Turn 101 - 150

Question about Scientist versus Merchant specialists. I believe I read an analysis on RB that it is better to run merchants over scientists in your non-capital, non-academy cities to allow you to run a higher slider. In the end, this gives you a better science output than running all scientists at a smaller slider, since the capital gets way more science multipliers than other cities. I will try to dig up the article, but does the team have any thoughts about this?
 
Question about Scientist versus Merchant specialists. I believe I read an analysis on RB that it is better to run merchants over scientists in your non-capital, non-academy cities to allow you to run a higher slider. In the end, this gives you a better science output than running all scientists at a smaller slider, since the capital gets way more science multipliers than other cities. I will try to dig up the article, but does the team have any thoughts about this?

this is very true but we have to consider few other things: For example we want to get a great person from Mantra in not very long term, do we want a merchant?, we have a library there so scientist will gave a great return, so i consider there to run scientists and in capitol and other cities can run merchants because will not generate a Gp too soon or will generatle alter when we will jsy want for a golden age.

I see our game plan for great persons line this:
-getting a GS from capitol to bul philo so we can nab nationalism(if we decide to go that route and we are at least 80% sure we can nab taj)
- another scientist from mantra later for bulbing EDu.
 
Thanks for the input bistrita. Definitely the type of GP we want to produce will have the biggest impact on what type of specialist to hire.

I did find that article. It's not on RB, but it's on T-Hawk's website, inspired by an RB Epic.

Scientists vs Merchants

Just some food for thought
 
I know the article.
Great Merchants are very good after edu, they became better than great scients when you pass the gold trow OU and universities.If we just could get Great Merchants In ToA, but those CFr seem very anoyed with us.
 
Anyway, MZ had told me RB will get CS next turn, so we must be hurry too. After the switch to Representation and Caste and assigning/tweaking specialists, our science output at breakeven is equal with RB's output at 100% slider ;) Well, they are most probably not building wealth as we do and they will get their GS at turn 117 to build academy, but still, our performance is impressive. I think we can wait 1 turn only collecting gold and just then push at higher slider for CS to get the bonus for Rb having CS included. But we will see. Next turn we will have even better science, because we will have again wine and we will get 1 pop increase in Mantra. It is time for Indira and our Pyramids to truly shine.
Sounds great but let's try not to make ourselves a target before everyone has decided to get rid of RB :) To quote MZprox of Apolyton: "I don't really speak in the name of my team, but I usually consider my current rival the top civ only." I am sure this sentiment is rather widely shared. So though it is nice that everything is falling in place, I'd prefer that RB would stay at the top until the first dog pile.
 
Sounds great but let's try not to make ourselves a target before everyone has decided to get rid of RB :) To quote MZprox of Apolyton: "I don't really speak in the name of my team, but I usually consider my current rival the top civ only." I am sure this sentiment is rather widely shared. So though it is nice that everything is falling in place, I'd prefer that RB would stay at the top until the first dog pile.

They will stay, they high score many cities and theyr research just going into the gear.Lets hope they just dont get any of Glh,colosus wonder.
 
Yeah, it will definitely take multiple teams throwing everything we have against RB in order to prevent them from winning at this point. There is no way we will catch up simply with good play.

RB Score = 617
CivFr Score = 502
CFC Score = 472
Last Place = 231
 
Thanks for the input bistrita. Definitely the type of GP we want to produce will have the biggest impact on what type of specialist to hire.

I did find that article. It's not on RB, but it's on T-Hawk's website, inspired by an RB Epic.

Scientists vs Merchants

Just some food for thought

That was a great read. Someone tell me if I read this correctly. :crazyeye:

If your civ has more % bonuses for beakers than gold as a whole, then the slider impacts science more than it impacts gold. That becomes a baseline for each individual city. If the beaker/gold bonus ratio in city A is greater than the national ratio, choose scientists. If the ratio is lower, choose merchants.

And keeping in mind that this logic applies mostly to cities that will never produce a great person at all. Very useful for whoever gets the statue of liberty! ;)

And thanks Yossarian for the link!
 
Ended turn. All looks good for us for now. CS in 5 if all is OK. At 100% our GNP surpass RB's at 100% by a good chunk I think for the first time in a while.

We will need more cities I think. We have good land and we hopefully will take even more from Spaniards. When the time comes, we might need to have the settlers ready and not allow CivFR to reap the sweet fruits of our hard work.
 
