After seeing an online discussion of the fastest Modern Victory with the current patches, I decided to give the following challenge a try:
Deity difficulty, normal speed, 10 turn warning.
All defaults in place except for Catastrophic disasters.
Goal was to pick up 12 legacy points for both Antiquity and Exploration, and then win the Modern as fast as possible, which I figured would be a Science Victory (I'm not sure this was correct).
I chose Ashoka WR and the Maya for Antiquity. I had to reroll my start quite a few times, but eventually got a winner. I scraped through Antiquity with all of my goals intact, barely eking out the 12 Legacy paths. I did manage to move into Exploration with 7 cities with the Mayan UQ, and 4 commanders, which was my strategic goal.
For Exploration, I chose Bulgaria, and basically went crazy. I built up massive armies, took over my home continent, settled the outlying islands, and invaded the other major continent. I used pillaging to pump production, cranking out troops and settlers, and to pump up town growth as well. I went way over the settlement cap (115/16) but was gloriously happy thanks to gold and other Empire bonuses, as well as Ashoka WR's natural happiness. At the end of the era, I converted almost all of my towns into cities and pillaged to use production to coat the land with monasteries. This took a VERY long time and, in general, made me loath to repeat this challenge.
In Modern, I took Meiji Japan for the Science on overbuilding, and used that as well as a few pillaging spikes to race through the tech tree. I managed to get Factories up around turn 3, but didn't bank enough production for the final project, so had to wait around until turn 10 before launching. I probably could have managed a turn 8 or 7 victory if I'd been smart about it, but, I wasn't. Modern didn't take too long, but it still was a bit of a slog.
Things I learned/should have done differently:
My Antiquity was actually pretty solid. It set me up well for Exploration and I managed to get key wonders and build enough Mayan UQs
Bulgaria is beyond busted. If I'd planned better, I could have taken over the whole globe. However, it's really painful - tons of micromanagement when you have that many armies, cities and towns. I didn't build enough settlers or troops, and it still was painful. I also made the mistake of tearing through the Science tree - when I should have been delaying science and culture to avoid picking up future techs and advancing the age. However, this took a very long time (in real time. The actual Age was quite short because of Future Techs/Civics. This was despite the fact that I didn't build temples to slot any relics past the first 5 (until the end of the Era), and held off on cashing out my treasure fleets until the last few turns.
Send commanders in pairs to loot and take cities. You can split up for towns, but cities with walls take time, and it is easy to get bottled up at chokepoints.
Build a lot of quarters in the Exploration Age in your cities with the Mayan UQ, so you have something to build over
If you are going for a Modern Victory speedrun with anyone, including the Maya, have your biggest production city bank production. The final projects take a while if you don't manage this right.
I still think that Science Victory can be the fastest, but I'm not sure I really nailed it this time.
Thoughts?
Deity difficulty, normal speed, 10 turn warning.
All defaults in place except for Catastrophic disasters.
Goal was to pick up 12 legacy points for both Antiquity and Exploration, and then win the Modern as fast as possible, which I figured would be a Science Victory (I'm not sure this was correct).
I chose Ashoka WR and the Maya for Antiquity. I had to reroll my start quite a few times, but eventually got a winner. I scraped through Antiquity with all of my goals intact, barely eking out the 12 Legacy paths. I did manage to move into Exploration with 7 cities with the Mayan UQ, and 4 commanders, which was my strategic goal.
For Exploration, I chose Bulgaria, and basically went crazy. I built up massive armies, took over my home continent, settled the outlying islands, and invaded the other major continent. I used pillaging to pump production, cranking out troops and settlers, and to pump up town growth as well. I went way over the settlement cap (115/16) but was gloriously happy thanks to gold and other Empire bonuses, as well as Ashoka WR's natural happiness. At the end of the era, I converted almost all of my towns into cities and pillaged to use production to coat the land with monasteries. This took a VERY long time and, in general, made me loath to repeat this challenge.
In Modern, I took Meiji Japan for the Science on overbuilding, and used that as well as a few pillaging spikes to race through the tech tree. I managed to get Factories up around turn 3, but didn't bank enough production for the final project, so had to wait around until turn 10 before launching. I probably could have managed a turn 8 or 7 victory if I'd been smart about it, but, I wasn't. Modern didn't take too long, but it still was a bit of a slog.
Things I learned/should have done differently:
My Antiquity was actually pretty solid. It set me up well for Exploration and I managed to get key wonders and build enough Mayan UQs
Bulgaria is beyond busted. If I'd planned better, I could have taken over the whole globe. However, it's really painful - tons of micromanagement when you have that many armies, cities and towns. I didn't build enough settlers or troops, and it still was painful. I also made the mistake of tearing through the Science tree - when I should have been delaying science and culture to avoid picking up future techs and advancing the age. However, this took a very long time (in real time. The actual Age was quite short because of Future Techs/Civics. This was despite the fact that I didn't build temples to slot any relics past the first 5 (until the end of the Era), and held off on cashing out my treasure fleets until the last few turns.
Send commanders in pairs to loot and take cities. You can split up for towns, but cities with walls take time, and it is easy to get bottled up at chokepoints.
Build a lot of quarters in the Exploration Age in your cities with the Mayan UQ, so you have something to build over
If you are going for a Modern Victory speedrun with anyone, including the Maya, have your biggest production city bank production. The final projects take a while if you don't manage this right.
I still think that Science Victory can be the fastest, but I'm not sure I really nailed it this time.
Thoughts?