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TSG98 After Actions

Discussion in 'Civ5 - Game Of The Month' started by Hammer Rabbi, Nov 12, 2014.

  1. Hammer Rabbi

    Hammer Rabbi Deity GOTM Staff

    Jan 3, 2012
    Welcome to the TSG98 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

    STOP - Please do not continue reading this thread until you have completed and submitted your game.

    Please use the Civ5 game submission page to submit your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.).

    - How did the patch changes impact your play or strategy?
    - Did you find these changes to specifically help or hinder playing as Byzantium? If so, how?
    - Did Byzantium's unique traits play a role? If so, how?

    Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). Please refrain from posting videos until the deadline for submission is over.
  2. budweiser

    budweiser King of the Beers

    Jun 18, 2003
    Hidden Underground Volcano Lair
    I won the game after 267 turns. I took Sacred Sites but tried for a more scientific peaceful approach. Greece was the issue being halfway across the map. He had 9 cities and I felt that would be too many to wipe off the map. It would take ages to send over a Muscician. So, I founded a city on an island next to me and gifted it. It feel kinda cheap, but I wish I had thought of it 50 turns sooner.
  3. vadalaz

    vadalaz Emperor

    Sep 15, 2014
    Game: Civ5 GOTM 98
    Date submitted: 2014-11-15 17:23:28
    Reference number: 31917
    Your name: vadalaz
    Game status: Culture Victory
    Game date: 900AD
    Turns played: 155
    Base score: 513
    Final score: 1654
    Time played: 1:50:00

    Full Piety Sacred Sites here. Russia, America and Korea went Tradition so I wiped out Korea, took Moscow and Boston to slow down Cathy's and Washington's cpt, and sent caravans from those cities for the 25% bonus. America DoW'd me in the end along with 3 other civs but it didn't matter.
  4. golem

    golem Warlord

    Sep 22, 2001
    Praha, Czech rep.
    Game status: Culture Victory
    Game date: 1620AD
    Turns played: 234
    Base score: 756
    Final score: 1643
    Time played: 2:21:00

    I settled in place, went for Liberty and Piety. It was peaceful game, just in the end Korea and Huns conquered me three cities - so it slowed me down few turns. I discovered Polynesia too late, but the the main problem was Amerika with a lot of culture - but nice concert show helped. In the end I had 11 cities - if I did more it would be faster - or maybe some conquest would help too.
  5. Fayl

    Fayl Chieftain

    Jun 2, 2014
    Spoiler :
    Game: Civ5 GOTM 98
    Date submitted: 2014-11-16 06:59:19
    Reference number: 31925
    Your name: Fayl
    Game status: Culture Victory
    Game date: 1500AD
    Turns played: 210
    Base score: 1009
    Final score: 2402
    Time played: 2:11:00
    Submitted save: f_tsg98_t210.Civ5Save
    Renamed file: Fayl_C509801.Civ5Save
    Using sacred sites (I went for liberty settler, then reformation). Fortunately astronomy wasn't needed. I had 3 "big" cities at around 10 pop and the rest was 2-3 pop (overall ~17-18 cities settled by the end with 70 tourism in total).
    Wonders: I built pyramids early, because Ormus had no workers to steal until around t50 and I didn't have optics by then. After that oracle to speed-up reformation and then Borobudur and Great Mosque to get the religion going.
    Religion: pantheon was tricky -- there wasn't any good faith pantheons for starting location -- I decided to go for tundra faith, as I had just placed my city near the southern tundra. For religion I took +2 gold per city, pagodas and mosques, for enhancing religious texts and happiness from shrines (buildings were taken by then).

    I slightly screwed up, because I forgot to keep open borders and trade routes with others and had to kill america because of that (would need ~30 more turns otherwise).
    Nobody DoWed me, I started several wars when exploring early to get past civs borders faster with ships.
  6. jshelr

    jshelr Warlord

    Feb 26, 2002
    NY Pittsburgh and Toronto
    Kind of fun to play Prince. Played three ways using this game to test what's better. One, built GL first to get technology needs out of the way. Two, straight piety. Three, Liberty/Pyramids first to settler and then piety.

    No wars to help.

    Was over 200 turns each time, but feel straight piety was best on this map. Maybe if there had been more room, a settler spam would have been more advantageous. (Perhaps Attila to the East should not have kept me from settling over there.)

