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TSG 251 After Actions Thread

Nizef

Emperor
GOTM Staff
Joined
Oct 22, 2018
Messages
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Location
Finland
In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game.

- Did you play peacefully or warlike? Did you use your UU?
- What technologies did you prioritize?
- What Social Policies did you choose and in what order? Which Ideology did you choose?
- How many cities did you have in the end and where did you settle them?
- Final remarks?
 
Domination Victory T145

I sent herring flavoured danishes to all my neighbours as a sign of friendship, but they all told me they tasted terrible. Them's was fightin' words.

Build order was: scoutx3, archer, monument, granary, settlerx2, archerx2, Stonehenge, water mill, stable then mostly units.

Science order was to tech to berserkers and trebuchets. Those were the staples of my armies.

Liberty (full), Honourx4

Plan: army 1 (yellow) took out Nottingham then London, then an Ottoman city in the way of Istanbul, then Istanbul, then Assur. Army 2 (orange) took out Ulundi then Rome. Army 3 (red) took out Stockholm. Then a combo of Army 1, 2, and late units converged on Onondaga for the win.

Mistake: I stopped building units after the Stockholm army. If I had kept building them I could have sent a 4th army to Onondaga and captured it turn 135 when Rome and Assur fell. That added an additional 10 turns.

,
Denmark GOTM251.png


Denmark75.png


London had ToA, Petra and some weird mountainous ruins (I eventually bought the tile at the end of the game for fun, but only got a useless map)



Mountain Ruins.png


Denmark145.png
 
T160 GG.

Detailed game notes to come.

Lessons learned:

Been a while since I’ve done a fast Dom victory. Definitely could have shaved some time by just completely ignoring unnecessary buildings like library and NC, and probably should have stopped at 3 cities, as the 4th was low production.

I should have built my second army sooner to head west and knock out Sweden, then it could have linked with the first army coming up from the south to hit Shaka, while my third army pressured him from the north.

Tech path should have gone for Compass over civil service. Liberty finisher gave me a GS that I planted, then went for Commerce. The last policy gave me plenty of happiness but I was still positive at the time I adopted it. Oracle helped get me to 12 policies but probably should have just kept building units and simply gone for Honor instead of commerce.

Optimal dom route probably would have been to just ignore England as they were not doing much of anything and just go straight for Shaka. Could have easily cleaned up England later with a few Galleass and Berserkers.

Thank you for the fun map. Cheers.
 
Won turn 197.

Wow, what a map! Sooo many ressources. I played a couple of practice games, trying out Liberty and Honor starts respectively. Both times I got swarmed by AI units before I was able to reach Metal Casting. So in the real GOTM I went Tradition.

My starting locations in the practice games where nowhere near as plentiful as in the GOTM though.

I settled 4 cities: Capital in place, expo 1 to the south with 4 unique luxes, expo 2 to the east near Uluru, and expo 3 up NE near Barringer Crater with plenty of Wine but no unique luxes.

Focused on growth until I reached Metal Casting, so I built Libraries and NC before starting to conquer with Berserkers.

Game notes:

Early ruins: Pop (turn 2), 20 culture, 50 gold

t27 - stole worker from England
t29 - Pantheon: Oral Tradition
t72 - Philosophy
t83 - religion: Tithe, happiness from Shrines
t84 - got York from England in peace deal, razed it
t101 - NC (4 city)
t110 - Metal Casting
t113 - Oracle (took Commerce opener)
t120 - enh. religion: extra production, faster spread
t130 - Machinery, immediately upgraded 8 CBs to XBs (had a larges stash of gold)
t145 - Education, bought 3 Universities right away
t155 - tech lead (only for a while, then Iroquois took over again but it didn't help them in the end muhahaha)
t184 - Chemistry, upgraded Trebs to Cannons
t185 - finished Honor
t197 - won

