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Turkish MOD - Turks as a playable civilization

Discussion in 'Civ4 - New Civilizations' started by Tunch Khan, Nov 1, 2005.

  1. Tunch Khan

    Tunch Khan Chieftain

    Joined:
    Jun 19, 2005
    Messages:
    805
    Location:
    Williamsburg, Brooklyn
    DOWNLAD THE UPDATED Turkish MOD.

    # Turkish Mod v.1.3
    # Civilization 4 (c) 2005 Firaxis Games
    # Created by - Tunch (Khan) Tuncer

    Turkish Mod v.1.3 (05/16/2006)
    Features:


    - Hurrem Sultan added as new leader
    - New cities added
    - Sipahi is now cheaper, faster but not as strong, has a bonus on city attack
    - Entries in French, German, Italian and Spanish added for Turkish Civ in text files (credit for Italian goes to Antonio - AKA Conquestador)
    - Turkish flag tweaked

    Turkish Mod v.1.2 (12/30/2005)
    Features:


    - Sipahi UU graphic added (beautiful skin made available by krowtrobot from CivFanatics)
    - Sipahi is now in the "Knight" subgroup instead of "Horse Archer"

    Turkish Mod v.1.1(11/22/2005)
    Features:

    - Unit Select sounds in Turkish
    - Unit Order sounds in Turkish
    - Diplo Music for all three leaders:
    - Mehmed_II_Early.mp3 which is also the default diplo music for early, classical and medieval ages is Classical Mehter Band theme;
    - Mehmed_II_Late.mp3 is edited version of Istanbul (Not Constantinople) ;
    - Suleyman_Late.mp3 is edited version of Istanbul Opening (soundtrack/Midnight Express,1978), which would be more realistic if Suleiman was in rule;
    - Ataturk_Late.mp3 is Rondo Ala Turca for late game with Ataturk as leader, which suits well with the modernization reforms and such;
    - Turkey_Intro.mp3 is pieces of sounds edited from Istanbul (Levent Yuksel) and is the default for Turkish diplo screen.

    Turkish Mod v.1.0 (11/03/2005)
    Features:

    - Turkish Civilization added as 19th civilization
    - Turkish cities added
    - Three new leaders, Mehmed II, Suleyman and Ataturk are available with their own traits.
    - Turkish UU Sipahi is introduced, they use Horse Archer graphics and Keshik button, requires feudalism, upgradable to cavalry
    - Turkish flag is added
    - Turkish flag as a button added
    - Civilopedia entries for Turkey and Sipahi added
    - Civilopedia entries for Turkish leaders added
    - Static LeaderHeads and buttons added for new leaders.
    - A new color Crimson is added, however needs further adjustment and tweaking as it looks very much like regular red
    - Turkish starting techs are added as Hunting and Mining
    - This mod is only for English version as Civilopedia entries for other four languages have been cut to save uploading space
    - This mod is compatible with low's Gigantic Map Option Mod if you overwrite these files on top of Gigantic Map Option Mod.
    - This version (v.1.0) replaces the beta version (v.01b) and will overwrite the altered files.


    Installation:

    - Extract the zip file into <C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods>
    - Delete the cache file from C:\Documents and Settings\COMPUTER_USER_NAME\Application Data\My Games\Sid Meier's Civilization 4\cache
    - Run the game from ADVANCED > LOAD A MOD > Turkish MOD
    - Overwriting existing game files does not delete or corrupt original files.




    Please enjoy this version while the mod is still being improved;
    and please contact me with feedback and your suggestions at:

    cruist22@yahoo.com or cruist22 at aim. You can also post your comments on this thread in Creation and Customization section.


    Cheers
    Tunch Khan
     

    Attached Files:

  2. Crash757

    Crash757 Chieftain

    Joined:
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    Location:
    Riga, Latvia
    No new graphics ? :confused: Is this a joke ? :sad:
     
  3. Lormax

    Lormax Chieftain

    Joined:
    Oct 26, 2005
    Messages:
    32
    Until you contribute something, how 'bout you stfu? At least this person has taken the time to try and give something to the community.
     