    Didn't apparently need much tech help from the GL and it slowed down the start.

    Thanks for the setup. Enjoyed the game.
  7. jshelr

    jshelr Warlord

    Feb 26, 2002
    NY Pittsburgh and Toronto
    - How did the patch changes impact your play or strategy?

    Am I senile or did the game formerly allow settling one tile closer to other cities than it does now? If so, that change in the patch makes settler spams a bit less powerful, IMO.
  8. Hammer Rabbi

    Hammer Rabbi Deity GOTM Staff

    Jan 3, 2012
    It is still the same, there must be a minimum 3 tiles between every city (or a city every 4th tile) but small islands (usually the 1-tile islands) can make for situational rule-breaking. You can settle on an island that is closer than the 4th tile but foreign city borders may still factor into this.

  9. sebtanic

    sebtanic Warlord

    Jan 10, 2007
    Your name: sebtanic
    Game status: Culture Victory
    Game date: 1814AD
    Turns played: 277
    Base score: 1156
    Final score: 2101

    Tough one. America ran off on culture and was hard to catch up with.

    I settled 1SW which gave me a few more resources (Marble yay!) but later I realized that I lost the river and chance for a garden. Faster wonders but slower great people.

    Initial build order:
    Monument - shrine - worker - Stonehenge

    Pottery - mining - Calendar - AH - Masonry - Sailing - Writing

    Piety - Org.Rel. - Liberty left side - finished piety - Aesthetics (full)

    Got Gods of the Sea turn 21 - very useful on an island map.

    Founded eastern Orthodoxy, cathedrals were already gone but got pagodas and mosques, and 2 gold per city.
    Enhanced it turn 114 (Religous texts for faster spread, and monasteries)
    Sacred sites t134

    Settled my 2nd city near the Huns, on a sweet spot near Copper, Bison, Wheat and some natural wonder mountain (the one that gives altitude training)
    Attila DOWed me and I decided to wipe him out as I didn't want to have him bugging me all game.
    He had a large army initially but it was all over the place so I quickly made mincemeat of him with my Dromons and a few CBs and pikes.

    Unfortunately Warmonger penalty is still tough even post patch, most of the other civs kept denouncing me afterwards. It was tough to get open borders, especially with America who refused for a loooong time.

    At one point Korea and Carthage DOWed me simultaneously, their turtle ships managed to take a city I had slipped in on the Korean continent (near the sugar) but when I almost had it back Korea sued for peace and gave it to me for free.

    Carthage also sued for peace then and gave me Utique - nice!

    It was difficult to produce happiness however, happiness buildings seemed to not be effective in all those small cities. When it says "cannot produce more happiness than there are citizens in the city" does that count for all happiness buildings together? I always thought it was for the individual buildings (i.e. if I build a pagoda in a size 2 city it will give me 2 happiness regardless) but maybe I was mistaken. I do not normally city spam. Had fun with it this time though producing all that tourism :p

    When I was influential most of the other civs I decided to take out America as I couldnt wait any longer. Sent my army to his lands but saw he had Musketmen against my pikes (I could have sent them back to upgrade but it would have taken a while). Washington asked what are my large numbers of units doing near their borders, and I decided to postpone attacking and try to Musician Bomb him first.

    Had three musicians parked in my lands and sent them over, when they arrived they did a triple headliner tour through the States and 3 turns later culture victory was mine.

    First time I ever won culture in Renaissance era! :)
  10. x2Madda

    x2Madda Prince

    Sep 25, 2013
    Game: Civ5 GOTM 98
    Date submitted: 2014-11-22 14:21:38
    Reference number: 31949
    Your name: x2madda
    Game status: Culture Victory
    Game date: 1615AD
    Turns played: 234
    Base score: 790
    Final score: 1717
    Time played: 2:48:00

    Spoiler :
    Objective: To get a Cultural victory.
    Turn 1, move warriors south, I see a mountain and some desert.
    I decide to settle one space north so I can settle a second city on the desert and take

    +1 faith from desert tiles. I start building a monument and toggle between growth and

    production so the city can grow to size two faster while still getting culture ASAP
    My plan is to dip into Piety and then into Liberty so I can build lots of cities and

    abuse sacred sites.

