Domination win turn 134.
I started this game on the first day, played up to 80 moves, after which I took a break for more than 2 weeks. Then I played in short sessions of about 10 moves to plan logistics and conduct military operations carefully without unnecessary losses.
The scouting showed that the map is very suitable for 5-6 liberty cities, nevertheless, I decided that one city would be enough for me to completely conquer. So I started with pottery - calendar - Great Library (philosophy for free) - National College - horse riding (for stables) and directly to the MC. To create an army, I needed Terracota Army that I built on the 88th turn. I could have done it earlier, but I wanted to get more units. At the time of creation, I had: 1 warrior, 1 swordsman, 1 berserker, 1 archer, 1 compbow, 1 catapult, 1 chariot, 2 spears (from the military CS) and 2 scouts. After its creation, I received 9 new units and a -70% production penalty. On the same 88th turn, I made peace with England, taking copper and all their money (cash and per turn), thanks to which I had enough for all unit upgrades. I am started the war with England on 83 turn in order to capture Nottingham (near Uluru) and the subsequent peace treaty.
I chose the Zulu as my first target in advance - they had to be killed before Impis and besides, they built a Statue of Zeus. However, at the last momentI I decided to divide the army. 2 compbow + catapult + chariot + 5 berserkers went to Ulundi, and 2 compbow + catapult + chariot + berserker + spear to Stockholm. I gave 1 more spear to the CS. There were no problems with Stockholm and I easily captured it on the 100 turn, but near Ulundi I had to kill 11 or 12 units before storming the city. at the same time, I managed to very stupidly lose 1 berserker. By the way, a couple of turns before the attack, Shaka moved into the Middle Ages. I was a little scared, but I was lucky - he also learned MC, not civil service. After Stockholm, the 2nd army went south to Turkey, the 1st army after the Zulus captured Rome in 1 move, after which it headed to Assyria. Before the capture of Rome, on the 110th turn, I learned the machinery and upgraded the compbows in crossbows, I upgraded the 2nd army after the capture of Istanbul. After that, half of the 2nd army went to help the first against Assyria, and half + a couple of new units to London, which looked like a very easy target.
After the capture of Ashur, the combined army went to the Iroquois.
On the 124th turn, I captured Bursa (ex-Osman, an Assyrian city between Kuala Lumpur and Geneva), upgraded cata in to a trebuchet and sent with 3 berserkers (with march) to Onondaga. Another 1 Berserker was moving from London. I planned to land from the lake and capture Onondaga in 1-2 moves. I decided that the game was already over, Ashur was doomed, the Berserkers would cope with Onondaga themselves, so I sent the London army not to the Iroquois, but to York to capture the last wonder - Machu Picchu. On the same 124 turn, I took a break from the game to finish the next day with a fresh head. However, after an hour I changed my mind and decided to finish playing quickly before going to bed. It was a serious mistake... To begin with, my berserker from London did not get treated, but ran to Onondaga with 45 hp through the territory of Bogota. I just forgot that Bogota is an ally of England, with whom I am at war... Later, I also lost a general because of Alma Ata and a worker who was building a road from Nottingem to Ulundi because of Mbanze-Congo... On the 127th turn, Ashur appeared The Great Wall (I lost a turn) and my only catapult was killed in one turn without firing a single shot (before and after that, Ashur only fired at melee units) After that, I stopped playing carefully as a result, I lost here a horseman, a spear and 2 berserkers. Before turn 125, I only lost 1 scout from the barbarians and 1 berserker between Ulundi and Umgungundlovu. Finally, 2 turns before I was supposed to attack Onondaga, Hiawatta declared war on me himself and killed 1 berserker in the lake. In total, I have left there are 2 Berserkers, 1 trebuchet and 1 suicide scout. I was very lucky that AI was so stupid that he never fired in trebuchet in 4 moves, and berserkers with a march and the ability to rob without losing a move could not be killed. On the last turn, I sacrificed 1 berserker to take the city for sure (as the check after the game showed, this was not necessary). It's a very intense ending that I came up with out of the blue. If only Augustus had attacked me after the end of the peace treaty on the 130th turn...With ballistas and legionnaires against empty Rome would be sad at all
Cities : Nottingham (85), Stockholm (100), Ulundi (105), Ankara (107), Umgungundlovu (107), Nobamba (demolished, 110, Zulu destroyed), Rome (113), Istanbul (114, on 116 Belgrade finished off the Turks), Ravenna (115), Bursa (from Assyria, 124), London (125), York (130), Ashur (132, could have taken 129, but was in no hurry because of happiness), Onondaga (134)
Open Tradition, Open Liberty, Open honor, republic, citizenship (48), free settler (city on the sugar near silk), representation (93), code of honor (oracle, 100), military traditions (109), meritocracy (123, engineer)
Capital : scout*3, granary, monument, archer (bought), Great Library (37, philosophy), National College (48), watermill, barracks, stable, aqueduct, compbow, cata, sword, sword, chariot, Terracotta Army (88), workshop, Oracle (100), compbow, compbow, MoM (110), circus (111), colosseum (113), chariot (115), crossbow (117), Berserk (120), Pyramids (123), Notre Dame (engineer, 124), Borobodur (132)
On turn 113, I got a prophet and founded a religion (God is the King, tithes and a religious community), on 131 I added divine inspiration and religious texts. A scientist was born at 120 (accelerated physics by 123).
writing - calendar - HR (57) - Metal casting (81) - Optics - Machinery (110) - Civil service (119) - Physics (123) - Compass (133)
I really liked the Danish UA. Especially the landing of catapults on the hills with the ability to immediately decompose and bombard the city. But also the ability of all units, including workers, to move through water tiles with acceleration, and the ability to rob without loss the moves are also very good. And of course, berserkers with 3 moves and a strength of 21 have no competitors in early the Middle Ages.