So in the round 2 of tuning, I want to incorporate recent changes and people's feedback to narrow down the list to the remaining religious beliefs that may still need love. We are only going to look at C and F ranks. Overall, I will use a simple ranking system to look at them. A - Great, no change (not shown in round 2) C - Is a bit too weak, a bit too strong, or just not quite interesting enough. Needs some possible adjustment. F - Is too weak or too strong, and needs some love. Originally, I was going to put all of religion in one post, but there are so many pantheons still up for debate I decided to still leave it as one thread. Pantheons Earth Mother: +1 Faith/Gold from Mines on Improved Resources. +2 Production from Monuments. (C). I think this one is close. The prod bonus is nice and comes easier than some other pantheons. However, it gets no starting faith. I don't mind that, but this isn't enough payout to be worth it. God of Craftsmen: +1 production/+1 gold from Quarries/Stone Works. +3 Faith in Cities with a specialist. (C). I want to like this one. For a Tradition player its got the early faith you want. I like more hammers especially...but there are just better choices out there. I sometimes feel that this and earth mother should be combined (+3 faith from cities with a specialist, +2 prod from monuments). God of the Open Sky: +1 Culture for every 2 Plains or Grassland tiles (without hills or features) worked by a city. +1 faith and gold from pastures. (F). I still think this one is extremely mediocre compared to other pantheons. It has a weak start, and still doesn't scale as well as some other pantheons in my opinion. God of the Sea: +1 Faith/+1 Production from Fishing Boats and Atolls. +3 food in coastal cities. (A/C?): While I ranked it an A, there's been enough debate on this one that it still needs a look. God of the Stars and Sky: +1 Faith, +2 culture, and +2 production from Tundra Tiles with Improved Resources. (N/A). Community still seems very divided on this one, its either weak as heck or the strongest pantheon in the game. God of War: +50% increase in ranged combat strength. Gain faith if you win a battle. (C). Still seems to be a C at best, other pantheons can be strongest faith generators, and the ranged strength is nice, but not that nice. Goddess of Beauty: +2 faith and +1 culture from World Wonders. +15% production for Pre-Renaissance Wonders. (C). Other pantheons provide more culture and faith, and culture is still a better driver for wonder building than the extra hammers. Goddess of Fertility: +1 food and +1 faith from shrines/wells. +15% growth rate. (C). Basically you are picking this to commit to a strong growth strategy...but in an area without rivers, which can make that tricky. Its also not the strongest faith generator. I think there are better ones to do the job, I also agree with others that it should add to watermills too. Its already a narrow niche, it doesn't need to be that narrow. Goddess of Festivals. +1 Faith, +2 culture, and +2 gold for each unique luxury you control. (C) - Debates seem to lean on this one as a C right now. Goddess of Love: +10 faith and +10 GAP for each citizen born (Era Scale). (C). There's been enough good debate that has brought this to a C from an F for me, but ultimately its still a lackluster pantheon to me. There are better faith generators, and the GAP are undercut early game by the common unhappiness you face early game. Goddess of Nature: +1 Faith and Culture for every 2 mountains within 3 tiles of a city. +3 Faith and +2 culture for Natural Wonders. (C). I upgraded it to a C based on popular debate, but I just do not get people's love of this one. Even on my best Incan starts, I still often get more faith through Goddess of Wisdom or the Expanse. The culture is nice, but other pantheons have that too. I have heard people discuss this one as OP, I just do not see it. Goddess of Protection: +10 hp healed in friendly territory. +1 culture and +1 faith to palace, walls, and barracks. (C). Still not one I've used much, but gave it a C based on general feedback. Goddess of Springtime: +1 Faith and +1 culture from Plantations. +2 gold from Markets. (F). Plantations come later than many other improvements and take a while to build, so this one is a very faith-lite pantheon, and the payoff isn't worth the benefit. There are other pantheons that give more gold, more culture, and more faith (Goddess of Festivals for one). It looks so tempting for those plantation heavy cities...but its not worth the payout.