A final look a religion! In this thread, we will take a look at the Reformation Beliefs to see how they stand up next to each other and if any of them need tweaking. Overall, I will use a simple ranking system to look at them. A - Great, no change C - Is a bit too weak, a bit too strong, or just not quite interesting enough. Needs some possible adjustment. F - Is too weak or too strong, and needs some love. Crusader Spirit: +10% CS in enemy lands, +10% CS against those with opposing religion. Receive gold and culture when you conquer cities. (A) +20% CS against enemies at times, nice! Gold and culture are also quite nice. Solid for conquest. Defender of the Faith: +10% CS against people in your own lands, +10% CS against those of an opposing religion. +1 faith per defensive buildings. (F) Crusader Spirit works well as offense and defense. You want to conquer the world? Great. You want to get a person warring with you to stop? Go take his cities and sue for peace. If your playing a defensive game there are better ways to do it then this. Faith of the Masses: Buy Opera Houses, Museums, and Broadcast towers with faith. (C) On the one hand, this saves you a lot of hammers, and hammers are always useful. On the other, its a lot of faith at a time when you get use that faith to buy Great Writers for example. I don't know how it balances out, but I don't think its the strongest tool in the deck here. Global Commandments: Gain +10 Science, Gold, Culture, Faith, and GA points per turn while host of the WC. Gain 150 of those same yields when you pass a resolution. Era Scale on both bonuses. N/A...maybe C or F for being OP. I actually haven't tried this one myself, honestly I don't know why. This seems like an absolutely gimme for someone going strong diplomacy play. Effectively getting a solid bonus every turn, and then a mini Transcendence like bump every 15 or so turns, for if you are doing strong diplomacy getting your own proposal to pass is not that hard. Seems like an incredible pile of bonuses, probably too strong but I'll need others take on it. Jesuit Education: Buy Universities, Public Schools, and Research Labs with Faith. (C) For pretty much the same reason as Faith of the Masses. The benefit is nice, I just think there are better ones here that also don't burn your faith. Knowledge through Devotion: +3 faith/+1 culture for each landmark and great person improvement. (F) Global Commandments blows this out of the water, Defender of the Faith will likely net you more faith. You just don't get that many GP improvements and landmarks in the game to really make this worth it. I think this one has to add on to Great Works to have a shot at some real balance. One World, One Religion: Gain +1 votes per 8 CS, missionaries erode existing religious pressure. (C) Sometimes you just need more votes. The missionary spread can certainly help crack some harder to reach spots (in combination with scripture especially). I think there are other stronger beliefs here, but this one does have a niche it does decently well at, so a strong C right now. Sacred Sites: Buildings purchased with faith give +2 tourism, Hermitage gives +5 culture/+5 tourism. (C) I give it a C since for cultural players it gives them that needed tourism, but there are just much much better beliefs here, even if you have 2 religious buildings per city. A weak C....and only for cultural players. To the Glory of God: Purchase any type of GP with faith. Gain +50 gold, science, culture, and faith when a Great Person is expended (ERA Scale). (A) This one can actually be the greatest faith generator in the game if you use it right. If you are willing to spread out your GP buying from the 2 or 3 you usually can buy with policies, and extend that into the other GPs....you save a tremendous amount of faith compared to a person going all Great Writers or Scientists. Then combine this with all of the bonuses you can already get for GP expenditure, and it makes GP expending one of the best bonuses in the game. This is one of my go toos, probably the strongest non war belief in this deck without being OP....though its on the cusp.