Discussion in 'Civ5 - Unit Graphics' started by Asterix Rage, Jul 11, 2020.
Is there a way to fix where the trail of the Tu-95 appears ?
It looks like the bones labelled "fx_WingTrail_L" and "fx_WingTrail_R" were improperly placed. Someone would need to edit the model to move them.
That's what I thought. I made tests with "fx_WingTrail_L" and "fx_WingTrail_R" in the .ftsxml without any result. All is in the .gr2 I believe. Above my skills I'm afraid.
Thx for the answer.
It would be a great idea (With four trails behind propolers?)
Here is a Tu-95 reskin already:
There are the bones used to place the propellers (in front of the engines):
I guess you could try to also attach the contrails to them in the .ftsxml, though I'm not sure whether that would look good or not.
FYI, I found these bone names in the RAD Granny Viewer by opening the .gr2, holding right-click in the model pane, choosing Skeletons, then clicking Bone Names on the left. Then you can rotate the model by dragging with the left button, and zoom in with the mouse wheel. This has been very helpful for setting up .ftsxmls.
Yea, I see. I didn't know RAD Granny Viewer as well. I'm very new in all this 3d art/anime stuff. I need to spend a couple of a couple of hours to understand what I can do with that.
I hope that I will succeed in placing these 4 trails behind the engines. For now, I just succeed to delete the wrong trails behind fx_Wingtrail_R/L simply by deleting:
in Tu-95.fxsxml !
Certainly not the best thing to do but it works.
I've learned something new today. Because of you.
Actually, I attached the trails to "fx_PROPELLER_bone01/04" and "bone_LANDING_R/L"
And it match so well with the Icon!
Separate names with a comma.