Are we going to try to pop those borders in Hansa and Abhi?

We have 1 artist specialist assigned in Abhi, which aided by the Judaism spread this very same turn will pop borders in just 2 turns. This will give us slightly better visibility and possibly will make the city slightly less convenient for surprising attack due to movement restriction in enemy culture. Of course, +20% culture defense to the city itself.

In Hansa, we whipped the granary for 1 pop and now Hansa is on 1 pop, so we cant hire a specialist, but we will be at pop2 soon with the FP farm and granary present. We might or might not decide to pop the borders then based on the situation. The nature of the landscape between Hansa and KwaDukuza makes it not much important to have borders pop. It will be good of course, but I think it is not that crucial. We will however have Lana's borders pop for third ring at 100 culture in just 3 turns (hiring 1 more artist at the last turn) and this will give us great visibility over the Spanish side of the border mountains.

I thought we were planning on getting a Great Prophet for the shrine?
Last time we talked about GP, I said it is highly unlikely that we have this any time soon. Not only a bulb in 5-10 turns with GS will be times more valuable than a shrine giving us ~10 gpt ( needing some 100+ turns to get even with a 1440 beakers Philosophy bulb now), but it will be either too slow (running a single priest generating 3 GPP points a turn will take 67 turns from now on to make the required 200 GPP, thus denying us from having a great person of any other kind in the next 67 turns), or simply too unlikely (having to run other specialists along with the priests, lowering the chance of a GP tremendously - like 6:1). Until someone brings better arguments for a GP and better idea how we could actually get it, I think we are definitely not going for a GP.
 
Early GP is OK, but I think a GS for academy in capitol in our situation was times better than a GP. Right now, our academy is giving us 20 beakers per turn. From the next turn, she will give us 40 beakers per turn. After we switch to Bureaucracy in 5 turns our academy alone will be giving us 55 beakers per turn. If anyone can compare this with 8-9 gold per turn a shrine would have given us, I think we have a clear winner in efficiency.
 
Then let's get dangerous. Us and CP, turn 170 or so. Hopefully WPC and the Germans can be convinced to send a force. Who else?

Hopefully Poly will join as well. I'm not sure what their border area with RB looks like right now, but they will definitely be neighbors if RB takes out the German team. The other important piece to this puzzle is making sure that UCiv leaves us and Poly alone so we don't need to cover our flanks, and CivFr leaves CP alone for the same reason.

That was a great read. Someone tell me if I read this correctly. :crazyeye:

Yeah, you read it correctly. It's amazing how detailed some people like T-Hawk get by diving into the code, and the math, and whatnot. This is why I wish we had someone like Tachy on our team.

Ended turn. All looks good for us for now. CS in 5 if all is OK. At 100% our GNP surpass RB's at 100% by a good chunk I think for the first time in a while.

We will need more cities I think. We have good land and we hopefully will take even more from Spaniards. When the time comes, we might need to have the settlers ready and not allow CivFR to reap the sweet fruits of our hard work.

I just took a look at the screenshots on TFW. Things are looking really good. My only very minor micro nitpick is that we should be working a lake tile in Daiva for the extra commerce, instead of a lakeside farm.
 
Hopefully Poly will join as well. I'm not sure what their border area with RB looks like right now, but they will definitely be neighbors if RB takes out the German team. The other important piece to this puzzle is making sure that UCiv leaves us and Poly alone so we don't need to cover our flanks, and CivFr leaves CP alone for the same reason.
Many good points. And yes, I don't think that Apolyton have common border with RB yet.

With Uciv we have already NAP until t200, so we will have our peace of mind. Plus they proved not very opportunistic when it comes to war, which is good for us as we only want them to stay away for now.

Yeah, you read it correctly. It's amazing how detailed some people like T-Hawk get by diving into the code, and the math, and whatnot. This is why I wish we had someone like Tachy on our team.
Maybe we can spam-attack and persuade him? I see him quite active. Will check why I did not invited him to the team already.

I just took a look at the screenshots on TFW. Things are looking really good. My only very minor micro nitpick is that we should be working a lake tile in Daiva for the extra commerce, instead of a lakeside farm.
Sigh, forgot to check about this. I am not sure if us having +1 food wont give us longer hiring of specialist. Will check it this turn and switch if better. Thanks for checking this kind of things. I myself am more in the big picture and quite often forget to keep track of the details.
 
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