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TSG206 After Action

Discussion in 'Civ5 - Game Of The Month' started by leif erikson, Jun 2, 2021.

  1. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Feb 2, 2003
    Plymouth, MA
    Welcome to the TSG 206 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!
    STOP - Please do not continue reading this thread until you have completed and submitted your game.
    Please attach your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.) In your post.
    - How useful was your UA?
    - Did you use spying to your advantage?
    - Did the map type help or hinder victory and how?
    - How did the difficulty level affect your game decisions?
    - What Social Policies did you choose and in what order? Which Ideology did you choose?
    - What techs did you prioritize ?
    - What did you think of the map and settings?
  2. Ozmandius

    Ozmandius Chieftain

    Jul 13, 2015
    OK, as mentioned in the start-up I had forgotten how UN formed so around 200 my first game I gave up waiting for the other Civs to generate enough Science for me to reach info age. In that game I conquered my starting continent but left the second alone. So I tried again (why is it boring to click end turn 50-100 times but not boring to do it all over?).

    So, second game, more aggressive.

    T272 Diplo Win (probably first game would have been another 10-20 turns later).

    UA - bazaar, handy but not critical
    - improved caravan routes, nice but not critical
    UU - Camel Archers, super good to overrun slowly developing civs

    Spying - no point, they never had any tech for me to take, I never defended my cap either hoping to help them progress

    Sandstorm Map - don't think the AI really knows how to play this map, they were really slow to develop, when I took Stockholm around turn T250 it still only had 30 point walls, 6 camel archers took that down in a round (though some had 2shots). But yes, desert folklore and Petra are super useful on this map.

    Social Policies - Tradition (full), Patronage (left side), Rationalism (1 left, 2 right, later fill), Order (first 3 were happiness and factories).

    Techs - first to Library (and got Gr Lib), then to workshops, then camel archers, then top to research stations, then penicillin.

    I was a bit surprised to find out that there were two continents. For some reason, I thought Sandstorm was also Pangea.

    Started off friendly with Russia. Once I had camel archers, Russia declared war on Germany and Egypt and I joined in (paid Askia to attack Germany) and my 3-4 camel archers were enough to take out Egypt and one German city, while Russia also took 1 German city and Askia took the rest including Berlin.

    Second war, I paid Askia to attack Russia and then got Russia to pay me to join her. Up to about 6 Camel Archers now and Askia has no chance. Take over all his cities (including the German one).

    Conveniently, friendship now expires with Russia and there is a brief third war and by about T200 the starting continent belongs to me.

    Head out to sea, find the second continent split between Swedes and Aztecs (apparently Siam got squished out early. Those two must have fought a lot of wars because their continent was very badly developed. Landed my camel archers on the Aztec side, took them out pretty quickly and headed straight on into the Swedes. Stockholm fell about T250. Nothing they could do against camel archers. Along the way, I resurrected Siam on the assumption that they wouldn't cause as much trouble as the Swedes. Gave them some small cities that were causing me happiness problems.

    I think, managing your Science is the key to a quicker victory. I really need to learn how to this better.

    Last edited: Jul 12, 2021
  3. fiddlesticks

    fiddlesticks Chieftain

    Jan 28, 2003
    Nova Scotia
    Turn 222 Diplomatic Victory

    Great terrain to start with. I researched pottery then writing and mining for chopping forests. Built the Great Library and then two settlers and bought one settler. Giving away an extra copy of citrus got an early DoF with Askia and then some lump sum gold for the settler and later a library. Petra around turn 80 and NC around turn 98. The luckiest break was catching a faith ruin on turn 21 and getting desert folklore. I had 150 faith near the end of the game without ever building a shrine!

    I built Oxford to hit Radio and then finished Rationalism to get Plastics. Bought a research lab in Mecca and then started bulbing for Telecommunications. I had about 5-6 generated Great Scientists, 2 from LToP and PT, and 3 from faith. Bought 2 Great Engineers with faith too for extra wonders.

    - How useful was your UA? Extra copies of luxuries from the Bazaar added some extra gold and friendships as I always had plenty to give away. Religion spreading was easier too.

    - Did you use spying to your advantage? Levelled up killing enemy spies and then got a few early coups, and after taking Freedom and the tenet for coups I flipped city-states with spies whenever someone else got an alliance.

    - Did the map type help or hinder victory and how? Great starting location. Lots of room for 3-4 expands and almost overkill with desert folklore.

    - How did the difficulty level affect your game decisions? Made grabbing Wonders a piece of cake.

    - What Social Policies did you choose and in what order? Which Ideology did you choose? Full Tradition, Patronage to Scholasticism, full Rationalism, Freedom - tier 2 tenets were bonuses to landmarks and specialist bonus tenets.

