Turn 182 - 660 AD

Cheetah

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Joined
Dec 20, 2002
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Location
the relative oasis of CFC
Once more a good turn where everything is working as planed. :)

Our Settlers reached their destination and founded the city of 'Niuzhuan Jianduan', which is the best translation of 'Turning Point' I could find. :p

I recieved several warnings from Apolyton, both through IRC and the save game mail, about a group of Barbarians which has made a camp up in the northern Jungle, not far from our Workers and Settlers. However, it was soon decided that this was very fortunate, and two Regular Riders have been sent to civilise these barbarians. It is hoped that the experience will make veterans out of our Riders. :whipped: :ninja: :viking:
 

Attachments

  • Map - AD 660 - CFC North.jpg
    Map - AD 660 - CFC North.jpg
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Two new units of Riders completed their training this turn.
I disbanded a unit of Archers to hurry the training of some Riders in Yun Qiuling.

I also sat Jiang Mapi and Ju Yaosai to build Temples. Should we change it?

Budgets and Accounts:
Code:
Current Invasion Force:
Riders: 5V, 2R
Galleys: 2V, 1R

Units Under Production:
Riders: 4 (700), 3 (690), 3 (690), 4 (700) turns
Galleys: 4 (690) turns

Turns left:  1   2   3   4
Ready date: 670 680 690 700
______________________________________________

Budget Turn 186 700 AD:
Treasury:                              69 Gold
Taxes:                              + 228 Gold
Corruption:                         -  63 Gold
Maintenance:                        -  20 Gold
Unit Upkeep:                        -  52 Gold
Treasury Difference:                +   0 Gold
Sending n Gold to Apolyton:         -   0 Gold
----------------------------------------------
Result:                               162 Gold
==============================================

Budget Turn 185 690 AD:
Treasury:                             177 Gold
Taxes:                              + 226 Gold
Corruption:                         -  58 Gold
Maintenance:                        -  20 Gold
Unit Upkeep:                        -  44 Gold
Treasury Difference:                +   0 Gold
Sending 60 Gold to Apolyton:        -  60 Gold
Upgrading 4 Galleys:                -  80 Gold
Hurry Rider in YQ:                  -  72 Gold
----------------------------------------------
Result:                                69 Gold
==============================================

Budget Turn 184 680 AD:
Treasury:                             216 Gold
Taxes:                              + 225 Gold
Corruption:                         -  57 Gold
Maintenance:                        -  20 Gold
Unit Upkeep:                        -  43 Gold
Treasury Difference:                +   0 Gold
Sending 60 Gold to Apolyton:        -  60 Gold
Hurry Galley in XZ:                 -  20 Gold
Hurry Rider in CC:                  -  64 Gold
----------------------------------------------
Result:                               177 Gold
==============================================

Budget Turn 183 670 AD:
Treasury:                             172 Gold
Taxes:                              + 222 Gold
Corruption:                         -  57 Gold
Maintenance:                        -  20 Gold
Unit Upkeep:                        -  41 Gold
Treasury Difference:                +   0 Gold
Sending 60 Gold to Apolyton:        -  60 Gold
----------------------------------------------
Result:                               216 Gold
==============================================

______________________________________________


Account Turn 182 660 AD:
Treasury:                             111 Gold
Taxes:                              + 214 Gold
Corruption:                         -  52 Gold
Maintenance:                        -  20 Gold
Unit Upkeep:                        -  41 Gold
Treasury Difference:                +   0 Gold
Sending 40 Gold to Apolyton:        -  40 Gold
----------------------------------------------
Result:                               172 Gold
==============================================

Account Turn 181 650 AD:
Treasury:                             132 Gold
Taxes:                              + 210 Gold
Corruption:                         -  50 Gold
Maintenance:                        -  20 Gold
Unit Upkeep:                        -  42 Gold
Treasury Difference:                +   1 Gold
Upgrading 1 Horseman:               -  80 Gold
Sending 40 Gold to Apolyton:        -  40 Gold
----------------------------------------------
Result:                               111 Gold
==============================================