Order of conquests:

t116 Stockholm - pretty easy
t132 Istanbul - they had Great Wall so I took an expo first and then Citadel'd into the capital. Still rather easy
t155 Assur - had plenty of units, took a while
t181 London (with a small secondary army. Almost no resistance)
t186 Ulundi - had to take several expos first, and fight through the Impi carpet of doom. My XBs and Berserkers made short work of them, but there were a lot and it took longer than expected.
t187 Rome - which was occupied by the Zulus. I had 3 or 4 Cannons on the front lines by this time, and Rome fell in 2 turns
t197 Onondaga - my carpet of doom descended from the north, while fresh reinforcements arrived through London. Several XBs had Logistics by now and some had Range. It was hard to navigate the territory though, being blocked by the CSs. Even the allied CSs kept putting their units in the way. Once my Cannons and multi-promoted XBs arrived at the Iroquois capital it fell in 2 turns.

I guess for a faster win time I should have started conquering with CBs and warriors as soon as possible. I tried that in the practice games but due to the awful starting positions I had there, it didn't work out. So in the GOTM I sim'ed until I got my first beserker.

Never in Civ 5 did I have such an awesome carpet of doom like in this game. Near the end I had like 70 or so military units total. I didn't even care if I lost 1 or 2 units per turn since I had so many of them, and reinforcements where also being built.

Great map! Super fun to play!
 

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T138 domination victory

This game made domination fun again. Sometimes the end of dom games can become tedious while micromanaging all your units. It was genuinely very exciting to have my units zipping through the lakes and seas on this map. Thank you GotM team.

In opening actions I wrote about the most frustrating part of the game for me - taking Lizzy’s first city. Other than that, the game was pretty smooth sailing… (sorry, had to say it)

Settled the gold for quick access to trading the lux. My first peace deal game on turn 16 for 80 gold and 2-3 GPT. If I wasn’t settled on the gold it wouldn’t have happened until 14 turns later, so I think it was worth it.

Capital B.O. - scout, scout, scout, scout (buy), worker, monument, settler (buy)
Early and plentiful scouts made sense on this map because they generated a lot of gold from meeting city-states and pillaged a lot of caravans. I think I plundered ~10 caravans.

1st army - England, Iroquois, Assyria
2nd army - Sweden, Rome, Zulu
3rd army - Ottomans, Assyria

Policies - Liberty (free settler first), Patronage opener (100), Commerce to Wagon Trains
Techs - pottery, mining, ah, calendar, archery… construction… hbr, writing… engineering, metal casting… machinery (123), physics
Wonders - Great Wall (90, used Liberty GE), Pyramids (97), lost Mausoleum to Suleiman by one turn.
Religion - Goddess of Festivals, Initiation Rites, Monasteries

Here are few screenshots of compelling moments in the game. Rome was wrecked by the Zulu. Assyria put up quite the fight. I’m just now realizing that the reason he had a ton of trebuchets is because they upgrade from siege towers.

Spoiler :

Rome getting pinched:
rome pinch.png


Assyria recapturing Nineveh:
nineveh.png


Victory! (thanks Geneva):
assyria cap.png

zulu cap.png


Home base:
denmark.png

 
Can we get a teaser regarding the next one?

Given that Deity is next in the rotation, it would be fun to start a practice game this weekend.
 
T155 domination victory.

I had never thought much of Denmark, but their unique abilities were actually quite useful this game. Embarking at the end of one turn in order to be race across the map the next turn was quite fun. Also pillaging without costing unit movement (for melee units) came in quite handy this game. Berserkers also proved to be a decent unit, and by winning the game I unlocked the steam achievement to complete the game on any difficulty level as Harald Bluetooth :cool:

I was quite pleased with my early game. My three cities went up pretty quickly, I managed to contain Elizabeth (she never managed to plant a city), and took London somewhere T70-T80 with composite bowmen. The next phase of the game was not quite as impressive, and I managed to distract myself (as I usually do) with Hanging Gardens, Petra, Oracle, and Great Wall (although that one can be very good to keep out of the hands of the AI - although it did glitch out my graphics at the end of my second playing session).

