Tupac02-Ghandi the Conqueror AWE

Seems I have room for another one now tupac. When I first saw you post AWE I was a bit intimidated, but after reading through the thread it looks interesting. I'd like to join if you'll have me.
 
Absolutely McLman your a very welcome addition, that takes the roster up to 3 which is really the minimum we need, and having played/playing with you for 3 SG's now I have a healthy respect for your abilities as a player so definately welcome aboard! Obviously we still want more if possible and I'll advertise for more players in the registry. AWE may be difficult for us without a dedicated AW civ and I have no idea how good the start is it might turn out terrible or it might be excellent we will just have to wait and see. My suggestion would be that now we know the french are nearby would be for a build of worker--> warrior --> warrior --> settler --> Rax. Good luck Lboogie with your turnset.

I'll change the roster in the first post but as it stands now

Tupaclives - just played
Lboogie13 - UP
McLman - On deck
Open
Open
 
tupaclives said:
Good luck Lboogie with your turnset.

I'll change the roster in the first post but as it stands now

Tupaclives - just played
Lboogie13 - UP
McLman - On deck
Open
Open

Ok sorry I couldn't play last night. As I understand I get the game for 72 hours max though. Work went long last night. Today I'm getting out early for an "appointment" that I have. ;) I explained to my boss that an very important friend from India we'll be by my house. I have to meet with him because his life, or that of his civilization, depends on it.

Hope to have the game up in the morning.
 
markh said:
India & AWE ? Interesting. I would like to join.

Great we now have 4, 1 more would be nice but we are set to go now. Its also good in that other than McLman I havent played with any of you before so hopefully we'll all be able to learn from each other and improve our individual play. I've been practising AWE on the same map conditions in SP this week using Rome and its not been easy even with legios, lacking an early UU is not necessarily a bad thing however as we will definately be in Monarchy by the time our GA comes around and as we are religious we dont need to worry about anarchy turns which will be good.
 
No you do not need an ancient UU, you will want to have either iron or horse, better if both.

Horses and Swords can carry you a long way in the AA. You just need lots of them.
 
I could not open simple's sav file so I'm downloading the original save and will simply reconstruct his turns as he described in his post. Will have my turns up soon.
 
Ok well I was able to reconstruct simple's moves and them play 10 turns on my own. I hope I gave us a good start. I'm learning so I appreciate any constructive criticism. BTW, let me know how and I'll put screen shots up next go around.

3500-3300 B.C. see simple's post
(except French warrior does not appear until next turn)

3250 B.C. Hello Frenchman. Joan you are hot but you don't want to trade tech so burn in hell. Declare war on French, switch production to warrior. Get 2nd warrior back in Dehli and fortify (already had him heading home)

3200 B.C. - workers done building mine, move them to build road. Frenchie fortifies. Get 3rd warrior, start production back on barracks.


3150 B.C. - waiting....

3100 B.C. - waiting...

3050 B.C. - Road is done, start on mine

3000 B.C. - more lovely waiting, Frenchie D' French still fortified

2950 B.C. - Frenchie gets 2 pals (2 tiles SE) and finally moves off hill towards our city

2900 B.C. - Mine is done. Move workers back into city for safekeeping, 1 more French warrior shows up 2 tiles SE (4 in all)

2850 - 2 French attack, one holds, we kill one and get promoted to veteran, tragically Andy the Warrior dies and he is awarded a purple star Postmouthsly, which is presented to his wife Andrea, in a grand ceremony. :cry: The people are so moved they openly declare their love for Gandhi and offer to expand his palace. Front facade built.

2800 B.C. - barracks are done, start production on warrior, workers start road

2750 B.C. - French attack again with one warrior, we kill 1 and get promotion to veteran, 3 more Frenchies are on the scene though

2710 B.C. - 4 French warriors in view, 1 directly outside the city attacks and we destroy him (For Andy!!!) :mad: , road done, irrigation started, warrior done, start work on a settler to be done in 5 turns

2670 B.C. - French try an all out assault with 3 warriors, we kill 2 warriors and mame the 3rd (one HP left). Sadly we have lost another brave warrior defending the city but our veteran warrior is now elite

2630 B.C. irrigation done, workers move to make more improvements in tiles adjacent to city, settler in 3 turns, out of revenge for Andy veteran warrior leaves city and attacks 1 HP french warrior, we win, I hit enter to take it to the next turn and pass the save along, apparently the people were pretty pissed that we didn't award a purple heart to the second dead warrior like we did for Andy and they start rioting. :sad: Sorry to all for such a crappy ending.

I realize that was like 20 turns but the first like 8 or 10 were just recreating the first players turn. If that was too many though I can take less next time around. I'm new to the succession games so please bear with me. And the save...
 
One comment:

2710 B.C. - 4 French warriors in view, 1 directly outside the city attacks and we destroy him (For Andy!!!) , road done, irrigation started ...

The Despotism food penalty doesn't allow you to reap any benefits from irrigating grassland tiles unless there's a food bonus on them. The despotism penalty means that any tile that produces 3 or more food suffers a -1 food penalty. For example:

base grassland = 2 food
irrigation = +1 food
despotism penalty (because food is now > 2) = -1 food.

So 2 + 1 - 1 = 2 food after irrigation in despotism.

Consider this a got it. Playing now.
 
