TSL: Expanding the map in the Exploration Age

Vandlys

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So far, I've watched the showcase a couple of times, the trailer, and videos from The Spiffing Brit, Potato, Boesthius, and Ursa Ryan.

I gained a lot of info from them, but one thing that stood out to me is that they said the map would expand from the exploration age onwards. This made me think about TSL starts. Could we then see, for example, that we play Inca in South America, but as soon as the exploration age hits we discover civilizations on the European or Asian continent that we had not seen before, and have also 'progressed' (more likely started) in the Exploration Age? Like our map gets bigger and when we encounter Napoleon on a new continent hey have multiple cities, with remnants of ancient Rome that we never encountered in the Age of Antiquity?
 
Good point. I’m actually all for it if that’s the implementation.
In a way, in previous civ games with oceans that’s kinda already what the experience was, in not being able to contact faraway civs until ocean navigation was possible, but if your speculation above is correct, then it’s just a more enforced system.
I wonder, if doing multiplayer in that scenario, whether it’s possible that some human players start on different maps in antiquity…?
 
Yes but I think we might only get independent powers in age 2 on the new lands, and new major in age 3 (from independence movement?) As we know mp allow 5 player in age 1 and 2 and 8 in age 3
 
I believe there might be a misunderstanding regarding the map's size. I think the map will remain the same, but deep oceans will block exploration, as they can only be crossed with exploration age technology.

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Thanks for sharing this! It seems like it works just as in Civ VI then, except that everyone will be able to start the Age of Exploration at the same time.
 
TSL it is probably a marginal difference (if you remove cheats like Babylon and the Māori).

But other map types are gone, or very artificially treated? Pangea, Archipelago, partial world maps, and many others where there is no deep water barrier?
 
I believe there might be a misunderstanding regarding the map's size. I think the map will remain the same, but deep oceans will block exploration, as they can only be crossed with exploration age technology.

Source:
(11:00-11:35)
thanks their wording was misleading as they said specifically "expanding map size"
So does it mean there could be other players on the other landmass as well?
 
Yeah, this sound just like new map type.

I would hate it if world literally expands ... that is not how world works, I mean ... come one ...
 
Assuming that the initial speculation is correct and the map does literally expand, I imagine that for True Start Locations maps there will be two (functionally) separate instances of the game in the Antiquity Age: the Old World and the New World.
They would still share Age progression, but it'd be more than merely impassable Oceans separating them.
They would only share a map in the Exploration Age.
Then in the Modern Age, the map would expand again to places such as Antarctica.
 
Yeah, this sound just like new map type.

I would hate it if world literally expands ... that is not how world works, I mean ... come one ...
Obviously but that's a game and there are many things in the game that's ain't how the world work
 
so this means no more 'Continents' nor 'Terra' map setups?
There’s footage of the game setup menu and it shows the map as “Continents Plus.”

I must admit I’m confused as to how the game “expands” in each age and what that implies about single landmass maps like Pangaea…
 
"Ages determine the overall size of the map expanding as the player moves into a bew age "

Starting on a tiny map with a limit of 4 other Civs may be a nice gimic for single player ( thou I will miss the larger maps ) but it will pretty much be the end for multiplayer games
 
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I'd be surprised if there are TSL maps considering not all civs will start in their true start locations.
 
I'd be surprised if there are TSL maps considering not all civs will start in their true start locations.
my solution on TSL maps with Humankind: lock the selection of your next civ based on the possible starting locations in your current territory. I hope that can be modded in civ7 too.
 
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