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TSG 277 Announcement

vadalaz

Emperor
GOTM Staff
Joined
Sep 15, 2014
Messages
1,673
Welcome to Civilization 5 Game of the Month - GOTM #277
These games allow new and old GOTM fans to play Civ 5 in a friendly competitive environment. Each game will specify the Civ you will play and the Victory Condition to strive for.

How to play:
1) Download the savefile, then place it in the Saves\single folder. The default paths the folder are:
Windows: ...\Documents\My Games\Sid Meier's Civilization 5\Saves\single\
Mac: ~/Documents/Aspyr/Sid Meier's Civilization 5/Saves/single/ or ~/Library/Application Support/Sid Meier's Civilization 5/Saves/single/
Linux: ~/.local/share/Aspyr/Sid Meier's Civilization 5/Saves/single/
2) On the turn of your victory (or defeat), use the "lemme play one more turn" feature and save the game
3) Attach your final savefile in the After actions thread - temporary solution while the GOTM website is being worked on

Where to discuss the game:
1) Announcement (this thread) - pre-game thoughts and questions
2) Opening actions - the first 100 turns
3) After actions - post-game discussion and feedback

Once again, big thanks to @The_Black_Vegetable for kindly providing us with the map!

Game Settings:

20251115204302_1.jpg

Player (You): Dido - Carthage
Victory Condition: Domination
(but all VCs are enabled)
Difficulty: Prince
Map Type/Size: Large Islands/Small (6 Civs, 12 City-States)
Pace: Standard

The earliest finish date wins, with score as a tiebreaker.
Your Unique Characteristics:
UA: Phoenician Heritage:
All coastal Cities get a free Harbor. Units may cross mountains after the first Great General is earned, taking 50 HP damage if they end a turn on a mountain.
UU: African Forest Elephant (Horseman): Doesn't require Horses. Extra strength (14 vs. 12), greater production cost (100 vs. 75), slower movement (-1). Earns Great Generals faster. Adjacent enemy units receive -10% Combat Strength.
UU: Quinquereme (Trireme): Extra strength (13 vs. 10)
Required DLC: All DLC
Starting Era: Ancient
Required game options: None
Enabled game options: None
(You may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279

MUST READ!
Our most sacred rule: Do not replay any turns!
If you make a mistake, accept it, and try to recover through game-play. To ensure fair play and prevent results exclusions, please set your Autosaves to "1 turn". In the event of a computer crash while playing, just reload to the previous autosave, then play on the same way you played it the first time. Please let Leif or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

This game runs through December 15th 2025

@The_J
@Blake00
 

Attachments

Speed domination, prince, small map, large islands? Seems like Compass could be a viable end strategy. Only way for me to find out is to try!

Surroundings could change things but mining might be the only detour (camps on the deer are useful but can probably live without). Social policies - might open Tradition then left-side Honor. After that, then whatever has the most immediate benefits. Great Library and Oracle would work well with the plan (might throw in Aristocracy to help).

Practically zero chance I'd move the settler, so I'll SiP first in order to move the warrior to the hill NW of the settler. Considering starting with a monument but a scout is probably better. Might go something like Scout - Monument - Granary - Worker. Maybe worker before the granary to help chop through the build queue.
 
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