1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Turn 136 - 150AD

Discussion in 'Civ3 - Multi-site Demo Game: High Council' started by Gingerbread Man, Dec 4, 2003.

  1. Gingerbread Man

    Gingerbread Man Dark Magus

    Joined:
    Jun 9, 2002
    Messages:
    2,078
    Location:
    Ooorstrailier!
    Here is the chatlog:
    ____________________________________________________
    [14:00] <GBM> you read the forums yet?
    [14:00] * CivGeneral is now known as CivG_RoN
    [14:00] <CivG_RoN> GBM - Yes
    [14:00] <GBM> including the CGN chatlog?
    [14:01] <GBM> Well, I'll just grab some food, then we start
    [14:03] <CivG_RoN> yes
    [14:05] <GBM> loading...
    [14:07] <GBM> ok now, for the deal with GCN...
    [14:07] <GBM> nobody discussed it
    [14:07] <GBM> should we offer something, but not accept?
    [14:09] <GBM> well, I am offering 1g in return, but not accepting
    [14:11] <GBM> We now have five (5) workers!
    [14:12] * Rubarb has joined #demogame_cfc_msdg
    [14:12] * CivG_RoN sets mode: +v Rubarb
    [14:13] <GBM> err, isn't Rubarb a bot?
    [14:13] <GBM> maybe not
    [14:13] * Rubarb has left #demogame_cfc_msdg
    [14:13] <GBM> err... CG you there?
    [14:14] * GBM hears an echo
    [14:16] <GBM> moving troops to the east of Blacksand
    [14:19] <GBM> well, I'll do other things until somebody else turns up...
    [14:20] <GBM> MMed KH to make galley in 1 turn instead of two
    [14:20] <GBM> KH = Hurricane Coast city
    [14:31] * CivG_RoN is now known as CivGeneral
    [14:31] <CivGeneral> Im back GA
    [14:31] <CivGeneral> GBM
    [14:31] <GBM> ok
    [14:32] <GBM> just did some MMing, worker moving
    [14:32] <CivGeneral> k
    [14:32] * CivGeneral sets mode: +o GBM
    [14:32] <GBM> I have 3 MIs and a pike next to Blacksand
    [14:32] <GBM> though there is a pike in the city
    [14:33] <GBM> put it this way - if they know they can keep it, they wont raze it, which means it isn't worth
    attacking
    [14:33] <CivGeneral> hehe
    [14:33] <CivGeneral> k
    [14:34] <GBM> move the pike closest to BoP even closer? It will mean we can see the city
    [14:34] <GBM> it will be 2 tiles away
    [14:34] <CivGeneral> k
    [14:34] <GBM> as long as they dont destroy it...
    [14:36] <GBM> top defender is a veteran pikeman
    [14:36] <CivGeneral> k
    [14:37] <GBM> I fortified some pikes on the front to defend our two horsies
    [14:38] <GBM> Cha Ching is safe enough to do worker actions?
    [14:38] <GBM> I think I'll leave it to later
    [14:39] <CivGeneral> k
    [14:40] <GBM> turn is over...
    [14:40] <GBM> taking screenies
    [14:42] <CivGeneral> k
    [14:42] <CivGeneral> *Sigh* I miss being in the Ministery of Defense
    [14:43] <CivGeneral> I also miss voting in council votes
    [14:43] <GBM> yeah
    [14:44] <CivGeneral> How long till the next elections?
    [14:44] <GBM> 25 turns
    [14:44] <CivGeneral> BTW, GBM. How am I doing on my return to the MSDG?
    [14:45] * Octavian_X has joined #demogame_CFC_MSDG
    [14:45] * ChanServ sets mode: +o Octavian_X
    [14:45] * CivGeneral sets mode: +v Octavian_X
    [14:45] <GBM> hi Octavian
    [14:45] <GBM> you missed it all
    [14:45] <GBM> comebacks are going well
    [14:45] <CivGeneral> lol
    [14:45] <GBM> all of ours
    [14:45] <CivGeneral> :)
    [14:46] <Octavian_X> 'lo
    [14:46] <Octavian_X> What did I mess?
    [14:46] <GBM> the turn
    [14:46] <CivGeneral> GBM - I hope its enough to have a win in the ministery of defense :)
    [14:46] <GBM> hehe
    [14:46] <GBM> well, Shen ling is building another settler, should I change before the turn ends?
    [14:47] <GBM> going with another settler, I can change it next turn
    [14:47] <Octavian_X> That'd be fine.
    [14:48] * Octavian_X sets mode: +s
    [14:48] <GBM> saving and exiting
    [14:48] <Octavian_X> no screenshots? :p
    [14:48] <GBM> yes, three
    [14:49] <Octavian_X> We need around 20 for the secure server, you know. :)
    [14:49] <GBM> dang
    [14:49] <GBM> well, I'll get back to them...
    [14:49] <Octavian_X> Nah, just start next turn.
    [14:49] <GBM> yeah
    [14:50] <GBM> ok, done
    ____________________________________________________

    What Can I say?

    We need to:
    1) Find out a counter-offer to CGN's deal. Offer them how much we value the tech, even if the price is way low. May I suggest first offering how much extra gold we will get by not researching for the next 7 turns (Thats how long the tech will take) and offer that.
    2) Formulate an official welcome message to CGN
    3) Determine what to do with the settler + Galley that will set sail next turn. Shall we take the Icy Island down south to stop GCA from making an island blockade, or the Lush, green one, with iron and bonus grasslands aplenty?
    4) Figure out how to finish off GCA.
     