My first army when to Istanbul, and then on to Stockholm (which had Statue of Zeus). In the meantime I had been building infrastructure and wonders rather than more military and I paid a price for it. Iroquois, Assyria and Rome joint declared on me. I usually don't take such war declarations very seriously, but I had left nothing to defend Istanbul, so when the siege towers rolled up I lost that city again - and I had even purchased a courthouse there :-(

This did prompt me to fully switch to building army again, and I now had four good cities to do so, since London was up and running too. The second army went back to Istanbul, and then on to Assur. Meanwhile the first army went to Rome and on to Ulundi, while a third army went to Onondaga. So far, none of the AI had managed to put up much of a fight, but Shaka's impis still proved a challenge. Even though the Zulus had suffered a bit at the hands of Rome in my game, a couple of impis can still take down a crossbowman, even when you are not yet in city range. Ulundi therefore took the longest to fall, as army 2 needed to reinforce the dwindling units of army 1.

A fun game, and I pleased to get a reasonably competitive time in.

1724443435844.png
 
T185 Domination Victory
That was rough. Same turn I researched metal casting (T99), I chose berserkers, crossbows, and trebuchets as my endgame. Built markets and temples. Intentionally stayed in Medieval as long as possible for cheaper faith buys (T66 initiation rites and monasteries, T94 holy warriors and holy order). Technically, it worked but not as intended. The final four capitals were all after turn 150. Eventually, the numbers worked though - as illustrated with these two endgame screenshots:

Turn 184 - Pushing for the Final Capital
Spoiler :

TSG251-T184-Attacking Rome.jpg


T185 - Victory!
Spoiler :

TSG251-T185-Rome and Domination Victory.jpg



Social Policies (in order)
* Liberty 6 (T74 finisher - engineer for national college on T77)
* Honor 3 (T91 opener and bonus from oracle, T108 military tradition)
* Piety 3 (T124 opener, T139 organized religion, T158 theocracy)
* Honor 4 (T171 discipline)

At the time, extra faith from shrines and temples was better than 10% 20% so chose organized religion rather than mandate of heaven. Needed gold next policy (theocracy). Berserkers needed help with the next one (discipline).

Wonders
* Failed Pyramids (T57). At most, I only lost 1 turn of production (maybe none). Completing them would have hurt the unit cap even more (gold, too).
* T78 Mauseleum. Started only because I had nothing better at the time. Midgame gold from citadels was extremely useful.
* T91 Oracle. Wanted to speed up Honor's bonus xp policy. Only ended up with one logistics range crossbow and a couple of logistics crossbows though. Sped up trebuchet city bombard after realizing I had no shot at logistics.
* Failed Hagia Sophia at some point. Wanted the prophet for initiation rites and mausoleum. Intentionally spawned the 500 faith prophet at some point.

Capitals
* T114 London (first army - comp bows and berserkers)
* T128 Onodaga (first army - comp bows and berserkers. Hiawatha eliminated because Ashurbanipal took the expansions.)
* T139 Stockholm (second army - berserkers, catapults, crossbows)
* T157 Istanbul (second army - berserkers, trebs, and a crossbow - think the other XBs were on their way to support elsewhere)
* T174 Assur (mix of the first two armies)
* T174 Ulundi (third army - berserkers, trebs, crossbows - lost next turn and recaptured T177)
* T185 Rome (mix of all three armies)

Miscellaneous Comments
* Religion - monastery, enhance, missionary, monastery, units. I think getting the missionary earlier would have been better. Thought it would spread faster since I had very low growth.
* Was considering selling Umgungundlava to Caesar after taking a few English cities (unit cap). At one point, he would have paid the equivalent of 8 lux (1 duplicate, 2 non-duplicate, and about 10 gpt).
* Later, he denounced and was hostile. Three units on border so sold it for 26 gpt. I was in no position to defend, but not having it made the endgame much tougher.
* I did not know that the guilds could be captured. Was shocked when a Great Writer spawned (from Nineveh).
* Renaissance entry on T172 from researching all Medieval tech - was certainly all-in on berserkers, crossbows, and trebuchets. Thought I had no chance after taking Istanbul (on Turn 157). Still needed Assur, Ulundi, and Rome.

