Hmm, no turn 18 thread. I must have been in the middle of writing it when my browser crashed last night, and then forgot what I was doing.
Worker starts road on wheat. We don't need to grow Shelbyville until we can keep its citizens happy. Warrior moves SE, can see all but 1 tile of the northern hill+mountain site, and it's a doozy! 3 bonus grass, 2 hills, 5 mountains, floodplain wheat will make a major powerhouse once it is fully improved.
Springfield would have rioted at size 3, even with a lux! Went to 10% on the lux slider. Writing is due in 8 turns now.
Our boat has reached what appears to be the western edge of the landmass.

Worker starts road on wheat. We don't need to grow Shelbyville until we can keep its citizens happy. Warrior moves SE, can see all but 1 tile of the northern hill+mountain site, and it's a doozy! 3 bonus grass, 2 hills, 5 mountains, floodplain wheat will make a major powerhouse once it is fully improved.
Springfield would have rioted at size 3, even with a lux! Went to 10% on the lux slider. Writing is due in 8 turns now.
Our boat has reached what appears to be the western edge of the landmass.