  2. Gingerbread Man

    Gingerbread Man Dark Magus

    Joined:
    Jun 9, 2002
    Messages:
    2,078
    Location:
    Ooorstrailier!
    GCA's Land:
     

    Attached Files:

  3. Gingerbread Man

    Gingerbread Man Dark Magus

    Joined:
    Jun 9, 2002
    Messages:
    2,078
    Location:
    Ooorstrailier!
    The warzone:

    P.S. Tell me how to update the secure server, somebody?
     

    Attached Files:

  4. croxis

    croxis Chat room op

    Joined:
    Dec 17, 2001
    Messages:
    3,277
    Location:
    Portland, OR, US
    Island to the south is more important at this time. But I suggest we also get a settler to the other island as soon as possible
     
  5. GenMarshall

    GenMarshall Ghost Agent

    Joined:
    Jun 17, 2002
    Messages:
    42,701
    Location:
    Versailles City, Vekta, United Systems of Vekta
    I agree. We should prevent the GCers from getting to that Island ASAP.
     
  6. FortyJ

    FortyJ Chieftain

    Joined:
    Nov 2, 2001
    Messages:
    2,186
    Location:
    South Florida
    Why not just drop a spearman onto the smaller island and then drop the settler off on the big island? Kill two birds with one stone, so to speak.
     
  7. Donovan Zoi

    Donovan Zoi The Return

    Joined:
    Oct 22, 2002
    Messages:
    4,960
    Location:
    Chicago
    They may have enough units to take out the spearman, although I doubt it. This process should unfold over the next five turns and then we can get back to business as usual. In the meantime, I believe we should dedicate the 4 troops to the small island while settling on the large island on in Spot A on the map I made earlier.
     
  8. Cheetah

    Cheetah Chieftain

    Joined:
    Dec 20, 2002
    Messages:
    7,671
    Location:
    Norway
    Hm. So we should direct some of our units from the front back, for then to send them to the islands?

    Or should we produce new ones?

    I can agree to a city on the green island, but the smaller one is much less usefull for a city.
     
  9. Cyc

    Cyc Looking for the door...

    Joined:
    Mar 18, 2002
    Messages:
    14,736
    Location:
    Behind you
    I basically agree with FortyJ and Cheetah here. The small island is only useful for strtegic purposes. Let's go full bore to settle the large island while using minimal effort to secure the little piece of rock.
     
  10. FortyJ

    FortyJ Chieftain

    Joined:
    Nov 2, 2001
    Messages:
    2,186
    Location:
    South Florida
    As do I. Reports from Apolyton indicate that there is a GCA galley in the lake, so for them to put anything on either of the islands, they would need more than 1 galley. Plus, since the galley can only carry 2 units, for them to land enough of a force to have a decent chance to remove our fortified spearman, they would either need to land a swordsman/med infantry (which I consider unlikely) or a couple of archers/horsemen (which would require a full galley - no room for settlers - or at least 2 galleys). Essentially, they would need to have a sizable fleet (or a sizable amount of luck) to dislodge a speaman on that island. I doubt they have the resources for that.
     
  11. Cheetah

    Cheetah Chieftain

    Joined:
    Dec 20, 2002
    Messages:
    7,671
    Location:
    Norway
    So a city on the big island. But I feel we should get some more cities on the main continent before we colonize those islands!

    Could someone (preferable the domestic department?) make a poll with suggestions for city placements? We need to discuss and poll where our settlers are going. And they are coming fast now.

    Btw: a suggestion for names for those islands:
    The big green one: Greenland
    The small, cold one: Iceland :D
    What do you think?
     
  12. Ankka

    Ankka Chieftain

    Joined:
    Oct 5, 2001
    Messages:
    7,299
    But there's no ice there...?

    Sounds good, anyway. Just turn them into Chinese...:)
     
  13. Yndy

    Yndy Chieftain

    Joined:
    Jun 29, 2002
    Messages:
    1,415
    Location:
    Romania
    In order to do ANY thing I need at least one save of the game. I'm glad you're all playing and considering what to do but I need to see more than a couple of pictures per turn.

    Thanks
    yndy@pcnet.ro
     
  14. Cheetah

    Cheetah Chieftain

    Joined:
    Dec 20, 2002
    Messages:
    7,671
    Location:
    Norway
    Sent you some saves Yndy. :)
     
  15. Octavian X

    Octavian X is not a pipe.

    Joined:
    Jan 11, 2002
    Messages:
    5,428
    Location:
    deceiving people with images
    I hope someone's noticed that BoP's dropped two pop points. They've built a settler, and my guess is that he's on that galley in the lake.

    And, if anyone cares for some Chinese translations... ;)
    Greenland: Luse Tudi
    Iceland: Bingdao
     
  16. Ankka

    Ankka Chieftain

    Joined:
    Oct 5, 2001
    Messages:
    7,299
    They sound nice. :)

    Hmm... You mean they're trying to get a town into the northern wastes?
     
  17. Cheetah

    Cheetah Chieftain

    Joined:
    Dec 20, 2002
    Messages:
    7,671
    Location:
    Norway
    Hm. Wonder where their going...
     
  18. Ankka

    Ankka Chieftain

    Joined:
    Oct 5, 2001
    Messages:
    7,299
    So do I... I guess they're trying to head for the island.
     

Share This Page