Turn 45

zyxy

Warmongering Fool
Joined
Mar 21, 2005
Messages
3,390
Location
The Netherlands
The new save has arrived, but it seems corrupt, as none of our units can move. Also, it seems that the barbarians didn't move, and the date didn't advance - it was 2040BC last turn, it should be 2000BC now.
I have emailed the admins, we'll see.
 
When we do get turn 45, i believe we should switch research to the wheel at maximum, given MIA letter yesterday, we can not hang around anymore on this issue
 
A new save has been received.

Here is the current tactical picture, obtained by the "take a screenie then kill Civ" method. Note the Persian has moved towards our worker.
 

Attachments

  • MTDG_Doughnut_BC2000_tactical.jpg
    MTDG_Doughnut_BC2000_tactical.jpg
    131.3 KB · Views: 94
Save looks ok now.

Plans on the Persian bloke? Attack or defend?

Research?
 
I think we should hold off this turn as long as we can (request an extension) to hopefully receive an answer from MIA on tech trading. I'm reluctant to switch to wheels until we know we can't trade for it.

On attacking or defending, it's 50% on the current tiles. I didn't look closely enough, but if there are sufficient units, maybe attack but also defend the worker. Also didn't look whether the worker can be awakened and withdrawn.

As stated before, this forward placed unit is a standard MP move to make the opponent focus on that unit and expend possibly useless energy on it.

Forgot to say, if there is any combat then submit a battle log according to the ruleset:

4.4 - Battle Log

Description: For all combats, teams must submit a log of what units attacked, retreated, died, won, etc. from each battle on that turn to the team they attacked. This includes the capture of units and cities.

Verdict: Failure to email a log to the game staff of all combat actions is a violation of this rule.
 
Given the current position of TNT's warrior, i'm inclined to attack it, however it is warrior on warrior so the result isn't certain. Thje reason i would go for researching wheel is because the negotiations with MIA are dragging on, its been 3 turns now and they decided not to trade for writing, which they don't have for at least a couple more turns in which time we could research wheel.
 
Thanks for the heads-up on the battle log :).
Our attack odds against the Persian warrior are 45% win, 55% loss (they get a 10% terrain bonus). The advantage of attacking is the opportunity to get rid of a possible menace. This disadvantage is that we have only 1 bloke ready to attack this turn. If we choose to defend, we could move 2 warriors from Springfield and Shelby to protect the worker, and move other warriors as indicated. It looks like overkill, but lack of RNG luck can still cause havoc here. The spear would still be available to escort the settler.


Btw, it seems that last turn the barbarians behaved according to the default C3C rules (i.e., only attack NW-SE) - I am guessing this depends on the settings of the Team KISS player. Unfortunately this may change from turn to turn...

EDIT: should we hold the save? One "yes" vote, so far.
 
That looks like a good defensive plan. I'd say we'd better switch the worker in Shelbyville to a warrior just in case another Persian is lurking in the fog on the other side.

On the aggressor's side in this type of conflict, the objective is to observe our actions, and disrupt our plans long enough for a real force to arrive. I suspect they will retreat to the hills, having determined our troop strength.
 
Just to note, I have posted that we need an extension.

worker -> warrior switch is fine by me.
 
How long are we holding the save? A 24 hr extension would run for another ~10 hrs from the time stamp of this post, and the latest time I can play is about 6 hrs from now - have to sleep after that :). Do we want a longer extension - and is it reasonable to hold the save so long?

In order to speed up our gameplay in the future, it might be good to have a bit more planning.

For the present turn I suggest:
- if negotations with MIA don't lead anywhere, we start research on Wheel if we can do it in 4 turns, or Warrior Code otherwise. To be honest, I don't believe in these negotations anymore. We can research fairly fast, so let's do that.
- we can risk an attack on the Persian guy, it's a 45% chance to solve that problem. If it fails, use the defense plan I sketched above (with 1 less warrior of course), and switch Shelby to warrior.
- settler spear pair goes NE-E, heading for the spot east of Springfield
- Springfield continues to construct settler, may need some MM to get 5 fpt.
- worker near Never roads.