    Turn 24, the Piety start pays off, I am really divded between +1 culture from shrines or

    the +1 from desert. Their are patches of desert around but not a lot and nothing

    worthwhile either. I go ahead with +1 faith from deserts. I decide to settle my second

    city directly on desert for the faith as i really want to be the first to get to beliefs

    and I am fearful of the AI building stonehenge

    Turn 30 I settle my second city and not a moment too soon, local barbarians are running

    amock. I decide to use my starting warrior ro kill them without investing in military

    right now. More than anything I want faith!

    Turn 37 working on another settler and I get notice that someone has adopted a panthenon.

    It is late but it also means they are now gaining faith which worries me. I hope Arabia

    is not in the game because out of all the faith based leaders they are the strongest at

    pushing faith fast and are a huge thorn.

    Turn 51 A golden age occours which is surprising because my lack of a worker and owning 3

    cities with no points in either Liberty or Tradition means I am running thin on happy

    faces. I don't really care right now as my goal is just to get more shrines up and get

    that faith. Scouting out my starting location their is little worthwhile room here worth

    expanding into. I will have to set sail to find better spots. I have also pumped into the

    Huns, Russia and Polynasia.

    Turn 64 two turns prior (turn 62) russia gains a panthenon, extremely late to the part

    but I am still nervous. Turn 63 a GP is born and turn 64 I burn him to found my faith. I

    pick Mosques and Cathedrals. Normally I am short on spaces to place a great artist so

    while Pagodas are almost always a must have pick, for now I am risking them because

    Mosques will give more faith over all at +3 and the catherdrals will allow me to plant GA

    so I can get more tourism that way.
    I also build no libraries of any kind whatsoever! I want to delay science (specifically

    advancing eras) so that faith purchase costs are low. I need to get those faith buildings

    so I can pump that tourism ASAP!

    Turn 123 an unmet nation still lurks and this is really bad! I have met every other

    nation except one and whomever this one is, I may have to kill because the tourism will

    not build up fast enough against them, unlike everyone else. The first mosques are

    starting to go down now and the +2 tourism is growing to +4 and +6 with every passing

    purchase. Remember the huns? They decided to leave a large empty spot on their island so

    I settled on it.
    For a few turns the huns marched menacingly against my borders, I expected war but never

    really prepared for it, hoping that the huns were just annoyed at me and letting me know,

    and even if they did declare I imagined I could hold them off easily. I was wrong!
    War begins and at first it is swordsmen. No problem, i weaken them so they can kill

    themselves when they kamikaze against the city. It is in the process of building walls

    anyway but I lack the funds to fast buy them. Then the battering rams turn up and its all

    over. The city is holding on by a shoelace, surprisingly but it won't be long before it

    falls. I sell it to Korea for 5gpt and he proceeds to set it ablaze. I will be back


    Turn 151 my religion is complete and not a moment too soon, Russia only a few turns later

    founds Buddism and then this turn that unmet player founds Protestism. I am very anxious

    to meet them because the gears of sacred sites is beginning to turn and I have met

    everyone by now except one.

    Turn 162 even Korea is worshipping its own gods now but I don't care, i don't need to

    care because I don't need to spread my faith, I benefit the most when I am using it

    myself. Speaking of which the fruits of my labour have really paid off. I take over one

    civ with tourism and it looks like the others are not far off either. 162 turns the game

    tells me, but I won't wait that long. The goal is to win with tourism and if I have to

    kill everyone to do that then I will! Their corpses can come visit my hotels. I am

    building an army to get revenge on Attilia. It dawns on me too that I have a lot of gold

    and a lot of faith, originally I was going to burn everything down but looking at it now,

    I can buy courthouses, convert the cities to my faith and viola, instant happiness and

    more tourism!

    Turn 200 I have decided I want to finish this game by turn 250. seems resonable since a

    lot more civs are under my sway now but my not finding america until later has really

    hurt me like I knew it would. I leave attilia with one city, I was tempted to knock him

    out the game but it dawned on me that I already dominate him culturally so killing him is

    fruitless. I would be better off moving my army overseas and knocking America out. As the

    last civ I met, they will take the longest to overcome. The other civs will be under my

    thrall in 30 turns or less except America so I move my army to the oceans, we set sail,

    for America!

