I thought I would create a new thread as many massive changes have taken place. Format stolen from the old thread.
A - Great, no change
C - Belief is a bit too weak, a bit too strong, or just not quite interesting enough. Needs some possible adjustment.
F - Belief is too weak or too strong, and needs some love.
Apostolic Tradition: (A+)
(Building) +4 GA points/+4 Faith. +5 GA points from Holy Sites
(General) When missionaries spread, gain 1 food and golden age point for every follower (no longer scaling with era)
Its a ton of growth and basically infinite golden ages if you focus on spreading.
Ceremonial Burial: (A)
(Building) +5 Faith. +5 Faith from Holy Sites. Gain Faith when your own unit is killed.
(General) Gain 5 Faith/5 Culture when expending a Great Person per city following your religion (Era Scale).
Its a key component to Great Person spam. The culture has good long term and the immediate faith can help a fast enhance strategy. The faith on unit dieing is interesting but I've yet to see it do much.
Council of Elders: (A)
(Building) +4 Faith, +5 Food. +5 Science from Holy Sites.
(General) Gain 10 science and 10 production per # of cities following your religionwhen a city adopts your religion (Era Scale).
What isn't clear from the wording is you cannot get credit for the same city twice. On demand production is a powerful tool, I think its strong.
Hero Worship: (C)
(Building) +5 Faith, +15% Military Production. +5 Production from Holy Sites.
(General) Gain Faith and GA points when conquering a city (Era/City Population scale).
Can anyone post how much you get? I know some people really like it, but I find it a little slow. Production on Holy sites is really good though.
Edit- Thanks EliotS. 50 Faith and Golden Age Points for a 1 pop city. About 400 hundred for an 18 Pop, scaling with era
Holy Law: (???)
(Building) +4 Faith, +6 Gold. +5 Gold to Holy Sites.
(General) Gain Faith, Science, and Gold when purchasing a policy, scaling with era and number of cities.
Divine Inheritance (used to be called Mandate of Heaven): (C)
(Building) +2 Faith/Culture/Food/Science/Gold/Production. +5 Faith for Holy Sites.
(General) +15% to all yields of Holy City during a Golden Age.
I feel like even if you align all the synergies it needs its not that great. The last two times I planned to take it I couldn't because the great prophet appeared in the wrong city.
Theocratic Rule: (N/E)
(Building) +10 Faith. +5 culture for Holy Sites.
(General) WLTK increases Faith/Culture/Gold by 15%.
I haven't been able to pick it as the AI loves this belief. Anyone have thoughts on it since it lost its science? The science was the piece that appealed to me the most.
Way of the Pilgrim: (A or C)
(Building) +4 Faith/+2 Culture. +4 Art/Artifact Slots. +5 Tourism for Holy Sites.
(General) 25 Tourism and Culture when you spread to foreign cities (Era Scale)
I haven't used it yet but it seems pretty good. Its a solid source of tourism early on when tourism is hard to get. Trading faith for tourism and culture is pretty appealing to me.
Way of Transcendence: (C, possibly too strong)
(Building) +3 Faith/+5 culture. +5 Food from Holy Sites
(General) +300 to all yields in Holy City when you enter a new era (Era Scale)
The change isn't obvious, but it now provides food and production. The production is enough to instant build a wonder. I think its too strong, its really tough for the spreader beliefs to match this. For example Council of Elders will need to spread 10 cities every era to match only the production and science.
A - Great, no change
C - Belief is a bit too weak, a bit too strong, or just not quite interesting enough. Needs some possible adjustment.
F - Belief is too weak or too strong, and needs some love.
Apostolic Tradition: (A+)
(Building) +4 GA points/+4 Faith. +5 GA points from Holy Sites
(General) When missionaries spread, gain 1 food and golden age point for every follower (no longer scaling with era)
Its a ton of growth and basically infinite golden ages if you focus on spreading.
Ceremonial Burial: (A)
(Building) +5 Faith. +5 Faith from Holy Sites. Gain Faith when your own unit is killed.
(General) Gain 5 Faith/5 Culture when expending a Great Person per city following your religion (Era Scale).
Its a key component to Great Person spam. The culture has good long term and the immediate faith can help a fast enhance strategy. The faith on unit dieing is interesting but I've yet to see it do much.
Council of Elders: (A)
(Building) +4 Faith, +5 Food. +5 Science from Holy Sites.
(General) Gain 10 science and 10 production per # of cities following your religionwhen a city adopts your religion (Era Scale).
What isn't clear from the wording is you cannot get credit for the same city twice. On demand production is a powerful tool, I think its strong.
Hero Worship: (C)
(Building) +5 Faith, +15% Military Production. +5 Production from Holy Sites.
(General) Gain Faith and GA points when conquering a city (Era/City Population scale).
Can anyone post how much you get? I know some people really like it, but I find it a little slow. Production on Holy sites is really good though.
Edit- Thanks EliotS. 50 Faith and Golden Age Points for a 1 pop city. About 400 hundred for an 18 Pop, scaling with era
Holy Law: (???)
(Building) +4 Faith, +6 Gold. +5 Gold to Holy Sites.
(General) Gain Faith, Science, and Gold when purchasing a policy, scaling with era and number of cities.
Divine Inheritance (used to be called Mandate of Heaven): (C)
(Building) +2 Faith/Culture/Food/Science/Gold/Production. +5 Faith for Holy Sites.
(General) +15% to all yields of Holy City during a Golden Age.
I feel like even if you align all the synergies it needs its not that great. The last two times I planned to take it I couldn't because the great prophet appeared in the wrong city.
Theocratic Rule: (N/E)
(Building) +10 Faith. +5 culture for Holy Sites.
(General) WLTK increases Faith/Culture/Gold by 15%.
I haven't been able to pick it as the AI loves this belief. Anyone have thoughts on it since it lost its science? The science was the piece that appealed to me the most.
Way of the Pilgrim: (A or C)
(Building) +4 Faith/+2 Culture. +4 Art/Artifact Slots. +5 Tourism for Holy Sites.
(General) 25 Tourism and Culture when you spread to foreign cities (Era Scale)
I haven't used it yet but it seems pretty good. Its a solid source of tourism early on when tourism is hard to get. Trading faith for tourism and culture is pretty appealing to me.
Way of Transcendence: (C, possibly too strong)
(Building) +3 Faith/+5 culture. +5 Food from Holy Sites
(General) +300 to all yields in Holy City when you enter a new era (Era Scale)
The change isn't obvious, but it now provides food and production. The production is enough to instant build a wonder. I think its too strong, its really tough for the spreader beliefs to match this. For example Council of Elders will need to spread 10 cities every era to match only the production and science.
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