ElliotS
Warmonger
What if you got a regular missionary in your holy city every time you passed a policy instead of faith? That would be way cooler and a small buff imo.
That's fair, but also something I considered. It seems weaker than all of the other founders 99% of the time now too. Do you agree or disagree?Overall the founder beliefs are a lot weaker than before, so I don't think you can compare to the old version and claim its weaker therefore buff it
I haven't used it yet. I've never liked Holy Law and always thought it provided a lot less than the other optionsThat's fair, but also something I considered. It seems weaker than all of the other founders 99% of the time now too. Do you agree or disagree?
So what about a missionary per policy instead of faith? Bit better early, worse later. Nice buff overall imo. Thoughts?I haven't used it yet. I've never liked Holy Law and always thought it provided a lot less than the other options
On paper it looks weaker than some other options, but if you changed it to 2 per follower it might be way too good
Its not a bad idea, there isn't anything like it. It does make that belief extremely appealing to IndiaSo what about a missionary per policy instead of faith? Bit better early, worse later. Nice buff overall imo. Thoughts?
Spoiler Pic :
So this happened using Apostolic tradition
Churches let missionaries spread 3 timesWhat did you do?
That makes sense. I debated scaling with era or not. Seems not is the better choiceChurches let missionaries spread 3 times
Pacifism + Piety means missionaries cost 110 faith during Medieval era
I can buy about 1.5 missionaries a turn, currently they earn 240 food on each spread (and every time I spread that amount increases)
It would probably make sense to cap the amount you can get, or take away scaling with era. Beliefs like Sainthood don't scale with era; populations increase as games go on so it scales naturally
I'm going to strip away era scaling from apostolic tradition, and double yields from followers for Holy Law. I feel that this should balance things out well.
That's too much for Holy Law imho as it seemed very good in my Denmark game (though maybe slightly weakish as it gave me maybe 1.5 turn's worth of Science every renaissance policy), but the apostolic tradition nerf is probably deserved. Only tried it once and was surprised to see Spain's UA doesn't proc this. It should probably be mentioned it's only for missionary spreads
Yeah, let's double it for now and nerf if it needs it.Policies don't come all that often, though. One catch could be doubling it, but then removing one of the three yields it generates. I don't want to get into decimals (1.5) as that's a pain to code.
G
Extreme settings get extreme results, and you're obviously a corner case even then. (Being the only one to found on such a continent.)I suppose I was very lucky that I was only one that founded on my "continent" which had about 8 civs on it. Also I play on a huge map with 22 civs so that makes the scaling even crazier. Though some kinda scaling with map size would be great.
I suppose I was very lucky that I was only one that founded on my "continent" which had about 8 civs on it. Also I play on a huge map with 22 civs so that makes the scaling even crazier. Though some kinda scaling with map size would be great.