1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

TSG206 After Action

Discussion in 'Civ5 - Game Of The Month' started by leif erikson, Jun 2, 2021.

  1. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    27,200
    Location:
    Plymouth, MA
    Welcome to the TSG 206 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!
    STOP - Please do not continue reading this thread until you have completed and submitted your game.
    Please attach your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.) In your post.
    - How useful was your UA?
    - Did you use spying to your advantage?
    - Did the map type help or hinder victory and how?
    - How did the difficulty level affect your game decisions?
    - What Social Policies did you choose and in what order? Which Ideology did you choose?
    - What techs did you prioritize ?
    - What did you think of the map and settings?
     
  2. Ozmandius

    Ozmandius Chieftain

    Joined:
    Jul 13, 2015
    Messages:
    18
    OK, as mentioned in the start-up I had forgotten how UN formed so around 200 my first game I gave up waiting for the other Civs to generate enough Science for me to reach info age. In that game I conquered my starting continent but left the second alone. So I tried again (why is it boring to click end turn 50-100 times but not boring to do it all over?).

    So, second game, more aggressive.

    T272 Diplo Win (probably first game would have been another 10-20 turns later).

    UA - bazaar, handy but not critical
    - improved caravan routes, nice but not critical
    UU - Camel Archers, super good to overrun slowly developing civs

    Spying - no point, they never had any tech for me to take, I never defended my cap either hoping to help them progress

    Sandstorm Map - don't think the AI really knows how to play this map, they were really slow to develop, when I took Stockholm around turn T250 it still only had 30 point walls, 6 camel archers took that down in a round (though some had 2shots). But yes, desert folklore and Petra are super useful on this map.

    Social Policies - Tradition (full), Patronage (left side), Rationalism (1 left, 2 right, later fill), Order (first 3 were happiness and factories).

    Techs - first to Library (and got Gr Lib), then to workshops, then camel archers, then top to research stations, then penicillin.

    I was a bit surprised to find out that there were two continents. For some reason, I thought Sandstorm was also Pangea.

    Started off friendly with Russia. Once I had camel archers, Russia declared war on Germany and Egypt and I joined in (paid Askia to attack Germany) and my 3-4 camel archers were enough to take out Egypt and one German city, while Russia also took 1 German city and Askia took the rest including Berlin.

    Second war, I paid Askia to attack Russia and then got Russia to pay me to join her. Up to about 6 Camel Archers now and Askia has no chance. Take over all his cities (including the German one).

    Conveniently, friendship now expires with Russia and there is a brief third war and by about T200 the starting continent belongs to me.

    Head out to sea, find the second continent split between Swedes and Aztecs (apparently Siam got squished out early. Those two must have fought a lot of wars because their continent was very developed. Landed my camel archers on the Aztec side, took them out pretty quickly and headed straight on into the Swedes. Stockholm fell about T250. Nothing they could do against camel archers. Along the way, I resurrected Siam on the assumption that they wouldn't cause as much trouble as the Swedes. Gave them some small cities that were causing me happiness problems.

    I think, managing your Science is the key to a quicker victory. I really need to learn how to this better.


    upload_2021-6-5_14-32-46.png
     
    fiddlesticks and leif erikson like this.
  3. fiddlesticks

    fiddlesticks Chieftain

    Joined:
    Jan 28, 2003
    Messages:
    13
    Location:
    Nova Scotia
    Turn 222 Diplomatic Victory

    Great terrain to start with. I researched pottery then writing and mining for chopping forests. Built the Great Library and then two settlers and bought one settler. Giving away an extra copy of citrus got an early DoF with Askia and then some lump sum gold for the settler and later a library. Petra around turn 80 and NC around turn 98. The luckiest break was catching a faith ruin on turn 21 and getting desert folklore. I had 150 faith near the end of the game without ever building a shrine!

    I built Oxford to hit Radio and then finished Rationalism to get Plastics. Bought a research lab in Mecca and then started bulbing for Telecommunications. I had about 5-6 generated Great Scientists, 2 from LToP and PT, and 3 from faith. Bought 2 Great Engineers with faith too for extra wonders.

    - How useful was your UA? Extra copies of luxuries from the Bazaar added some extra gold and friendships as I always had plenty to give away. Religion spreading was easier too.

    - Did you use spying to your advantage? Levelled up killing enemy spies and then got a few early coups, and after taking Freedom and the tenet for coups I flipped city-states with spies whenever someone else got an alliance.

    - Did the map type help or hinder victory and how? Great starting location. Lots of room for 3-4 expands and almost overkill with desert folklore.

    - How did the difficulty level affect your game decisions? Made grabbing Wonders a piece of cake.

    - What Social Policies did you choose and in what order? Which Ideology did you choose? Full Tradition, Patronage to Scholasticism, full Rationalism, Freedom - tier 2 tenets were bonuses to landmarks and specialist bonus tenets.

    - What techs did you prioritize? Writing, Masonry (for Wonders), Civil Service, Education, Astronomy (for exploration), Scientific Theory, Plastics, Telecommunications.

    - What did you think of the map and settings? I was also thrown off by the 2 continents, but luckily he second continent wasn't too far off either coast.
     

    Attached Files:

    Jovan Kukic and leif erikson like this.
  4. Jovan Kukic

    Jovan Kukic Warlord

    Joined:
    Feb 8, 2006
    Messages:
    139
    Location:
    Belgrade
    Turn 262 Diplomatic victory.
    I failed to build Great Library, and that slowed me much.
    I prioritized technologies for science buildings. I took Order ideology. I built many wonders. I played peacefully.
     

    Attached Files:

    leif erikson likes this.

Share This Page