  4. Uty

    Uty I hate you, Milkman Dan

    Joined:
    Apr 13, 2005
    Messages:
    124
    Location:
    Newark, Delaware
    I agree. Bashing people's work is lame, especially if you havn't done anything better. This is also a beta.

    Thanks for the MOD.
     
  5. CyberTyrant

    CyberTyrant Formerly known as low

    Joined:
    Jun 19, 2002
    Messages:
    1,258
    Location:
    Wisconsin, USA
    It's also lame because the game hasn't even been out a week. Nobody is going to have new leaders made in this short of time.
     
  6. Loppan Torkel

    Loppan Torkel Chieftain

    Joined:
    Feb 21, 2004
    Messages:
    4,756
    I don't have the game yet, but it's nice to see mods coming already :goodjob: , and that it's possible to add civs to the already existing without cutting another.

    It would be interesting to see what traits the leaders were given and what the Sipahi does - strength, abilities etc...
     
  7. Depravo

    Depravo Siring Bastards

    Joined:
    Sep 28, 2005
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    919
    D/led in anticipation of the game :) Thank you.
     
  8. jpinard

    jpinard Martian

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    Location:
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    I'm continually amazed at the utter ignorance of some people :mad:
     
  9. Isak

    Isak Civ4 Scenario Designer

    Joined:
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    Yeah, very cool. :goodjob: The Turks top my "Favorite Left-out-of-Civ4 Civilizations" list, so it's nice to know they're being worked on. Will test as soon as I get the game on friday.

    Sipahi look a bit strong, though of course expensive. Will be interesting to see how that plays out. :)
     
  10. Rirse

    Rirse Chieftain

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    Nov 7, 2002
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    Location:
    Indianapolis, Indiana
    Good job Tunch on getting the first playable country avaiable. By the way, wouldn't Ottoman Empire be a better name for the Turks, since that what was their name back in CIV3. But it your mod, so do whatever you want.
     
  11. Crash757

    Crash757 Chieftain

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    Location:
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    There was 14 leaderheads done for Civ4 by CivArmy. But in this mod there are no new leaderheads, no new units, no new graphics... :rolleyes:
     
  12. Neomega

    Neomega Chieftain

    Joined:
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    No there wasn't... you did not read his thread close enough. Nobody in the modding community really knows how to make leaderheads or units yet.
     
  13. CyberTyrant

    CyberTyrant Formerly known as low

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    Wisconsin, USA
    I was just going to say the same thing. Crash needs to go back and read that thread apparently.
     
  14. Depravo

    Depravo Siring Bastards

    Joined:
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    No. Tunch is right, C3C was wrong... calling the Turkish civilisation 'Ottoman' would be like calling the English civ 'Tudor'. Ottoman is the dynasty, Turkish is the culture. And you wouldn't want your liberal democratic Turkish civ named after the imperial house.
     
  15. JDexter

    JDexter Chieftain

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    Nice job! Will be even better once the graphics are added, but don't worry about it too much. ;)

    Will test right away.
     
  16. apatheist

    apatheist Chieftain

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    Surely then one of the leader choices should be a Seljuk like Togrul or Malik Shah.
     
  17. Isak

    Isak Civ4 Scenario Designer

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    If someone can find good images of Suleyman and Mehmed II, I can make some 'placeholder' static Leaderhead files, until the real artists come along. :)
     
  18. SuperSloth

    SuperSloth Chieftain

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    san jose/fresno, CA, USA
    ive only had this game for 72 hours and mods are comming out already? wow, keep up the good work.
     
  19. CrazyMrLeo

    CrazyMrLeo Wild Child

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    The Canada
    Well done.
     
  20. Greek Plunder

    Greek Plunder Civvidy-doo.

    Joined:
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    I agree. I don't want a Chinese civilization named after a specific Chinese dynasty, I want it being called the Chinese.
     

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