researched Acoustics all on Turn 126. Nice to start with Secularism, but of course, I only had the two university slots to work (other than an occasional market slot when I needed to reduce food).

I completed Rationalism for Radio and ideology. Bulbed one writer for Order 3 (Workers' Faculties) when I was ready to build factories. Bulbed another writer after a golden age. Three writers "wasted" at the end, so they went into Exploration (thought coastal city hammers might help).

* Liberty 6 - collective rule T37, finisher T82 for planted scientist
* Aesthetics 1 - opener on T100 - wanted extra GM to gift
* Rationalism 6 - opener and secularism T126, humanism T146, free thought T161, finisher T189 for Radio
* Order 6 - workers' faculties T197, skyscrapers T205, five-year plan T224, spaceship pioneers T243
* Exploration 2

Tech Timing
Spoiler :
* T100 National College complete
* T103 Civil Service
* T116 Education
* T147 Printing Press - was a 17-turn Leaning Tower build in capital, so worked on more infrastructure first
* T170 Scientific Theory - one faith school immediately, another later, plus a gold school in capital on T172)
* T185 Industrialization - another expensive tile I needed to buy. Seven factories built between T197-205.
* T189 Radio (via Rationalism). Off topic, Kamehameha founds World Congress on this turn - barbs had kept me from finding Ghandi.
* T215 Plastics - faith 2 labs and gold another. Capital's lab was about 5 or 6 turns, but the other three were all more than 10 (all done by T226 after sacrificing some science).

- First bulb is on T226 for 8068 science. The 15th and final bulb was on T249 for 9608 science. The peak bulbs (11th and 12th on T243) were worth 9851 science.
- Started Apollo on T232 in Birka. Faster in Stockholm but didn't do that in case I wanted Hubble (which I did using an engineer spawned on T236 - still a 4-turn build)
- Apollo finished T243.
- Tech tree completed T250 (technically, T251 when I switched Sigtuna back to Oxford).
- Parts completed T251 (Stockholm), T255 (Birka), T257 (Helsinki), T258 (Stockholm), T259 (Birka - engineered + 4 turns), T264 (Stockholm)

Wonders (Build and Lost)
Spoiler :
* T71 Pyramids
* T101 - lost Petra to William
* T126 - Oracle (secularism)
* T170 - Leaning Tower (general for quest and gift)
* T216 - Taj Mahal (didn't really have anything else to build in capital and the potential golden age aligned well with labs)
* T231 - lost Porcelain Tower (was building in Uppsala in case I could finish later after final generated great person)
* T240 - Hubble

If I had thought about it in time, I would have build some pointless wonders at the end rather than an army. In the final screenshot below, the xcoms and navy were all build after the tech tree was complete. I easily could have had Brandenburg, but I was one turn too late when I thought about (and didn't want to delay the win just for pointless wonders).

Some Screenshots
Spoiler :
Turn 150 - Midgame
Spoiler :

TSG250 T150-midgame.jpg


T226 - Endgame Science
Spoiler :

TSG250 T226-endgame science.jpg


T264 Science Victory!
Spoiler :

TSG250 T264-Science Victory!.jpg


 
Finished on turn 274. If I had to do it again, I'd skip the GL->NC rush in favor of getting my expands out sooner. I had pretty crazy growth by the end, but I think delaying them getting going for so long slowed down my victory quite a bit. A bunch of them had 15-17 turn builds on Public Schools and Factories in the midgame. Ouch.

I also mismanaged my religion pretty badly. I had a scientist in the cap the same turn I would have auto-purchased a missionary after I founded. Instead of moving the scientist out to make room for purchasing the missionary, I bulbed it for Printing Press so I could get into Renaissance before my next policy pick in two turns so I could open Rationalism. But that increased the missionary cost, and slowed my religion from spreading. My last city didn't flip until after turn 200. So much for Mosques. If I did more to get it spread faster and get my Mosques purchased earlier in the game, I think I would have had enough faith for an extra scientist or two at the end.

I probably went overboard on culture. Obviously I wanted to finish Rationalism and Freedom for a SV, but I ended up getting about six extra policies after that.

I didn't meet India until around turn 185. I missed that pathway east between the two cities states with my initial scouting. It didn't occur to me for a long time that I should've founded the WC when I bulbed Printing Press, and had missed meeting a player. Otherwise, I was friends with the whole map except Ethiopia pretty much the entire game. It did also occur to me very late that this map specifically has friendly-leaning civs, so kudos for setting that up. Had to be intentional.

I got a ton of GP from the friendship bonuses + getting Leaning Tower and building my gardens and NE. Planted six scientists (I guess one was from Porcelain) before labs and bulbed the aforementioned seventh, and then bulbed probably 10-15 more after labs? Seemed like a lot, anyway. I put a filler point into opening Aesthetics between finishing Trad and opening Rati, figuring I might as well lean into the GP production with Sweden. Planted two writers and artists each for a little bit of culture and tourism protection against ideology influence later (only four other civs even had ideology by game's end, so that was probably a waste), then bulbed a few for golden ages and policies, and otherwise gifted a bunch of those + musicians to city states. I ran a golden age straight through probably the last ~100 turns of the game.

I liked my four-scout opener on this map, I think I got a ton of value from ruins, and also tributes surprisingly after getting two archer upgrades. If I went settlers instead of GL from there, I might have shaved off 30 turns or more from my finish.

Spoiler :

swed274.jpg

 
Science victory on turn 238.
I went with Order. Maybe could have shaved off 3 turns or so if I had 1 more great engineer. I forgot i couldn't buy engineers if i didnt have tradition finished.
Also nice tip of someone to gift great musicians, i totally forgot about that too.

I think this run was hampered a bit by my totally worthless religion.

Spoiler :
1724234190433.png
 
T318 SV. A nice, calm, game; the other Civs were mainly very cooperative too. Due to the large map I didn't even meet Gandhi until T168! And Hiawatha was wiped out because everyone hated him; he didn't even spam that many cities this game so not sure why everyone was against him.

- Were Swedish unique abilities useful to you?

------ A peaceful game except for one war with Hiawatha just because everyone else was at war with him so I DoW to curry favor with the rest of the world. I think it worked out well; I had so many DoF throughout the game that the Swedish UA was really awesome. Here's a screenshot of Stockholm with a 105% bonus for the UA.

Spoiler Swedish UA Bonus :
T310 DoF Bonus.jpg


- Which ideology did you pick?

------ Went Order since I went Liberty and had a largeish empire. I tend to like Order better anyway. I seems easier to maintain happiness with Order. Plus, the AI usually go Order and they did so this game which helped maintain my DoFs until the end of the game; only two AI did not go Order.

- How many cities did you have in the end and where did you settle them?

------ Had 8 cities in the end. Seven self-founded and one of the CS gifted me a GM of Venice since I finished Patronage and I used it to acquire La Venta. I didn't need another city by that time but I really wanted to use the GMoV !

Spoiler T318 Blast off! :
T318 Blast off 1.jpg
T318 Blast off 2.jpg
T318 Blast off 3.jpg


Spoiler Northern Swedish Empire :
T318 Northern Swedish Empire.jpg
Spoiler Southern Swedish Empire :
T318 Southern Swedish Empire.jpg
 
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