    Turn 220 Korea has an army and my army is floating in the sea. I bribe Korea to attack

    America but as it turns out they must have been itching for an excuse because all they

    want is one horse! I give it to them with my blessings! And war begins. Korea takes the

    city state of Mombasa and America takes it back. This repeats over and over until America

    has no army left. Korea then takes over one of Americas three cities and America is

    unable to take it back. Better than planned because now America is not going to be

    working culture. Everyone has granted me open borders and I have trade routes finishing

    off the last of the resisters of my culture! I spawned a GP but my lack of technological

    prowess is finally starting to hurt me! He can't cross ocean tiles and it will take him

    11 turns to get to America! That is 10 turns too long but if I decalre war now I will

    lose open borders and the trade route bonus. I park my army again, restless every turn as

    I wait for Korea to polish off Americas army, content in the knowledge that Americas

    culture will not be growing unless they trigger a golden age and I should win soon.

    Turn 233 I won. My GP was constantly blocked by Korean ships heading off to America so

    that 11 turns turned into he never made it at all!
    If I could have done anything better or faster I really don't know what. Having four

    cities was unfortunate because every step of the way I was wishing I had taken tradition

    instead. When Attilia burned down my fifth city it was a minor set back but at the time

    it seemed like a major one, if their was ever a point I felt like quitting, that would

    have been it. I knew war would slow me down but as it turned out it didn't slow me all

    that much actually and it did infact help me. With no faith buildings left to buy,

    annexing cities and then buying all 3 faith buildings really shot my tourism up! Open

    borders is so cheap to buy early in the game and the +25% bonus is a huge deal!
    The lack of places to expand really hurt but even with more places to go, I doubt it

    would have made a difference because I was hurting for culture and faith every step of

    the way, not because I didn't have enough but because I wanted as much as I could get!
    I never did touch liberty or tradition, I had an extra SP at the game end and that went

    into city states. I had only met four! Their were obviously more on the map but my train

    of thought was to get them in my good books so I can gain bonus faith and culture from

    them but the game ended before that ever happened.

    Sacred shrines seemed like the obvious way to go and I don't feel that making a super

    capital would have faired a faster win time. If anything I think it would have made it

    take longer in terms of game turns because I would be waiting on hotels to really push

    tourism. Normally when I play for tourism, war is never a thought in my mind. I need

    those open borders anyway and being a warmonger just makes people not want to give you

    anything but this time it really worked out. I started taking cities the moment I had

    nothing left to faith buy so when I saw my money and I saw my faith I realized that

    rather than just puppet Attilias capital and declare peace, I should take over all his

    cities, buy courthouses and then shove holy buildings in them instead. Near the game end

    I made a new city just to get those religious buildings into it, trying to push my win

    time down even more since America was the only civ with double digits before I won/

    Everyone else was showing 5 turns or less before they were under my thumb. Attila amazing

    built the great library and only ever declared war on me, he also built the great

    lighthouse and extremely surprisingly had his great library filled with great works of

    writing! Taking him out was the best thing I could have done and I put his great works of

    writing to good use to bolster my tourism even more, trading them away to get the +2

    theming bonus. Speaking of which, I settled every GP I spawned with the exception of a GM

    which I used for favor and gold with the local CS. That gold was perfect for buying more

    courthouses and I do not regret it at all.

    My science was a joke, this is the first time I have never built any libraries, ever. How

    I even kept up is an amazing feat as my cities were all set to production in order to

    keep population low. Somehow though the order was given to grow as much and as fast as

    possible because every city except my capital just refused to stop growing! It was kind

    of embarressing seeing my tiny size 5 capital amongst all these size 11, 12 cities.
  11. Khalid

    Khalid Warlord

    May 4, 2006
    Central Europe
    Won a cultural victory on T187.

    Strategy: Full piety sacred sites, spam cities, then full liberty for the free musician.

    Early game is described in more detail in the Opening actions thread. Monument, scout, shrine, settler, worker. Stone circles was the most faith giving pantheon. Founded with +2gold/city, mosques, pagodas. Enhanced with cathedrals and cheap missionaires on T106 when finished Oracle.Did stonhenge on T91.

    Byzantium traits were perfect - 3 faith buildings and Dromons ruled the seas.