Final Thoughts
* Haven't figured out early timing. Limited by the unit cap early (3-city Liberty - maybe try 4-city?), so I don't have enough units (particularly, enough blockers). Guess I could either suffer the production penalty or build fewer archers?
* Midgame timing sucked too. War roads were always late and sometimes placed just in time to rip them up. Pyramids probably would have helped (but then gold would have been a problem).
* First time I've played Lakes - not a fan. Other have noted the bugged terrain (plus ruins on a mountain tile). I also experienced city screen bugs where the yields wouldn't display.
 
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T181. Domination Victory.

"The Grand old Duke of York, he had 10,000 men. He marched them up to to the top of the hill, and he matched them down again."

Yeah. I made a real mess of this. Pure comedy actually. My first army was 50% too big and not enough archers. My second army was late, and not enough archers. It was a fun game though, this was my biggest domination map victory, I usually play smaller maps for the time it takes me to micro manage the cities and troops.

I didnt strategize the troop movements at all. Partly as I cant play in one long session, and I lose the big picture, but mostly, I just didnt plan it at all hehe.
I am reluctant to attack cities with Archers, so I wait for comp bows, unlike @fiddlesticks , who is so ruthlessly efficient in these games it is incredible! @fiddlesticks, I dont suppose you made a video of your early city capture strategy, I would learn a lot from it hehe.

I went after Shaka early as I was worried about his impis. That was a massive detour for the army. I took Rome straight after for the loss of 2 beserkers. I like the sea attacks, but its a kamikaze mission, as one hit from the city sinks the boats. Timed well, it is a useful addition. And the movement across the lakes map was something ! I enjoyed the beserkers, even if I did build warriors too soon and in too many numbers, when those resources would have been better put into archers.

I declared early on Istanbul to capture a prophet of his that was about to convert one of my cities. This turned an easy capture into a more tricky one as he reinforced. Istanbul was taken with my second army.

I captured and settled 3 prophets through the game, my faith was a good bonus in this game.

And the resources! I have never built so many units, but that is again partly down to lack of efficiency. I have never lost so many units in a game before, again, due to the melee units I had in close quarters with the enemy. I had no money problems and late game I was building units and buying others with both faith and gold.

Assur was a massive campaign, I lost 4 or 5 units in total, including one of my few crossbows with logistics. I missed my heavily promoted archers in the late game, range and logistics helps a lot for the later cities. I could have lost the game here, especially as the Iroquois declared war on me at the same time.

I delayed Stockholm as they were allied to CS that would have given me trouble taking Assur. But the big Swedish Army played poorly and Stockholm fell easily, though I did have a carpet of doom surrounding him.

Onodaga was last, behind the Great Wall. I took a a city in a peace deal, so we both had 10 turns to wait and build up, but I had too many troops at this point.

In all, I rested for 25 turns during the game, twice for peace treaties and once to wait for my comp bows to upgrade to crossbows. Within my ability, this should have been a sub 150 turn game.

I finished Honor early and didnt need any other policies. The gold was flowing with the blood of my victims. I am not sure I needed the NC and tech, the beserkers were enough with the final upgrade to crossbows. I detoured to physics for Notre Dam, and to bulb it with my GE, only for Istanbul to build it, so I had the wonder through the city capture. It would have been better to settle the GE, I was capturing wonders rather than building them.

I enjoyed this, but my inexperience in civ 5 shows, and I will stick to smaller maps for the most part.

(sorry for the poor image quality, I messed up the transforms and over wrote the files)

Istanbul T144.png


T167 Stockholm.png

T181 victory.png


edit.. i will attach 2 better screenshots, the final battle, and my main army back from Sweden, just in case, but they werent needed. My 3 main cities are shown also

What a lot of troop units! hehe


cavalry are coming.png


final battle.png
 

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T196 Domination Victory

I played first 100 turns of this game peacefully. Settled 4 cities, capital in place, 2nd city close to Uluru, 3rd south and 4th west.

In tech tree I leaned towards philosophy for NC, optics for mobility on lake tiles and then rush metal casting for berserkers.

In social policies I mixed liberty with piety and took discipline from honor tree. I used holy warriors religious belief to buy multiple military units during entire game.

