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TSG 278 Announcement

vadalaz

Emperor
GOTM Staff
Joined
Sep 15, 2014
Messages
1,671
Welcome to Civilization 5 Game of the Month - GOTM #278
These games allow new and old GOTM fans to play Civ 5 in a friendly competitive environment. Each game will specify the Civ you will play and the Victory Condition to strive for.

How to play:
1) Download the savefile, then place it in the Saves\single folder. The default paths the folder are:
Windows: ...\Documents\My Games\Sid Meier's Civilization 5\Saves\single\
Mac: ~/Documents/Aspyr/Sid Meier's Civilization 5/Saves/single/ or ~/Library/Application Support/Sid Meier's Civilization 5/Saves/single/
Linux: ~/.local/share/Aspyr/Sid Meier's Civilization 5/Saves/single/
2) On the turn of your victory (or defeat), use the "lemme play one more turn" feature and save the game
3) Attach your final savefile in the After actions thread - temporary solution while the GOTM website is being worked on

Where to discuss the game:
1) Announcement (this thread) - pre-game thoughts and questions
2) Opening actions - the first 100 turns
3) After actions - post-game discussion and feedback

And once again, big thanks to @The_Black_Vegetable for kindly providing us with this map!

Game Settings:

20251130183933_1.jpg

Player (You): Hiawatha - The Iroquois
Victory Condition: Science
(but all VCs are enabled)
Difficulty: King
Map Type/Size: Arborea/Huge (12 Civs, 24 City-States)
Pace: Standard

The earliest finish date wins, with score as a tiebreaker.
Your Unique Characteristics:
UA: The Great Warpath:
Units move through Forest and Jungle in friendly territory as if they were Roads. These tiles can be used to establish City Connections upon researching The Wheel. Caravans move along Forest and Jungle as if they were Roads.
UU: Mohawk Warrior (Swordsman): Doesn't require Iron, +33% combat bonus when fighting in forest or jungle tiles
UB: Longhouse (Workshop): +1 Production from each worked Forest tile, costs 20 less Production to build. No bonus of +10% Production in this city
Required DLC: All DLC
Starting Era: Ancient
Required game options: None
Enabled game options: None
(You may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279

MUST READ!
Our most sacred rule: Do not replay any turns!
If you make a mistake, accept it, and try to recover through game-play. To ensure fair play and prevent results exclusions, please set your Autosaves to "1 turn". In the event of a computer crash while playing, just reload to the previous autosave, then play on the same way you played it the first time. Please let Leif or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

This game runs through January 1st 2026

@Blake00
@The_J
 

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I have not played in a few days, so I'm looking forward to starting a game again (out of competition again of course). I hope everyone enjoys this map.

A reminder about the map size: for huge maps the science cost for technologies is higher, but the science cost penalty per additional city is lower, as is the social policy cost penalty. Furthermore, the unhappiness penalty per city is also lower. I am not 100% sure about the exact values, but hopefully this thread was accurate:

https://forums.civfanatics.com/threads/city-penalties-by-map-size.520762/
 
Thanks a lot for a new interesting challenge. I think I will chop a few forests in order to speed up settlers, in spite of longhouses. But forest roads could, if possible, be established to save a lot of money.

IIRC, if you have a stretch of forest between the capital and an expo, save ONE tile without forest, building a road on that tile only will complete the trade network. Is this correct?
 
Go big or go home! Will likely try a Liberty - Rationalism - Order science game (conquer neighbor cities if they're good and it's convenient). Wish there were an obvious faith pantheon around though - maybe scouting will reveal more stone and/or marble. If there is, mixing in some piety could have benefits.

Can't give up the capital garden, so likely SIP (no tradition, so no hanging gardens). One or two coastal expansions would help.
 
I like the Iroquois because they encourage keeping forests, which I do anyway. With this size map and King I think a Liberty city spam game will be in order.
 
Thanks Veg!

no one tempted by settling on gold for obs? maybe garden worth more though in long run
 
IIRC, if you have a stretch of forest between the capital and an expo, save ONE tile without forest, building a road on that tile only will complete the trade network. Is this correct?
Yes they will form a road. For gold from city connections. But they will not form bridges that you get from Engineering tech. So units cannot cross river without losing all their movement points if you don't have a physical road on both sides of the river.
This is from the top of my head.
 
Yes they will form a road. For gold from city connections. But they will not form bridges that you get from Engineering tech. So units cannot cross river without losing all their movement points if you don't have a physical road on both sides of the river.
This is from the top of my head.
that is my understanding/experience as well
 
Yes they will form a road. For gold from city connections. But they will not form bridges that you get from Engineering tech. So units cannot cross river without losing all their movement points if you don't have a physical road on both sides of the river.
This is from the top of my head.
Forest + forest does bridge rivers - but forest + road doesn’t.
 
"Huge map" is interesting. I hope my computer can handle it. (will probably crash when I research Satellites, but that's okay as long as it will reload)

I'll move my warrior before I settle, but I can't imagine much that would cause me to not settle in place. Maybe Great Barrier Reef, Lake Victoria, Fountain of Youth, or KSM, but in that case I'd likely just settle my first expo by it. All the good tiles in the 2- and 3-ring pretty much requires going Tradition for faster border growth (or Religious Settlements pantheon)
 
Good point on moving the warrior NE. But even if we can just get another good resource tile in the third ring by moving across the river it might be worth it. As it stands we’d just be losing two mountains.
 
Good point on moving the warrior NE. But even if we can just get another good resource tile in the third ring by moving across the river it might be worth it. As it stands we’d just be losing two mountains.
There might be more ocean tiles up there though. If we SIP we have 5, 2 of them with fish so 3 useless ones. If we move across the river we have those 5 too, plus whatever is up there.

But yeah definitely good call to send the warrior NE to have a look.
 
Yea, I guess you're right, it'd have to be pretty good to move. There are still 6 tiles in the fog in the third ring from the starting location that could be good land tiles.

Oh dang, I also didn't realize this was the biggest map size. Are there more turns in a larger map or does that only vary with Speed?
 
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Yea, I guess you're right, it'd have to be pretty good to move. There are still 6 tiles in the fog in the third ring from the starting location that could be good land tiles.

Oh dang, I also didn't realize this was the biggest map size. Are there more turns in a larger map or does that only vary with Speed?
the speed should affect the turns, not size. I don't know if size affects things like NW requirements..it did in IV
 
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