Havent downloaded the save but is it the correct save you have posted? It is still called Tupac02_3500bc... if possible can you update the name of any save to reflect the year of the turn you are handing the save over at. Looks good from what I read although next time we may have already cut the turns back to 5 each depending on how heated things get over the next two players turns.

Also we are lucky in that our UU requires no resources although in vanilla it doesnt have the bonus hp
 
Lurker's Comment:Ahh! Guess who's beck here? :D You guys need to stop the french from drinking too much wine or who knows what'll happen. :crazyeye:
 
conquer_dude said:
Lurker's Comment:Ahh! Guess who's beck here? :D You guys need to stop the french from drinking too much wine or who knows what'll happen. :crazyeye:

Let them drink their wines and resistance will be light. Hangovers from wine are terrible. :)
Of course we need some wines for ourselves, so we should send some winespecialists over to them soon.
 
Like I said this is my first SG game so I'm still learning. Lessons learned so far: 1. No irrigation in despotism unless the tile has a food bonus; 2. change the name of the saved game to reflect the year; 3. NEVER trust the French! (in the game, no offense meant in real life)

I'm fine with only five turns or ten or whatever. I realize I screwed up. I think tupaclives said only five turns the first time we had the file. If need be I'll cut back next time so as to not take time from everyone else.
 
I think it should be 10 turns per set. 5 in the beginning is nothing and the game may move too slowly. Later on when it becomes more intensive we can change to 5 turns. Even better it would be if the actual player can decide whether he plays 5 or 10 then.
 
Yes going 10 turns until it bogs down is the way to go. At some point allowing turn sets of 5 to 10 at the players option is going to make them happier.

AW games will get very stressful. A single turn can easily take more than an hour on a std map. I just took more than an hour on th preflight check out.
 
Pre-turn
Delhi is rioting.
All units have full movement? Oh, it's 2590 enter already hit.
Move MP back, lux slider up to 10%.

Turn 1) 2590 BC
Road BG with one worker, move other to forest.

IT
Nothing

Turn 2) 2550 BC
Riot over - Settler due in 2
Fortify MP
Road forest

IT
Nothing

Turn 3) 2510 BC
zzzzzzzzzzzz

IT
Delhi: Settler -> Warrior (3)

Turn 3) 2470 BC
Move Settler towards Wheat spot (no river crossing movement problems)
Lux slider back to 0

IT
Nothing

Turn 4) 2430 BC
Settler in place

IT
Nothing

Turn 5) 2390 BC
Founded Bombay [Warrior (3)]

IT
Delhi Warrior -> Warrior (2)

Turn 6) 2350 BC
Fortify new warrior. Send elite along river to the West.

IT
Nothing

Turn 7) 2310 BC
Mine irrigated BG.
Exploring West a little ways.

IT
Delhi: Warrior -> Warrior (2)

Turn 8) 2270 BC
move Warrior toward Bombay
Exploring NW along river

IT
Barb warrior appears out of the darkness to the W of Delhi.

Turn 9) 2230 BC
WC due in 2. Up research to 100% now due next turn.
Perch on top of hill, coast to the NW. Looks like we're on a peninsula. Should help our early defense.

IT
Learn WC. Research to Pottery at max without defecit (90%), due in 8.
Delhi Warrior -> Worker (2)
Bombay Warrior -> Rax (20)
Barb moves towards Delhi

Turn 10) 2190 BC
zzzzzzzzzz

Tupac02_2190bc.jpg


The worker in the South needs to mine the other BG for Bombay. The intent was to wait for a granary build to chop the forest then use that tile to carry irrigation to the plains in the East. Not sure we should wait that long though. We don't have any beakers invested in Pottery so that can be changed pre-flight if the team wants to go a different direction.

The Save
 
Good stuff McLman, we are doing well enough for now I think our next settler will need to head 3S of Delhi so we can grab the spices. Not sure about pottery though. Obviously we need it eventually and growth= power but I wonder whether we might be better off heading for spears first. OTOH offence is the best defence and archers can do well enough counter-attacking invading french troops atm. Cats are also something we want but atm with so much unroaded jungle all we can do is wait for the french to get within striking range of our cities and they probably will pillage along the way, so archers are probably our best option atm for defence. Would still like to see BW soon. I think after our next worker pops out of Delhi we should swithc it to archers popping a settler to keep the city happy.

I think once we have delhi on archer/settler production we should look to spare a few warriors or archers to take out barb camps for the extra $$$. As for city defence the ideal situation would be 1 spear, 1 warrior and 2 archers + walls for our frontier cities for MP's and the 2 archers for counter-attacking.

Roster

Tupaclives - on deck
Lboogie13
McLman - Just played
Markh - UP
Open
 
Good to have some arrow-throwing guys. ;)
Regarding city placement maybe it would have been better to place Bombay 1S of the current position, so we would have had a perfect 3 tile spacing 3NE and 3N of Delhi. We will need this in AW.
On research BW and IW should be our next goals. Maybe we should discuss whether it would be better to switch it immediately. I think Pottery we might be able to get in an initial deal when we meet another AI. Math will be important, too.
I do not remember from the first pages. Do we go for the GLib ?

I will take the game for tonight.
 
vmxa said:
A single turn can easily take more than an hour on a std map. I just took more than an hour on th preflight check out.

True. I participated in GR7 AWM against 31 AIs on a superhuge map. In the end turns took forever, but great fun. A single turn took 1.5 to 2 hours.
 
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