evonannoredars
Chieftain
- Joined
- Nov 17, 2024
- Messages
- 22
I believe it's been confirmed Civ 7 will have a TSL map, albeit not immediately on launch. Subsequently, I've been thinking about what I would consider an ideal TSL map, and how it could also work with some of the Civ 7 mechanics.
- European Overcrowding: This is something which I expect will likely be less of an issue in Civ 7, with a lower proportion of European civs than previously. However, it is possible that with future DLCs that proportion will increase (possibly more so in the exploration/modern ages, where the more obvious conterparts to modern european countries show up), and so it'd be useful if there were a system in place to prevent extreme overcrowding by influence which civs the AI can be.
- Civ 7 Mechanics: I'd assume TSL maps would also be compatible with advanced starts (although advanced start TSL hawai'i would be tough!), and that afroeurasia and the americas would be distant lands to each other - possibly with oceania as a third?
- Region Unlocks: It'd be neat if it were possible to become a different civ based on which territory you've settled in. This wouldn't likely open more options during the antiquity/exploration change unless you settled impressively far, but it'd be fun to be able change from a South American civ into an African one in the modern age after settling across the ocean during the exploration age.
- Slight Randomisation: Unrelated to Civ 7 mechanics, I wasn't a fan of always having all the same resources and wonders in the same locations in Civ 6. It allowed for fun planning ahead at times, but I'd enjoy it if there were a TSL map with slightly randomised features - still in the appropriate places, but variability in if they'll be the game or not. A more script-driven Earth map generation may also open possibilities for changing global temperatures/rainfall/etc?
- TSL-Specific Narrative Events: What it says on the tin - extra narrative events connected to geographical locations, referencing historical events.