TSG 281 Announcement

vadalaz

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GOTM Staff
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Sep 15, 2014
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Welcome to Civilization 5 Game of the Month - GOTM #281
These games allow new and old GOTM fans to play Civ 5 in a friendly competitive environment. Each game will specify the Civ you will play and the Victory Condition to strive for.

How to play:
1) Download the savefile, then place it in the Saves\single folder. The default paths the folder are:
Windows: ...\Documents\My Games\Sid Meier's Civilization 5\Saves\single\
Mac: ~/Documents/Aspyr/Sid Meier's Civilization 5/Saves/single/ or ~/Library/Application Support/Sid Meier's Civilization 5/Saves/single/
Linux: ~/.local/share/Aspyr/Sid Meier's Civilization 5/Saves/single/
2) On the turn of your victory (or defeat), use the "lemme play one more turn" feature and save the game
3) Upload your final savefile here

Where to discuss the game:
1) Announcement (this thread) - pre-game thoughts and questions
2) Opening actions - the first 100 turns
3) After actions - post-game discussion and feedback

Game Settings:
TSG281_Start_Screen.jpg

Player (You): Sejong - Korea
Victory Condition: Science
(but all VCs are enabled)
Difficulty: Emperor
Map Type/Size: Pangaea/Standard (8 Civs, 16 City-States)
Pace: Standard

The earliest finish date wins, with score as a tiebreaker.
Your Unique Characteristics:
UA: Scolars of the Jade Hall:
+2 science from every Specialist and +2 science from every Landmark/Great tile improvement. Grants a one time boost to science for the following buildings/wonders in your capital: library, university, public school, research lab, National College, Great Library and Oxford University
UU: Hwach'a (Trebuchet): -1 defensive strength (11 instead of 12), +12 ranged strength (26 instead of 14), no bonus against cities.
UU: Turtle ship (Caravel). +16 strength (36 instead of 20), can´t enter ocean tiles (unless in friendly waters)
Required DLC: All DLC
Starting Era: Ancient
Required game options: None
Enabled game options: None
(You may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279

MUST READ!
Our most sacred rule: Do not replay any turns!
If you make a mistake, accept it, and try to recover through game-play. To ensure fair play and prevent results exclusions, please set your Autosaves to "1 turn". In the event of a computer crash while playing, just reload to the previous autosave, then play on the same way you played it the first time. Please let Leif or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

This game runs through February 15th 2026
 

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That looks like a truly sweet start. Does anyone know to what extent those science buildings gives a boost? I tried to check it last time I played Korea, but when I built a library I couldn't see any extra beakers being cashed in.
 
That looks like a truly sweet start. Does anyone know to what extent those science buildings gives a boost? I tried to check it last time I played Korea, but when I built a library I couldn't see any extra beakers being cashed in.
Iirc the science boost is equivalent to a research agreement, so porcelain tower and that policy in rationalism might even boost it.

The starting position is interesting. I'm thinking of moving 1 east. Then you have 3 hills in first ring for settler production, settled on a hill and salt in first ring.
 
I think I'm going to move the warrior due west to make sure I won't be missing out on something good by moving east to settle. Korea, Emperor, SV with a good start should be a smooth game. A nice chance to practice speed, which I am not good at.
 
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