    - What techs did you prioritize? Writing, Masonry (for Wonders), Civil Service, Education, Astronomy (for exploration), Scientific Theory, Plastics, Telecommunications.

    - What did you think of the map and settings? I was also thrown off by the 2 continents, but luckily he second continent wasn't too far off either coast.

    Attached Files:

    FritsF1, Jovan Kukic and leif erikson like this.
  4. Jovan Kukic

    Jovan Kukic Warlord

    Feb 8, 2006
    Turn 262 Diplomatic victory.
    I failed to build Great Library, and that slowed me much.
    I prioritized technologies for science buildings. I took Order ideology. I built many wonders. I played peacefully.

    Attached Files:

  5. FritsF1

    FritsF1 Chieftain

    Feb 26, 2013
    DV t299

    - How useful was your UA?
    It was nice but not very important. The plan was to do some conquering with the camel archers but I did not have the patience for it. I settled four cities and took over Russia with CBs. After that I wanted to play peaceful but there was not coal, so I took a German city with gatling guns.

    - Did you use spying to your advantage?
    A level 3 spy tried to prevent stealing without much success. Maybe the AI was smart enough to steal from another city than my capital? Other spies were diplomats.

    - Did the map type help or hinder victory and how?
    Desert is nice with Arabia

    - How did the difficulty level affect your game decisions?
    On deity I would have gone for tradition, on king you can do whatever you like, so liberty it was. Of course lots of wonder building. On king the AI is very slow with science, so you have to be very science focused to get an early DV. I got a bit distracted on that part and I think taking more cities would have been helpful too.

    - What Social Policies did you choose and in what order? Which Ideology did you choose?
    Full liberty, rationalism, patronage. At t215 I was the first with an ideology (freedom), the Germans were second at around t295 (order)

    - What techs did you prioritize ?
    First getting Petra, than anything that would give more science, than Globalization. After that it was still a long wait before the elections.

    - What did you think of the map and settings?
    Nice game.

    Attached Files:

    fiddlesticks and leif erikson like this.
  6. zxcvbob

    zxcvbob Emperor

    May 18, 2015
    SE Minnesota
    DV on turn 344. It was a fun game, although it took forever for the world leader vote to come up after I hit Telecommunications.
    I think I should have played a little more aggressively and conquered more than just Russia. BTW, I let a city state capture Russia's last city for diplomatic reasons, then I settled New Petersburg in the ashes. I also notice now that I never annexed Moscow, that was probably a mistake.

    - How useful was your UA? I thought it was quite useful. The double luxuries and the extra gold meant I could give luxes to my neighbors and maintain friendly relations. And caravans pushed my religion to a lot of city states and that kept Ramesses busy.
    - Did you use spying to your advantage? I kept a spy in my capital to kill enemy spies (not sure this was a good idea because the game might have progressed faster if I let them steal from me) and I used them to flip city states to me. Eventually I sent them out as diplomats.
    - Did the map type help or hinder victory and how? I thought it was a great map.
    - How did the difficulty level affect your game decisions? I probably built too many wonders, and I also had to complete the Worlds Fair pretty much by myself.
    - What Social Policies did you choose and in what order? Which Ideology did you choose? Tradition, Patronage, Rationalism, Freedom. Then started working on Commerce.
    - What techs did you prioritize? Pottery, Currency, Philosophy, Banking (but Siam still somehow beat me to Forbidden Palace), Radio, Plastics, Globalization.
    - What did you think of the map and settings? I liked it. :) The lack of coal and horses looked like a problem but it wasn't. I traded for them.

    Attached Files:

    fiddlesticks and leif erikson like this.
  7. billybgame

    billybgame Prince

    Feb 10, 2005
    Sounds like we are lagging, but then don't think I've even won a King game in Civ 5 yet. Turn 385. But, only had 5 cities and Russia and Siam ended up taking out almost the entire rest of the world. Somehow got lucky they didn't set their sites on us. Siam had the culture victory over every other civ but us but it wasn't close with us, so was safe there.

    Didn't want to spread too far and have happiness problems. Had some anyways....but pretty much kept it under control.

    Might've though about a little warring, but found it interesting that there was not one single military C/S. In diplo games, you get so many units from those that war becomes quite tempting.

    But, 1966 Diplo victory for my first King game....I will take it.

    Attached Files:

    leif erikson and fiddlesticks like this.
  8. beetle

    beetle Deity

    Mar 19, 2004
    Frederick, MD
    Sorry to say that I am not able to submit for this game. I enjoyed it, but game kept crashing whenenver I tried to liberate Sukhothai (~t320) and I ran out of patience.
    leif erikson likes this.

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