Clericalism. Happiness for following cities. Bonus for CS with same faith. Evangelism. Stronger missionaries. Gain science for spreading action. Pacifism. Cheaper inquisitors and missionaries. Happiness for peaceful foreign followers. Resilience. Prophets on steroids. When majority, weaker erosion. Ritual. Passively spread farther. Trade routes spread x2 to friendly CS. Sainthood. Science and Culture for foreign followers. Faith when spending People. Scripture. Stronger religious pressure. Spies do add pressure. Tithes. Gold for each new city following. Gold and faith for foreign followers. Zealotry. Faith purchase land units. Increase strategics. So. Helping to spread your religion: 5 Aggressive spreading needed: 5 Mostly passive: 3 Benefit from # cities (including missionaries and added pressure for close settling):6 Benefit from pop (cheaper prophets): 1 (unless you are India, as pop increases pressure) Encourages friendly playing: 5 Encourages war: 2 I'd say that there are little good options for tall players, that usually don't have tons of faith to begin with. Sainthood is ok, for the late game GP purchasing, specially with a heathen neighbour (it doesn't pay to enter in a religious contest). Zealotry could help a tall player to make a buffer of puppets. And maybe resilience, if number of Prophets is better for tall than for wide (not really sure), as it saves some faith points you can use for something else.