After initial setup I declared on England and finished them T118, keeping Nottingham and London in process. Next, I divided my army into two groups, spammed mil units in every city and tried take AI's capitals asap.

Conquest:

T118 London
T129 Ulundi - I was quite lucky with this war because Ashurbanipal declared on Shaka few turn earlier, and he had only 1 impi and 1 catapult near Ulundi
T137 Stockholm - Sweden was the weakest civ in game so taking his capital was quite easy
T155 Istanbul - took it with combined army of units from Stockholm and newly trained units. Suleiman had great wall and decent army.
T179 Assur - he was definitely the strongest opponent this game. It took a while to break him.
T196 Rome and Onondaga - last 2 capitals i took same turn. Rome was taken in early game and controlled by Shaka.

This game was very enjoyable. Pillaging AI's left and right, with high mobility units was fun.
Thanks for the game!
 

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Dom victory at turn 148.
As in the opening post i did a comp bow -> berserker -> crossbow rush, so my tech tree was focussed on that.
The berserkers were indeed a lot of fun and surprisingly strong.
I like using workers with pyramids to 1 turn repairs and then pillage with the berserkers.

Last one was shaka because he had the wall, i planted a few great generals to get to him.

Social policies was full liberty + honor 5. I used lib great engineer for national college.

Conquests:
turn 81 Stockholm (Went for sweden first because England had a hill position with not a lot of tiles to shoot from.)
turn 105 Istanbul
turn 121 Assur
turn 124 London
turn 131 Onondaga
turn 147 Rome
turn 148 Ulundi

I sadly found out my capital could not send cargo ships outwards, even though I had a canal with one of my cities so it should have been able to reach London. I think it's because the capital was settled on a lake and not on coast.
 
@lerrocco I think I did upgrade to comp bows and swordsmen before attacking England. With the movement ability I positioned troops so that all the ranged units could fire the first turn. Another trick is to get the AI attacking a double rough terrain promoted swordsman or pikeman on a hill the turn before the ranged units engage. The AI will continue to target that unit in my experience, giving you 3-4 turns or more if the unit was close to another promotion and you take 50 health points.

After England, with the mobility and defense of berserkers, I didn't get too fancy and mostly barreled ahead with a minimum of softening up the defenses.
 
Domination win turn 134.

I started this game on the first day, played up to 80 moves, after which I took a break for more than 2 weeks. Then I played in short sessions of about 10 moves to plan logistics and conduct military operations carefully without unnecessary losses.

The scouting showed that the map is very suitable for 5-6 liberty cities, nevertheless, I decided that one city would be enough for me to completely conquer. So I started with pottery - calendar - Great Library (philosophy for free) - National College - horse riding (for stables) and directly to the MC. To create an army, I needed Terracota Army that I built on the 88th turn. I could have done it earlier, but I wanted to get more units. At the time of creation, I had: 1 warrior, 1 swordsman, 1 berserker, 1 archer, 1 compbow, 1 catapult, 1 chariot, 2 spears (from the military CS) and 2 scouts. After its creation, I received 9 new units and a -70% production penalty. On the same 88th turn, I made peace with England, taking copper and all their money (cash and per turn), thanks to which I had enough for all unit upgrades. I am started the war with England on 83 turn in order to capture Nottingham (near Uluru) and the subsequent peace treaty.

I chose the Zulu as my first target in advance - they had to be killed before Impis and besides, they built a Statue of Zeus. However, at the last momentI I decided to divide the army. 2 compbow + catapult + chariot + 5 berserkers went to Ulundi, and 2 compbow + catapult + chariot + berserker + spear to Stockholm. I gave 1 more spear to the CS. There were no problems with Stockholm and I easily captured it on the 100 turn, but near Ulundi I had to kill 11 or 12 units before storming the city. at the same time, I managed to very stupidly lose 1 berserker. By the way, a couple of turns before the attack, Shaka moved into the Middle Ages. I was a little scared, but I was lucky - he also learned MC, not civil service. After Stockholm, the 2nd army went south to Turkey, the 1st army after the Zulus captured Rome in 1 move, after which it headed to Assyria. Before the capture of Rome, on the 110th turn, I learned the machinery and upgraded the compbows in crossbows, I upgraded the 2nd army after the capture of Istanbul. After that, half of the 2nd army went to help the first against Assyria, and half + a couple of new units to London, which looked like a very easy target. After the capture of Ashur, the combined army went to the Iroquois.

