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TSG164 AAR Thread

Discussion in 'Civ5 - Game Of The Month' started by Knowtalent, Nov 1, 2017.

  1. Knowtalent

    Knowtalent Chieftain GOTM Staff

    Joined:
    Dec 13, 2009
    Messages:
    1,052
    Location:
    LA CA USA
    Welcome to the TSG164 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!
    STOP - Please do not continue reading this thread until you have completed and submitted your game.
    Please attach your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.) In your post.
    - How useful was your UA?
    - Did you use spying to your advantage?
    - Did the map type help or hinder victory and how?
    - How did the difficulty level affect your game decisions?
    - What Social Policies did you choose and in what order? Which Ideology did you choose?
    - What techs did you prioritize ?
    - How did you deal with not having Rationalism?
     
  2. beetle

    beetle Chieftain

    Joined:
    Mar 19, 2004
    Messages:
    5,292
    Location:
    Frederick, MD
    I won by SV on T353, score was 1279 raw, 1825 adjusted.
    Are we no longer using the Civ5 GOTM Submission Form?

    Thanks for the very enjoyable game! It was quite tense at the end, as Pacal was sitting at five SS parts for many turns. I purchased four of the parts.

    I liked that our starting spot was fairly isolated. I thought I had a small continent to myself for the longest time because my warrior only went a little far north and I thought I saw water.

    SIP, then since there were no ruins, I did monument first and skipped scouts. So, shrine, worker, 3x settlers, and 3x workers. Archers after that I think.

    Immortal is tough enough that I pretty much took no chances. I kept the psycho neighbor and the far-away-runaway at war (but not with each other) most of the game.

    Tech path was for the usual rush to NC (which was kind of late) then workshops to Universities and then Physics for the good UU.

    Tradition, Patronage (did not get Forbidden Palace) then Freedom when it finally unlocked. I should have at least opened Piety though, as non of the AI bothered with it. I also closed out Commerce.

    I had good relations the whole game, until the end when I forced my religion through.

    I easily won WF and IG but I was messing around with Pentagon when ISS came up, and won that only by two (!) hammers. I ended up missing Pentagon by just one turn, but that was okay.

    I figured Patronage at least had some science, but it did not come close to making up for Rationalism! I signed as many RA as could, but not with Pacal (since he built PT), and my economy was going well enough that I bought one Public School and all four Labs.
     
    Last edited: Nov 4, 2017
  3. zxcvbob

    zxcvbob Chieftain

    Joined:
    May 18, 2015
    Messages:
    805
    Location:
    SE Minnesota
    Science loss for me on turn 364. I settled in place and started work on a monument (I didn't build any scouts because on ancient ruins, and I figured they would just get killed by barbs) I stole a worker from Yerevan. Didn't build a library right away because I wanted to get my population (science) up a little first, and maybe meet some AI neighbors -- so I would get a bigger boost from the UA. I think I built the library right after Temple of Artemis. ToA was the only early wonder I built; I tried to get to Oracle fast enough to build that one but one of the AI's beat me to it. My other wonders were Big Ben, Prora, and Louvre.

    I think I built the NC while my first settler was travelling north to the choke point between the north and south parts of the continent. Then I built a couple of more settlers and settled south by the incense and sheep, and on the east coast.

    Social policies were Tradition, Exploration, and Commerce. I took the Autocracy ideology because it was the only one left that wasn't picked, the Statue of Liberty had been built already, and by that point I was still far enough behind the science leaders I thought I might have to kill them. Order was already the world ideology, but I had no coal for factories (and no iron, and eventually no oil, aluminum, nor uranium even tho' I had quite a bit of land, gee thanks Knowtalent) I really didn't struggle that much with happiness until France declared war on me and I started capturing cities. I "just one more turn"d and kept playing and captured Paris and my happiness is something like -12, so I probably ought to switch to Order if I'm going to keep going.
     

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  4. gervond

    gervond Chieftain

    Joined:
    Mar 18, 2003
    Messages:
    19
    Location:
    Belgium
    Hi All,

    Couldn't find the submission form so thought I would comment here for the first time.

    Science victory on turn 338. Score 1225. Not sure how to calculate the adjusted score? anybody?

    Must have missed no ruins as I did build a scout. Was fighting a war at the end and thought I was screwed but managed to hold pretty OK, didn't loose a city.
    I went for honor opener -> full liberty -> full piety so I could buy science buildings with faith which worked out great. Then Liberty and some Commerce ones to build cash to by SS parts.

    Nice game !

    thanks
     

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  5. Knowtalent

    Knowtalent Chieftain GOTM Staff

    Joined:
    Dec 13, 2009
    Messages:
    1,052
    Location:
    LA CA USA
    my primary pc was down so I couldn't load it in to the server It was all I could do to remember my login here :D
     
  6. urbis

    urbis Chieftain

    Joined:
    Oct 1, 2005
    Messages:
    38
    Location:
    Auckland, New Zealand
    Science loss on turn 331. Settled in place, went for Tradition first, ran a very lean empire (2 workers, few military units for most of the game, 2 cities for a long time, then 3).

    Late in the game Pacal was way ahead (nearly triple my score at the bottom of the pack, and about 6 techs ahead), so I launched a long-shot attack, despite my military adviser saying Pacal would wipe me off the planet. Sent a decent fleet of subs+destroyers+a battleship+3 carriers, 7 bombers+2 fighters, and about 10 ground units. Attacked, was starting to lose, but hurried an atomic bomb to the front and nuked his capital (feel bad about that), and then just barely managed to take it.

    Then had a period of spaceship race with several civs, but realised several were going to beat me to the spaceship. While I tried to get the last 2 techs I needed, I send another assault force towards the Assyrian capital to try to stop them, but they completed the spaceship while the force was in transit.

    I usually play a militaristic game, and rarely play through to the end, so this was an enlightening game and I really enjoyed it. In hindsight I think I needed a few more cities early on to get a bit more scale, so perhaps I should have attached a neighbour earlier.
     

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