TSG 264 After Actions

vadalaz

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In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game.

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- Did you play peacefully or warlike?
- Were the Celts' unique abilities useful to you?
- What did you think about the map type? Would you like to see more DLC or custom maps in GOTM?
- Which ideology did you pick?
- How many cities did you have in the end and where did you settle them?
 
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I did expect this to be a terrible game. Pretty early on I realized my priorities didn't make any sense, which honestly made me wanna just restart, but instead I decided to close it out, and now I'll probably go again with the other approach to see if I was right.

it's a T233 Science Victory on the first attempt, got delayed by a turn because of faith purchase in my capital.

I played peaceful, mostly because I wasn't too interested in the outcome of this game anymore.
I did nothing related to the Celtics ability. I did get a Religion but on Settler difficulty that doesn't matter, even at the end of the game I was the only religion in the game. And I didn't build a single Hall because happiness was irrelevant this game, I didn't even build a single Colosseum.
I got Freedom for the Gold purchasing. Completed Liberty, Patronage, Rationalism. Sadly the Patronage finisher gave me no useful spawns. My spawns were a Great Admiral, Great Khan and a Great Musician and a Great Writer, so that was a bummer. I could've definitely put more effort into things, honestly I didn't even try to grow my cities as I was mostly curious how the timing works out in the later stages of the game. But I'm pretty excited to go again and see how the other strategy works out.

The biggest tragedy of all... I was never able to prove the world was round, because it wasn't.

Oops, forgot a picture:

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Not a great game, but we'll roll with it for now. I dont know the optimized path to a science victory so I mostly just winged it.
 
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I played well but i got a little bit distracted with building wonders and some military.
Especially because engalnd and rome kept stealing my techs!!! even when i asked them not to spy on me they agreed but kept doing it anyway. I first denounced them but when they kept stealing techs i got beserk and whiped them out !!

Germany the annoying pussy also start steeling techs and started complaining about city states wich he did the whole game! . same as the dutch wich resulted in me keep going beserk and killing them.
When france denounced me i nuked them .

I went order because of the iron curtain policy wich gave me even more food in my cities !!
Sweden and denmark remained my friends the entire game untill the end i guess nuking france to the stone age was the breaking point.

I guess i wanted to end with a bang !
 

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Question how do you ad the pictures screenshots in you're post how do you do that?
 
I felt a bit bad about wasting my policies on Patronage so I rolled up again to do a Tradition/Liberty mix, see if it makes a big difference.

It didn't make that big of a difference, though I probably played the lategame a bit poorly on this one.

T217 Science Victory (2nd time playing the map)

I rushed Printing Press only to have my proposal for Science Funding to be rejected somehow. Normally I'd go World Fair but I feel like on Settler thats such a waste of production, because you'll have to do the entire thing yourself, and with all these cultural city-states nearby you dont really need it to unlock policies anyway.

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I felt a bit bad about wasting my policies on Patronage so I rolled up again to do a Tradition/Liberty mix, see if it makes a big difference.

It didn't make that big of a difference, though I probably played the lategame a bit poorly on this one.

T217 Science Victory (2nd time playing the map)

I rushed Printing Press only to have my proposal for Science Funding to be rejected somehow. Normally I'd go World Fair but I feel like on Settler thats such a waste of production, because you'll have to do the entire thing yourself, and with all these cultural city-states nearby you dont really need it to unlock policies anyway.

View attachment 723132

I went full piety for the hack of it so don't worry :) Jesuit reformer believe did help though. I got science funding through because of sweden and denmark wich i bribed to to vote for that
 
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Well, I got my sub 200 science victory, even though I made a complete dog's dinner from the end game. T195 victory in the end.

To pick up the narrative from the opening actions thread, I did not continue my war against Germany after I met Sweden. I wanted a friendship deal with them (which I got, in part thanks to liberating some settlers from barb camps), so I made peace after farming a single general from Munich. I entered Renaissance at astronomy, in order to build (buy, actually) an observatory in the cap, and to discover Ireland, in order to get the world congress started. I entered Renaissance just to coincide with a social policy, and I also completed Oracle to get secularism straight away.

For the congress, I did propose World's Fair. I know sciences funding might be the optimal play, but I thought perhaps it would only net me one more scientist, so I did not bother, and in the end I needed the WF, but more of that later. From the Leaning Tower I picked an engineer, which perhaps also is not optimal, but I wanted to engineer Big Ben (it would have taken 16 turns in the capital, perhaps closer to 10 by working all mines), and I feel that really gave my game a boost. I was able to purchase many factories and public schools (I also made sure to have Mercantilism), so my production and science were really good. I was also really pleased with the growth of my cities, despite not having swords into plowshares. At the end of the game, I had 12 cities with a total of 278 population, and a peak science of 2900.

