Tune in November 7 for an Exploration Age livestream!

First time a religion is spread to a settlement, both convert. After that it's all up to religious warfare.
 
A bit of disappointment by the Religion options
 
Fishing queue placement affect where the treasure fleet spawns.
 
Cartography makes settlers able to move into ocean, but still gets damage.
 
Yeah, but still... Could have made it about establishing trade routes with other continents or something. That was a main driver for multiple civilizations during this era. I guess treasure fleets could be seen as an interpretation of that - but the name and that it's a single precious unit to protect goes the other way. It really feels like focussing on a small detail of history while ignoring the big trends.
I doubt they would’ve singled out treasure fleets if it was not leveraged by multiple civs. Thinking of other famous treasure fleets in history, this strongly suggests that Ming will be designed around them as well.
 
Yeah, but still... Could have made it about establishing trade routes with other continents or something. That was a main driver for multiple civilizations during this era. I guess treasure fleets could be seen as an interpretation of that - but the name and that it's a single precious unit to protect goes the other way. It really feels like focussing on a small detail of history while ignoring the big trends.

Looking at livestream, some of the new resources allow treasure fleets. So I think treasure fleets are like trade routes, just with an exploration age flavor.

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Four points treasure fleet if settled there, IIUC.

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Seems a bit gimmicky to me. Sure, Treasure fleets where important to the economy of one power for a century or two. Is that really the right scale for a game of civ? Making that one of the 4 main goals for all civilizations for a period of ~1000 years seems a bit out of place. If anything it's the Scientific legacy (focussing on education and urban specialisation) that fits the economic progress made during the middle ages and Renaissance the most.
That's how I feel about Rock Bands in Civ 6.

Interesting, all the founder beliefs are now dependent on spreading your religion outside of your civ for bonuses.
 
Is it kind of weird that each age tech tree now has its own future techs?

I don't mind it, as they do something that makes a bit of impact, espicaily in multiplayer
 
Pantheon not kept in the exploration age. Echoes of religion in modern age.
 
I missed how city of Madrid appeared there? Did they manually rename a city?
No, they moved the capital to the Greek city of Chalkis, and it got automatically renamed.
 
That relic art looks almost identical to the relics from Civ VI.

Edit: which I guess is to be expected, the Civ VII artstyle is pretty close to that already
 
Seems a bit gimmicky to me. Sure, Treasure fleets where important to the economy of one power for a century or two. Is that really the right scale for a game of civ? Making that one of the 4 main goals for all civilizations for a period of ~1000 years seems a bit out of place. If anything it's the Scientific legacy (focussing on education and urban specialisation) that fits the economic progress made during the middle ages and Renaissance the most.
No question, from a strictly historicalish perspective I would prefer that the Flota Galleon was a Spanish Exploration Unique Unit.

But, in a game in which Every Civ in the Exploration Age is supposed to concentrate on Exploration/Colonization, then I think you have to give everybody a chance to pull massive 'treasure' out of the Distant Lands, not just Spain.

In-game, after all, it could be Normans who settle/colonize/conquer Potosi and set up a massive flow of lucre back to trhe homeland, not Spain.
 
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