Account Turn 180 640 AD:
Treasury:                             130 Gold
Taxes:                              + 210 Gold
Corruption:                         -  50 Gold
Maintenance:                        -  20 Gold
Unit Upkeep:                        -  41 Gold
Treasury Difference:                -   1 Gold
Sending 40 Gold to Apolyton:        -  40 Gold
Hurry Galley in JC:                 -  56 Gold
----------------------------------------------
Result:                               132 Gold
==============================================

Account Turn 179 630 AD:
Treasury:                             192 Gold
Taxes:                              + 208 Gold
Corruption:                         -  50 Gold
Maintenance:                        -  20 Gold
Unit Upkeep:                        -  40 Gold
Upgrading 1 Horseman:               -  80 Gold
Sending 80 Gold to Apolyton:        -  80 Gold
----------------------------------------------
Result:                               130 Gold
==============================================
 

Attachments

  • Map - AD 660 - CFC Mainland.jpg
    Map - AD 660 - CFC Mainland.jpg
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Along our western shore we have spoted some ships. It is three Netatolian ships probably holding refugees from the great war in the west.
 

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  • Map - AD 660 - CFC Islands.jpg
    Map - AD 660 - CFC Islands.jpg
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And here is what they are fleeing from.

Netatolia has only three cities left.
I doubt they will hold out much longer than 690 AD. :(
 

Attachments

  • Map - AD 660 - Battleground Netatolia.jpg
    Map - AD 660 - Battleground Netatolia.jpg
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I feel so special :) (in regards to Turning Point)
 
Cheetah said:
Along our western shore we have spoted some ships. It is three Netatolian ships probably holding refugees from the great war in the west.


Wait since when are they coming to settle here and where are they going to?
 
Just like GCA... we will get our revenge! :hammer:


Nice thinking, we can get an extra 25 gold from that barb camp. :)


BTW, Octavian, shouldn't the elections start now? :hmm:
 
IV - Homeland Security
Both nations agree that no other nation shall have cities or units on our
continent.

Should another nation land units on our continent, build cities, or aquire
cities, both nations pledge to use whatever means necessary (including diplomacy and force) to remove them.

Any exceptions to this rule must be explicitly agreed upon by both nations.

From the APO-CFC Treaty. I don't ever rember voteing in a poll for that agreement. I do not like them coming here since I do not wanna have them on our continant and I never liked to shelter another nation just to keep them around. I think that if we do this they will inspect us to return their cities in the west after the war, and I would like to keep them.
 
The war you are refering to will not come for about a hundred turns. In the meantime we might even see an attack from GWT/GCA. CGN will be given some land by Apolyton to settle on this continent, and who knows, they might be able to help if a GWT invasion takes place.

I thought everyone was aware that they would be coming over to our continent?

About them getting cities back after we have invaded the other continent, I wouldn't worry to much. Apolyton will not let them become strong enough to be a treath to them (and therefor probably only a treath to us if we were to stand alone, which we don't), but it will be nice to have them as a buffer and helper against the rest of GWT I suppose. Besides, our cities over there would be very corrupt and useless for us.
 
Emp does bring up a good point... why should we shelter them?
 
Cheetah said:
The war you are refering to will not come for about a hundred turns.

So they will be here for a while. Do we need to have a councle vote and a 48 hour votes for this becuase I still am stongly aginst it.
 
Oh, and we have the save, BTW. How about a turnchat sometime in the evening, perhaps 18 / 19 GMT?
 
Fine with me. I'm a bit pressed of time atm, so I don't have time right now.

What is the problem of letting Apolyton host them?
 
Apolyton host what?


I meant a... hum. Wait a sec... I think you can as well play the turn, you know the things you need to do to get the invasion done.


I was thinking of a basic turnchat, CFC only, where we ponder on what to do, ,but I think that might be unnecessary..
 
There aren't that many surprises at the moment. :p

I'll play in 30 mins for those who would like to join for a short turnchat in #demogame_cfc_msdg :)
 
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