Resignation T224
First time into naval warfare for me, and I think an early compbow rush would have been a better strategy. But I enjoyed learning
Played over 2 calendar years IRL, days between sessions.
Session 1.To Turn 120
played as 3 city science game, Got Navigation with Oxford. 2 observatories. 2 coastal cities for fleet and inland city for units.
Priorities were construction, compass, machinery, astronomy, gunpowder.
With hindsight, the wrong start. I was way behind in science anyway.
Session 2. T120- 160 War
Science towards Battleships with detours for unit upgrades.
A big purple army came to play, wave after wave. Interrupted my science. I tried to keep the shipyards occupied and build land units inland. I managed to ally Zanzibar and Ram was throwing his entire force at Zanzibar and my xbows are promoted to range and logistics with no challenge. time is ticking and I am WAY behind in tech and everything. I cannot make headway against the purple hoards, but I can defend. After a marathon session IRL, but 40 game turns, I have to move to the naval wars. Make peace with purple to allow naval attack on yellow.
Session 3. Naval war T160 -192.
12 ships start the campaign. beyond unit cap. I could have made a decent job with an earlier naval start, 4 or 5 frigates is plenty, but they will get damaged, etc, so I decided to build a fleet that could overwhelm defences.
I forgot to send land units with the fleet, (thats the problem with days between sessions) so I have 2 horses, only, playing catch up with a naval escort. Lost all trade routes after war started.
Took the city to the north of Pi Rameses , Gained an admiral. and then the capital on T190 with 1 ship loss after an admiral fleet repair. Made early peace for 60gpt,
Session 4. T192 -T208
Giza was tough, with large defensive bonuses. Took it at the cost of 2 lancers and a few ships. I was only a turn or two away from losing the game in this session. I also got lucky as his army was occupied to the south.
My cities are undefended. I need some turns to provide riflemen garrisons.
I was going to make peace, use the money for a land assault to Memphis, with Naval support, but I don’t have naval access in the north, I have to take another city with the frigates! And defend Giza while I do it.
Session 5. T208-T224
Fleet got easy promotions defending Giza and capturing Armant. Frigates with logistics are a different ball game.
Plan was to capture Memphis with land and fleet pincer. But I didn’t know akhetaten was there. Then I started losing my heavily promoted units to random bomber attacks. Had to make a 10 turn truce, but will take Memphis and probably Elephantine.. but then disaster.. I don’t understand ideologies and my happiness just crashed, I tried changing it and am in anarchy.. anyway.. I was too late to win the game. But had a wild ride..
I genuinely broke my mouse with so many clicks, had to buy a new one. But clicks for xp and not cities it too profligate.
The altitude training, amphibious training and Songhai gold were all useful. I realised half way through the game I was wrong to think it only a naval game. And other posts above proved as much.
I need to learn the ideologies or win before they arrive.
Also, I think the bombers would have been difficult going forward, I was 40 turns away from battleships, and way behind the civs I hadnt attacked.
I enjoyed the game, thanks for making that. All the same name was another level of difficulty for me on my small laptop. I got a new mouse though.
I am in anarchy on the last turn.