Rik Meleet said:
lurker's comment: Just wondering; you have a good UU, and you are at war. To me it seems now is the time to do everything that's in your power to get the UU and use it.
Why aren't you ?

Good question :p :rolleyes:
 
I would play it before the 48 hours is up (ie; within 10 hours). You can always do diplomacy when the save is being sent around.

For speeding up gameplay in the future, you could always create a thread before the save arrives and post 'goals' for the turn. (ie; sent team XXX tech XXX, move worker to XXX tile, etc.)
 
Ginger_Ale said:
I would play it before the 48 hours is up (ie; within 10 hours). You can always do diplomacy when the save is being sent around.

For speeding up gameplay in the future, you could always create a thread before the save arrives and post 'goals' for the turn. (ie; sent team XXX tech XXX, move worker to XXX tile, etc.)

Getting the deal done or not is a game maker / breaker. You're asking us to give up any chance at a position of strength (Republic first) and switch to another tech, in the name of fast game play. Try leaning on MIA to answer us one way or the other.

I've already said we're going to post the next turn's thread ahead of time. :p
 
Oops, played while you posted DS - can't go back. And I did switch research away from Republic, sorry. I don't believe we could ever have finished it, though. Somehow we need to get HBR.

It's 2000BC.
First order of business: attack Persian warrior - and we lose :(. Persia down to 1 hp, though. Send 2 warriors to cover worker. Don't think we really need more warriors, but switch Shelby to warrior just in case.

Our exploring warriors explore, the northeast one goes south to get out of harms way. Our curragh sees an Average Joe :D. I assume we want the contact, so I get it, and sail on North.



KISS does not have Writing, Masonry or Wheel, but has Alpha, Pott, BW, IW, WC and CB.
Maybe our trade department can swing some deals? Some of IW, WC and CB are perhaps available for Writing.

MM a bit, lux 10%. Now about research, once again we have no decision, but I think it is unlikely we'll get the wheel in trade, so I bite the bullet:
sci 90%, Wheel in 4. We're making 27 bpt with 2 scientists, should be enough I think, even if we train a worker in Shelby next.

Settler goes east with spear cover. Slightly risky with the barb, but we have little choice.



Turn sent, with battlelog:

The brave regular Doughnut warrior ambushed in the forest attacked your intruder. Unfortunately, he tripped, so you're still alive. Not for long!


EDIT: did not send a message to KISS. Foreign affairs dept can maybe do that?
 
zyxy said:
How long are we holding the save? A 24 hr extension would run for another ~10 hrs from the time stamp of this post, and the latest time I can play is about 6 hrs from now - have to sleep after that :). Do we want a longer extension - and is it reasonable to hold the save so long?

In order to speed up our gameplay in the future, it might be good to have a bit more planning.

For the present turn I suggest:
- if negotations with MIA don't lead anywhere, we start research on Wheel if we can do it in 4 turns, or Warrior Code otherwise. To be honest, I don't believe in these negotations anymore. We can research fairly fast, so let's do that.
- we can risk an attack on the Persian guy, it's a 45% chance to solve that problem. If it fails, use the defense plan I sketched above (with 1 less warrior of course), and switch Shelby to warrior.
- settler spear pair goes NE-E, heading for the spot east of Springfield
- Springfield continues to construct settler, may need some MM to get 5 fpt.
- worker near Never roads.

Thinking about it more, its to much of a risk to attack the warrior atm, its better to play the percentages for now.

Also I like daveshacks idea, once we send off this turn, we should start the next turns thread to discuss it prior to receiving it.

Also i'm for switch to wheel at 100% research (see foreign affairs thread)
 
huh? we met KISS, oh well that should teach me for speed reading, i'll send the usual greeting to asap.
 
Top Bottom