    Cities - had 13 and later build 3 more, but they were not needed. Took Atillas capital after he DoWed me T95 for settling the nice spot NW on his continent. Dromons are Great! Build a lot of them early for scounting.

    Met Dido, Attila, Russia, Washington, Korea early, then Alex somewhat later, but Polynesia only very late. Luckily they were so behind in culture, that they were influential as 2nd civ. They got 2 settler captured by barbs.

    The only real problem was Washington. I relied on more cities and more buildings and the liberty musician. Musician saved me 1 turn in the end :p Forgot about the same religion bonus, so converted him very late, Could have saved 10-20 turns if doing it early. Should have attacked him to crush his culture. Especially his 2 golden ages were pain. But after compass I was able to sneak a trade route to him and maxed the 75% bonus for some 129 tourism per turn to him.

    I did not use missionaries to spread in my cities. I kept them at 1 pop and after 2-4 turns they got converted. I think that the map was Great for this strategy as there were a lot of small islands, which cities could be placed. I settled 6 on my continent, got 4 on Attillas and 3 on islands. Gifted one to Washington for the musician.
  12. Monthar

    Monthar Deity

    Mar 28, 2004
    Elmendorf, Tx
    Game: Civ5 GOTM 98
    Date submitted: 2014-11-27 09:09:04
    Reference number: 31975
    Your name: Monthar
    Game status: Culture Victory
    Game date: 1804AD
    Turns played: 272
    Base score: 1168
    Final score: 2162
    Time played: 4:35:00
    Submitted save: TSG98_Culture_Victory.Civ5Save
    Renamed file: Monthar_C509801.Civ5Save

    I got 4 cities out fast, but should have gone Tradition instead of Liberty or probably have just gone right for Piety. I did get Sacred Sites with Mosques, Pagodas and Monasteries, but never went beyond the first 4 cities, which was a huge mistake. I probably should have gone to Piety first and just spammed cities.
  13. glory7

    glory7 King

    Nov 6, 2012
    Game: Civ5 GOTM 98
    Date submitted: 2014-11-28 08:40:52
    Reference number: 31976
    Your name: glory7
    Game status: Culture Victory
    Game date: 900AD
    Turns played: 155
    Base score: 753
    Final score: 2429
    Time played: 1:57:00
    Submitted save: glory7_gotm98_0155 AD-0900.Civ5Save
    Renamed file: glory7_C509801.Civ5Save

    thanksgiving civ5 game.

    usual sacred sites. I saved ruins for faith, but failed to get any. Could have saved several turns with an early faith ruin.

    religion choices: god-king, initiation rites+mosque +stone circles, itinerant preacher+pagoda.

    cap BO: monument - scout - granary - shrine - worker - stonehenge - 2 dromons - work boat - settler - cargo ship - etc - oracle - settler pumping

    I got bored after t100 and just clicked next turn without thinking much. I even forgot to change cap tile placements and cap pop dropped to 4 from 8 b/c of starvation :eek:
  14. QuizMan

    QuizMan Quisling

    Jun 10, 2006
    Game: Civ5 GOTM 98
    Date submitted: 2014-11-28 13:33:09
    Reference number: 31977
    Your name: Quizman
    Game status: Culture Victory
    Game date: 1620AD
    Turns played: 234
    Base score: 1025
    Final score: 2228
    Time played: 4:01:00

    A most enjoyable game. Cultural win with Byzantium is my favourite scenario as it is usually easy to pull off a CV of some sort.

    I played it as a variation on my usual tactics, but with more top line techs in view of the watery nature on the map. Initial techs were something like pottery, mining, masonry, animal husbandry, sailing, optics, trapping, calendar. I took writing late as I did not want to reach renaissance (more on that later).

    Went for left hand liberty then most of piety (apart from the bottom left one - can't remember its name), back to Liberty to finish and finally opened aesthetics. Made a mess of my liberty gp finisher. I mis-clicked a merchant instead of musician and that probably cost me 10 turns at the end.

    Settled in place and got out as many settlers as I could until happiness became an issue. Initial city build was monument, shrine, worker, pyramids, settler, dromon settler, dromon, settler, workboat. Eventually moved on to Oracle, but missed Great Lighthouse by 1 turn. I could really have done with that.

