TSG 282 Announcement

vadalaz

Emperor
GOTM Staff
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Sep 15, 2014
Messages
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Welcome to Civilization 5 Game of the Month - GOTM #282
These games allow new and old GOTM fans to play Civ 5 in a friendly competitive environment. Each game will specify the Civ you will play and the Victory Condition to strive for.

How to play:
1) Download the savefile, then place it in the Saves\single folder. The default paths the folder are:
Windows: ...\Documents\My Games\Sid Meier's Civilization 5\Saves\single\
Mac: ~/Documents/Aspyr/Sid Meier's Civilization 5/Saves/single/ or ~/Library/Application Support/Sid Meier's Civilization 5/Saves/single/
Linux: ~/.local/share/Aspyr/Sid Meier's Civilization 5/Saves/single/
2) On the turn of your victory (or defeat), use the "lemme play one more turn" feature and save the game
3) Upload your final savefile here

Where to discuss the game:
1) Announcement (this thread) - pre-game thoughts and questions
2) Opening actions - the first 100 turns
3) After actions - post-game discussion and feedback

Big thanks to @The_Black_Vegetable for kindly providing us with this map!

Game Settings:

TSG282_Start_Screen.jpg

Player (You): William - The Netherlands
Victory Condition: Domination
(but all VCs are enabled)
Difficulty: Immortal
Map Type/Size: Oceania/Standard (8 Civs, 16 City-States)
Pace: Standard

The earliest finish date wins, with score as a tiebreaker.
Your Unique Characteristics:
UA: Dutch East India Company:
Retains 50% of the happiness from a luxury resource if your last copy of it is traded away
UU: Sea Beggar (Privateer): Starts with Coastal Raider II and Supply promotions
UI: Polder: Requires Guilds. +3 food to marsh and flood plains tiles (additional +1 production and +2 gold after Economics is researched)
Required DLC: All DLC
Starting Era: Ancient
Required game options: None
Enabled game options: None
(You may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279

MUST READ!
Our most sacred rule: Do not replay any turns!
If you make a mistake, accept it, and try to recover through game-play. To ensure fair play and prevent results exclusions, please set your Autosaves to "1 turn". In the event of a computer crash while playing, just reload to the previous autosave, then play on the same way you played it the first time. Please let Leif or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

This game runs through March 1st 2026

@Blake00
@The_J
 

Attachments

It's a little tempting to settle on the desert gold tile, but I think no. Working the gold (either by settling on it or in the ring) is less valuable since the Religious Idol pantheon is not going to happen - it's desert folklore or rage quit.
 
Oh my what a start. I always want to like The Netherlands but you never really end up with that many Polders, enter a desert river start! I am tempted to move off the river for that extra Polder but we have enough already and a garden and hydro plant will be valuable in this game.

it's desert folklore or rage quit.
😆 I do hope DF works on Polders, not sure I’ve ever played William in the desert.

Edit: Just noticed Oceana map, guess its like Australia and surrounding islands; never played that, something else new so this should be an interesting game!
 
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I've always put quite a lot of stock in FilthyRobot's tier list videos, although here he makes a reasonable case why the Dutch are a rubbish civ in six player free-for-all:

However, this is single player, and I hope everyone can enjoy the Dutch benefits which can be very effective when playing with the AI.
The Netherlands but you never really end up with that many Polders, enter a desert river start!
Not entirely coincidental, I did roll until I got a desert start :) .

Best of luck everyone, I will also be trying this map, out of competition again.
 
Coincidentally I played a multiplayer game a few days ago where I was able to take a coastal capital with logistics sea beggars, that would have been impossible to take otherwise, since only 3 frigates could shoot it. in 99% of games however, they aren't very good.
 
Just found this on Civ 5 Wiki about Sea Beggars:
If you build these ships in a city with an Armory (30 XP), you can give them the Coastal Raider III and Logistics promotions immediately.

I might beeline Galleases as in the Carthage naval domination game. Not sure if Galleases can secure the win on Immortal... but if not, can always upgrade them to Frigates later.

Settling on the desert gold would turn a crappy tile into a good one, and add one polder... not sure I need a Garden in a Domination game. What else would we lose by not settling on the rive? Water mills... OTOH, we would lose 3 desert hills in the 3rd ring, and we don't know what's up north.
 
Are polders that good in an immortal sea domination game? It's only one more food, isn't it? And you need to reach guilds, which would not be on my main tech path anyway, and I would expect it to be possible to win before reaching economics.

I think I want to try an all-in liberty navigation rush, unless the land is not good or luxuries are too scarce. So this means no polders and no Petra :-(. Never tried it and not sure it will work, of course…

This also means I won't really be able to play with William's unique abilities, as polders will not really be a thing, nor will logistics sea beagers, as armories are not on the tech paths either.

I think settling in place makes sense for an amazing Petra polder tradition capital. But my plan is to settle on gold, unless land up there is really bad, which we can't scout with the warrior. So I will move the warrior south to see if we are really missing something and the settler one tile north to scout, even if I may come back and lose one turn doing so. Also, having the two wheats in the first ring seems very important for a fast start: flat in place with no immediate growth tiles seems pretty slow to me.

Game 59 is the one Filthy Robot is aiming for "the dream", aka logistic sea beggars, but gets crushed by frigates. Here is the main attack:
 
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