On the 124th turn, I captured Bursa (ex-Osman, an Assyrian city between Kuala Lumpur and Geneva), upgraded cata in to a trebuchet and sent with 3 berserkers (with march) to Onondaga. Another 1 Berserker was moving from London. I planned to land from the lake and capture Onondaga in 1-2 moves. I decided that the game was already over, Ashur was doomed, the Berserkers would cope with Onondaga themselves, so I sent the London army not to the Iroquois, but to York to capture the last wonder - Machu Picchu. On the same 124 turn, I took a break from the game to finish the next day with a fresh head. However, after an hour I changed my mind and decided to finish playing quickly before going to bed. It was a serious mistake... To begin with, my berserker from London did not get treated, but ran to Onondaga with 45 hp through the territory of Bogota. I just forgot that Bogota is an ally of England, with whom I am at war... Later, I also lost a general because of Alma Ata and a worker who was building a road from Nottingem to Ulundi because of Mbanze-Congo... On the 127th turn, Ashur appeared The Great Wall (I lost a turn) and my only catapult was killed in one turn without firing a single shot (before and after that, Ashur only fired at melee units) After that, I stopped playing carefully as a result, I lost here a horseman, a spear and 2 berserkers. Before turn 125, I only lost 1 scout from the barbarians and 1 berserker between Ulundi and Umgungundlovu. Finally, 2 turns before I was supposed to attack Onondaga, Hiawatta declared war on me himself and killed 1 berserker in the lake. In total, I have left there are 2 Berserkers, 1 trebuchet and 1 suicide scout. I was very lucky that AI was so stupid that he never fired in trebuchet in 4 moves, and berserkers with a march and the ability to rob without losing a move could not be killed. On the last turn, I sacrificed 1 berserker to take the city for sure (as the check after the game showed, this was not necessary). It's a very intense ending that I came up with out of the blue. If only Augustus had attacked me after the end of the peace treaty on the 130th turn...With ballistas and legionnaires against empty Rome would be sad at all :)

Cities : Nottingham (85), Stockholm (100), Ulundi (105), Ankara (107), Umgungundlovu (107), Nobamba (demolished, 110, Zulu destroyed), Rome (113), Istanbul (114, on 116 Belgrade finished off the Turks), Ravenna (115), Bursa (from Assyria, 124), London (125), York (130), Ashur (132, could have taken 129, but was in no hurry because of happiness), Onondaga (134)

Open Tradition, Open Liberty, Open honor, republic, citizenship (48), free settler (city on the sugar near silk), representation (93), code of honor (oracle, 100), military traditions (109), meritocracy (123, engineer)

Capital : scout*3, granary, monument, archer (bought), Great Library (37, philosophy), National College (48), watermill, barracks, stable, aqueduct, compbow, cata, sword, sword, chariot, Terracotta Army (88), workshop, Oracle (100), compbow, compbow, MoM (110), circus (111), colosseum (113), chariot (115), crossbow (117), Berserk (120), Pyramids (123), Notre Dame (engineer, 124), Borobodur (132)

On turn 113, I got a prophet and founded a religion (God is the King, tithes and a religious community), on 131 I added divine inspiration and religious texts. A scientist was born at 120 (accelerated physics by 123).

writing - calendar - HR (57) - Metal casting (81) - Optics - Machinery (110) - Civil service (119) - Physics (123) - Compass (133)

I really liked the Danish UA. Especially the landing of catapults on the hills with the ability to immediately decompose and bombard the city. But also the ability of all units, including workers, to move through water tiles with acceleration, and the ability to rob without loss the moves are also very good. And of course, berserkers with 3 moves and a strength of 21 have no competitors in early the Middle Ages.
 
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