    It was mostly peaceful. I deliberately settled on Attila's island to provoke him and it worked. I held him at bay with a couple of dromon and composites killing as many units as possible and then, after compass, took his capital with 3 galleas's and my lone warrior. Piece of cake. No losses at all. Took his other main city too for good measure leaving him stranded on a small island.

    Sacred sites was easily obtained at this difficulty. Religion was stone circles, initiation rites, pagodas/mosques/cathedrals and religious texts.

    One thing I did learn about the game mechanics that I was not aware of before is when you move to renaissance. I assumed it would be when completing the first renaissance tech. I wanted to keep out of it because of the increased cost of faith purchases and I did not need astronomy as the AI were reachable without ocean-going abilities. My initial plan was to complete all medieval techs and then leave each renaissance tech with 1 turn remaining. But as soon as I filled out medieval I moved to renaissance. Is it supposed to do that ? It did not matter greatly because I still had enough faith to complete faith buildings in 2 turns.

    Most AI's were easy to influence. Only Spain was problematic. She refused open borders after half way even when I offered 70 gpt. I got a revenge of sorts by swinging a prophet her way and converting her. It was payback for all the missionaries she sent my way. Another mistake was not realising how slow the AI is getting religion. I should have sent out missionaries much sooner.

    But don't missionaries and prophets take ages to travel anywhere over water!

    Enough said. A fun game.
  15. Santa Maria

    Santa Maria Warlord

    Aug 31, 2011
    T222 Domination victory.

    Slow start, then some science build up, Oxford Navigation - pretty late, went for other techs first, then build up Frigates and conquered every capital, the AI was behind, easy job for my Frigates, had only 8 of them cause of lack of iron, so needed to go 1 cap by 1, but still pretty easy noone had even Galleases to defend themselves.
  16. StrideColossus

    StrideColossus Warlord

    Oct 30, 2010
    Game: Civ5 GOTM 98
    Game status: Culture Victory
    Game date: 1903AD
    Turns played: 323
    Base score: 1436
    Final score: 2243

    Bit of a lame finish, advanced too quickly through the tech tree so I ended up getting great people slowly due to increased costs (completely forgot about this!). Also should have gone to war / bribed others later on with the remaining civs that I wasn't dominant with but frankly I was too lazy ;)

    Enjoyable game though :)

    - stride
  17. Beto_Java

    Beto_Java Chieftain

    May 13, 2005
    Hahahahaha.... I played this thinking science victory was the goal !!!

    OMG !

    Game: Civ5 GOTM 98
    Date submitted: 2014-12-01 05:04:36
    Reference number: 31990
    Your name: Beto_java
    Game status: Science Wrong VC
    Game date: 1945AD
    Turns played: 365
    Base score: 1948
    Final score: 2668
    Time played: 5:22:00
    Submitted save: Final_Theodora_0365 AD-1945.Civ5Save
    Renamed file: Beto_java_C509801.Civ5Save
  18. Kendon

    Kendon Warlord

    Aug 23, 2012
    Rocky Mountains
    Game: Civ5 GOTM 98
    Game status: Culture Victory
    Game date: 1943AD
    Turns played: 363
    Base score: 2123
    Final score: 2948
    Time played: 14:16:00
    Theodora could have won faster if I'd have attacked one of the neighbours earlier. Peace is good, but in history and in this game structure there's no dominant civilization that goes 6,000 years without at least one war.
    After I got Sacred Sites keeping my own cities Taoist should have been more of a priority--more Inquisiters. Similarly I should have been ready to covert conquered cities at the moment of conquest. The good news was I got cathedrals, pagodas and mosques.
  19. Narciseris

    Narciseris Chieftain

    Dec 9, 2014
    Game: Civ5 GOTM 98
    Date submitted: 2014-12-09 16:08:20
    Reference number: 32022
    Your name: narciseris
    Game status: Culture Victory
    Game date: 1938AD
    Turns played: 358
    Base score: 1887
    Final score: 2657
    Time played: 9:59:00

    first time posting, well... It didn't take me the longest. and next turn I would've had a diplomatic victory... probably should've declared some war in this one to finish faster.
  20. Hammer Rabbi

    Hammer Rabbi Deity GOTM Staff

    Jan 3, 2012
    Welcome to CFC and to Game of the Month! Thanks for joining the conversation and have fun.


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