When I have no citadels or unique improvements, not even castles in most cities, but military industrial complex first is still the best choice it makes me sad. That is what I mean by maximizing a policy. Currently even if you don't use most of the bonuses provided, its still better than other options. Honestly with Autocracy I feel like you can throw away most of your picks, Military Industrial + Lightning Warfare + 1 other war tenet is all I ever really want. Airports or tourism are nice but those tanks are what win, with Freedom or Order I never feel like I waste picks.I don't know what maximising a policy means. You mean taking the best choices? That will exist because some fit some playstyles, but I agree with you that it shouldn't be the case all the time, so every time X policy is taken as the first one.
I have no delusions of achieving perfect balance, but we can do better than the current version. I still advocate separating the two effects of MIC because they do two very different things. Obviously you feel my initial suggestion is too weak, but that suggestion was meant to be criticized and improved upon. If you don't like it, rather than advocate the status quo, help me improve my ideas
I'll take a shot at messing the tree up. These are some big changes and its meant to be a rough draft
Autarky: +3



Military-Industrial Complex: +33%



Lightning Warfare +3 movement for Great Generals. Armor and Gun units gain +15% attack, +1 movement. +25% attack bonus for 50 turns
Third Alternative: +10 and +10% to all yields in Capital.
Total War: War Weariness rate reduced by 25%, and razing speed doubled. Quantity of Strategic Resources produced is doubled
I used some ideas from the thread. The idea was to let MIC share power with Autarky. Then I get rid of martial spirit, giving its bonuses to other tenets. This would let us make a new tier 2 that buffs navy. Something like
Unrestricted Submarine Warfare: All naval units gain +1 movement and +15% attack. Submarines gain an additional +25% attack and earn gold for killing units
Basically a lightning warfare for ships. Another thread has stated that some find ships too slow late game. Thoughts?