Like Black Vegetable I couldn't resist building some early infrastructure, and actually landed on the exact same victory date, t183. Most notable in terms of infrastructure were the Great Library + National College slingshot and stables. I think I'm pretty good at waging wars, but when it comes to preparations I have a tendency to overdo it. Nevertheless, there was genuine excitement at the end, as I shall reveal later.
But going back to the beginning - forgive me for mustering just one write-up for both opening actions and the conclusion - I actually did not settle by the river but on the hill west of the sugar. This would give access to 7 pastures.
When a pantheon was available the obvious choice would have been God of the Open Sky (culture from pastures), but I wanted a flying start and picked God-King. For a record-early religion on turn 48 I picked divine inspiration (+2 faith per wonder) and was subsequently to build quite a few pagodas for happiness.
The fronts
1. Unlike most, I didn't take out Morocco or India early, but kept Morocco as a trading partner while a lone worker worked on a road that would eventually take us south a bit quicker. My conclusion is that this worked fine because India and Morocco were neither the last civs to go, nor to go earlier than 10-20 turns before the end. So the movement potential of troops that could have been sent to more distant areas was
not wasted.
2. The first army that saw real action instead went first to Seoul, and then continued to Sukhotai, Rome and Carthage. The road went as far as Seoul, then I deemed more roads not worth it. After completing Liberty and a few of the honor policies, I was happy to go Commerce and Wagon trails, as the costs of both roads and a growing army spiked. The long preparations before any AI towns were actually captured also cause a little bit of production penalty because there were too few towns to support all the units.
3. Meanwhile, another army went southwest to capture Assur, Constantinople and Beijing. The road went as far as Assur.
The penultimate capital to be captured was Beijing, 4 or 5 turns before Carthage. This timing was quite reasonable, but could have been better if it hadn't been for a very special circumstance, the exciting part mentioned above! For as the northern army turned south from Rome toward Carthage, I naturally wanted it to graze *Mount Kilimanjaro* for the movement boost. But when about two thirds had passed it, Roman borders closed the passage, creating the choke-point seen here:
I could neither negotiate open borders with Rome, because they resented us, nor declare war on them again. So when I saw that Dido had knights and several pikemen, I started to wonder if the campaign would succeed at all! I bribed them with several luxuries to go to war with China, but apparently they wouldn't send many troops there.
When the final showdown drew near, I was happy to be able to protect my 1 final trebuchet and my 1 final knight, while my 1 final pathfinder would have to serve as cannon fodder. (In some sense this seems unforgivable vis-a-vis the spirit of the Shoshone.) If Carthage had had greater survival instinct, they could have focused on taking the trebuchet out through city bombardment, but they didn't. So with a hustle from the trebuchet and the remaining crossbowmen, victory could be reached, but not without the stupidity of the AI, including a knight that decided to take a bath.
Apart from losing control of their underwear and armour (which I presume they have to take off before plunging into the water), such whimsical knights also lose their zone of control. If this had not been the case, my knight would not have reached Carthage this turn: