Turn 132 - 70AD

Rik Meleet

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Apparently we have the save. And for me it is on a bad time. I won't be able to distribute the save and post opening-updates till in about 8 to 10 hours.

If I am lucky (no pun intended) I can play in about 14 to 15 hoursm but it will have to be played quickly.
More realistically: I will play in about 30+ hours.

If someone can distribute the save and post the opening screenshots here then I might be able to start play in the short time in 8 hours and finish in 14 hours. Unless we need to discuss (like war)

thx.
 
Good work Rik, CDZ material moved to other thread.
 
King Reno is looking into it. And I believe this is a better way to conduct business with them rather than going for linear trade agreements and piecemeal separate trade deals.
I just reread the negotiation book "Getting to Yes", the Washington DC lobbyist "bible", so
hopefully this would work out better than previous attempts. I suggest I chair this session, and clubbing through the issues, but definitively we need COFA (Matrix), Rik (DP) and COMA (Rcoutme) for us to shoot in the grand picture.
 
Hmmm :confused:

The save has been send by CGN to us, but it is nowhere to be found. I've asked them to send it to my personal email-address. I will distribute it from there.

And please: reserve this thread for this turn and do the Site-Diplomacy in a different thread, for instance the CDZ - signals of their intentions - thread.
 
hm seems like pbem emails disappear alot today :/

the game gone and the grudge match file has been sent but not recieved.
strange.
 
Rik: they said they weren't able to send it via email and have attached it at the UN... :p
 
Please DO attack now, but first, use the Embassy function to get critical map data around their capital, and possible Investigate Rio de Janeiro. This will give us critical last minute intelligence before we launch the war. We really DO need to use these Javeline Throwers NOW, or we may never get the chance to get a Golden Age.

This will coincide with landing the settler galley, the imminent conclusion of the Forbidden Palace (maximizing the Golden Age effects), and our launch of the Northern operation (we call it Northern from now on). Plus, we got Feudalism, will get Knight shortly and may use this total skyrockeetering venture of combined luck, progress, advance and ultimate triumph to loyally negotiate CDZ pirate galleys and techs into our fold PRIOR to the major turnchat we will have with them discussing a comprehensive treaty. Excellent work and comments Rik, I am proud to share forum with you!
 
Time to kill that warrior, now is a good time!

[size=+2]C3B must die!
Let the wardogs loose!
Lets raze their cities and kill their workers![/size]
 
Too all Civplayers and citizens out there. I am sorry to say, but this is the only chance we have to get our Unique Unit to attack an inferior warrior opponent and get the much desired Golden Age, coinciding with the imminent conclusion of Forbidden Palace.
There is no chance we will ever get this again, so please take this advise and act on it.
Go go go. Statistically, this is the best time (could be the very next turn if C3B holds their nerve one more turn, but I would doubt it, if I was Brazuca, I would disband the warrior this very second).

Rik, granted both JTs get a shot this round.
 
Hmm, I would be very suspitious of the stacked immortals parked on that mountan with that fort by the city of Sao Luis.
 
Yes, sure thing. This stack and fortress is a cover up. Their bulk force is somewhere else. But why should we care? They'll show up sooner or later and will be defeated in a battle or will die defending their homeland.
 
kill te warrior and get GA.

and ofc the stack is not their main force, it's like 4 immortals.
 
I've finally hopped off of the fence. Attack C3B's warrior. You haven't played the save yet, right? So we can know very soon, at the least. Also, those immortals are just going to be sitting there until C3B moves them; do they expect us to pass by the mountain?
 
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