For ideology, I went Freedom because I anticipated having lots of gold (and constructing/engineering space ship parts is slightly trickier), and also I wanted the specialist food to grow my cities more. The factory policy in Order is strong, but since I would be buying a lot of factories, it would be a little less useful here.

The end game though. Despite the fact that I did not rush to finish this game this morning before work, but instead played it out quietly in the evening, I rarely conducted such a late-game horror show. To start with, I checked my faith per turn, and concluded I would just be a few turns short of purchasing the 2500 scientist, so I made the decision to engineer Hubble instead, and let the cap build Apollo (build times for Hubble seemed a little too long at 10 turns in the cap). Then I realized I could not actually buy an engineer with faith because I had not finished Tradition! Since I go Tradition 99% of my games, this had never occurred to me. Not to fear though! Since I still had the World's Fair effects and I had three unused writers, I could just about bulb to complete Tradition.

Next, I found out I had not actually finished Freedom yet, so I used my faith-purchased engineer to build Sydney Opera House instead, and let my capital build Globe in the meantime (4 turns). Then, when everything finally looked in place after finishing Freedom, I found that I only had a single aluminium left. I could have sold some hydro plants, of course, but I am always loathe to sell buildings in the cities I have lovingly built over the course of the game. Instead I bought some recycling centers, and had to sell the foreign legion infantries (that I had stupidly upgraded a turn before), but not before using them to demand tribute from at least one CS.

I can't say how many turns these trials and tribulations slowed down my finish turn, but suffice to say it could have been a lot better.
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Well, I got my sub 200 science victory

I didn't want to be left behind. I went again, new strategy. It's not really following the challenge anymore at this point, I just wanted a sub-200 finish. Now that I was familiar with Settler I kinda knew what to expect. My finish is still worse, because I think I'm just bad at the game, I don't really know when to squeeze in new cities in a way that they're actually going to help me instead of hinder me. So I went with 6 cities. I dont know about you, but I was able to use the great library to unlock Astronomy for free, which was quite funny, and it allowed me to dip into Rationalism giga early and delay Oracle to get a policy in there, since I went Order this game I never finished Rationalism though. It's crazy how my science is so awful but we still ended with somewhat similar turns. Last game I ended with an unused Scientist from faith (when I went Freedom) and now I neded with an unused Engineer from faith (as Order). So much for planning ahead.

Anyway, Im gna let go of this map now, I felt like I could squeeze out a sub-200 and I did, albeit barely xd

sub200.png
 
T226 Space

- Did you play peacefully or warlike?
Well, I'd say half and half. I eliminated Germany and just stayed at war with Rome, Dutchies, and England after taking their caps. I left those French, Swedish, and Norse Irish folks alone, gaining friendships with all. Especially wanted Sweden, of course. Interesting that all the Civs on the map, in some way, had a historical impact on Britain.
- Were the Celts' unique abilities useful to you?
Well the early religion was nice for Stone Circles. I used a couple of Picts to handle barbs the whole game to get some faith. I ended up not even buying that many Pagodas and Mosques. Shoulda gone with different beliefs that were more useful on this level.
- What did you think about the map type? Would you like to see more DLC or custom maps in GOTM?
I liked it. It was crazy with the resources. However, at one point later on, ALL my cities wanted Silver and it took me forever to realize that the only silver was on the Hebrides. I had to send a settler up there to settle and then buy the Cedilah Hall quickly as I was just preparing to building Hermitage right at the World Fair
- Which ideology did you pick?
Freedom which worked well mainly for GP generation and buying parts ( I bought all of them), but many of the tenets were not necessary like happiness so I just took the relevant ones. At one point I was just completing policy groups for the heck of it like Patronage and Commerce
- How many cities did you have in the end and where did you settle them?
I think about 15. Half settled and half captured. I nabbed all the caps on main island and an additional city or two from Ais. Settled one city for silver NW of Scotland. I am not sure if having more cities was helpful or a hindrance, but I tried to get up science buildings quick at least to offset costs.

Spoiler Final Pic of Greater Celtia in Victory Pose :
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Well, I'm sure all the pros here are gonna smoke me, but for me, I am rather pleased as this is by far my best space date. Although I know there are so many things I could have done better, I think I handled the end game far better than I've done before, finishing up the last 10 to 12 big techs in a matter of 2 or 3 turns with bulbs. Then I bought all the parts immediately. I had to buy Recycling centers for aluminum as I had used it all on hydros. Kinda panicked there for a moment, but forgot about that relatively cheap building. I think I just bought 2 of them.

Notes:
1) I should have bulbed sooner. Honestly, I rarely go for space so my timings and calcs are not spectacular. I ended up with more GS's than needed so I probably coulda shaved at least five turns off.
2) I really delayed meeting the Irish especially the last AI, which was Harald. I sent guys up to N Ireland but should have sent over a worker or unit to the SW to meet everyone and get the World Congress going. I did get the World's Fair, but far too late to have any real impact on the game. Actually, really silly on my part considering it is such an easy thing to do when you have Astro so early - just a complete whiff
3) I did Trad/Lib, adding Lib for nothing better to do, but in hindsight when Commerce opened to me I shoulda gone straight for the building cost reduction. Although I bought a few science buildings here and there, I should have put more priority on getting them up asap.
4) I felt the early game was fairly successful as far as timings, but the mid-game really bogged down for me. Should have had my Ideology and all science buildings much much earlier.
5) I faith bought 2 engineers for Hubble but that was a waste of one as I only needed one in Edin - I guess pop and current production were enough for the hammers. So that woulda been one more faith-bought GS even though I did not use them most efficiently in the end.
6) I did end up completing a few research agreements with the all Irish, for which I had to basically pay double for each as the AIs had no money so I gave them the cash. AIs were so nerfed on this level. I don't think those agreements added much and most were finished before Porcelain Tower or Ratio finisher which both I delayed.

Regardless, I am somewhat pleased here though I will likely trail everyone by a lot. Not too bad, I think, for a bloke who mainly plays 5 as a war game and not to great at that either :D
 
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238 launch. missed ToA by one turn, which may have hurt my food, but the big mistake was to not notice some aluminum closer and settling a late game city on the small island to the west, increasing science costs for no good reason.

First time I felt that popping the scientists was spot on .. i tend to wait until too late.

tradition, 3 liberty, 1 patronage (to build Forbidden Palace), Science, Freedom , 1 Commerce (for Big Ben)

Fun game. Thanks!

Congrats to the winners!
 
I won a science victory on turn 206. My initial plan was to settle more cities after my national college, but I got carried away building infrastructure. I have become used to quick speed Lekmod, and combined with the fast science it felt like my production was the biggest bottleneck in the early to mid game. Those 10 turn workshops sure felt painful...

For my policies I went with full tradition, took scholasticism (patronage), did most of rationalism, got space ship part purchasing from freedom, finished rationalism and put some points into commerce. Scholasticism only gave me 14 science per turn at the end of the game, so that was a waste.

My end game was smooth for the most part, but I forgot to build my oxford in time for the final spaceship part, which cost me 2 turns in the end. I could have also gotten another research agreement with William. I had to sell buildings to afford the final part, so my science is off in the screenshots. It was around 1100-1200.

- Did you play peacefully or warlike?
I was a pacifist this game, only declaring war on my cultural ally because I would have missed my timing for rationalism:lol:
My only friend was William, all the others in Britain were mad at me for building wonders and having cs allies. I never met the civs in Ireland because I never made a boat.
.- Were the Celts' unique abilities useful to you?
The only unique ability of the Celts that made a difference to me was the free faith at the start. I just picked god king since you get a pantheon so fast.
- What did you think about the map type? Would you like to see more DLC or custom maps in GOTM?
One of my favorite parts of GOTM is having to adapt to rarely-used game settings and maps, so yes please.
- Which ideology did you pick?
I went with Freedom for purchasing space ship parts. None of the AIs ever got an ideology, so there was nothing else to consider.
- How many cities did you have in the end and where did you settle them?
I settled a very traditional (haha) 4 cities.

celts.jpg
edinburgh.jpg
dublin.jpg
cardiff.jpg
truro.jpg
policies.jpg
 
First you include them as attachments, then you click insert on the top left of the uploaded images.
I just copy and paste them out of Steam Screenshots directly into my post..
 
Once again I'm the slowpoke. SV on turn 285. I've never played this map before, and AFAIK I've only played on Settler once a long time ago to get the achievement. It was more fun than I expected. And I got a free settler from an ancient ruin on turn 1.

I played totally peaceful, and I'm sure I built too many wonders. It didn't seem sporting to declare war when I was 20 techs ahead of everybody, plus I thought their cities might actually slow me down because all 5 of my cities were awesome. I did Tradition + Piety into Rationalism; opened Patronage and Commerce, and took Freedom for my ideology. I used Jesuit Education for half of my universities and all my public schools and research labs. Edinburgh built Apollo and Dublin built Hubble, then between them they built 3 or 4 spaceship parts and I bought the rest with Space Procurement.

20250312234821_1.jpg
 
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Turn 224 here.

I started bulbing (I believe that is the word?) great scientists too late. The advice that I've picked up here to keep scientists until the very end annoys me since I lack the game mechanics awareness to time that end. At least I tidily completed all space parts on the same turn, to prove that I'm not an utter mathematical fool...

End celts.png
Congratulations to Black Vegetable on sub t200. I suspect you mainly excelled at early growth and early science.
 
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