2metraninja
Defender of Nabaxica
Well, maybe the civ.de forum is for Germans speakers and the Austrians play there, as they most probably dont have a civ.at site 

Another interesting tid bit is that poor Spanish are all alone. They've not met anyone but us from the teams we know. If our guess about the general layout of the world is correct, it is quite possible that they have not met anyone else at all.Very interesting stuff in here. We can confirm that UCiv has indeed met another team, and it is the Germans! Either the Germans have another a scout they sent past WPC to meet UCiv, or they met from the other side of the world wrap.
It could be that I'm just not that experienced with multiplayer, but I don't see why it is so important to know whether a team gets to see our city or not. Way before they will get city visibility from Espionage, they can scout out all our cities with Spies easily. Only other reason I can think of is military espionage. But even for that, it should be sufficient to know where the borders are.Here are some more pictures. This one shows UCiv's Warrior and the German Quechua at our borders. The black dots are tiles that would give them visibility into one of our cities.
Another interesting tid bit is that poor Spanish are all alone. They've not met anyone but us from the teams we know. If our guess about the general layout of the world is correct, it is quite possible that they have not met anyone else at all.
Aivoturso said:It could be that I'm just not that experienced with multiplayer, but I don't see why it is so important to know whether a team gets to see our city or not. Way before they will get city visibility from Espionage, they can scout out all our cities with Spies easily. Only other reason I can think of is military espionage. But even for that, it should be sufficient to know where the borders are.
Well, yeah, kill the wheat farm one first and the cow one next turn.
Gents, we have 2 barbs to tackle and 2 workers to find a job for.Spoiler :[/IMG]![]()
Those guys are starting to irritate me. If it was some guys, who I know and have played with and know they will stick to their word, that would have been different. But their warrior standing 1 tile from our unprotected city just like that is starting to make me nervous. They dont say anything and just stay there. Yossa said they dont mess with our micro, but they actually do. We are building an axe instead of a Granary! I am not 100% sure how it works - do build order is processed first and then growth, but we were going to build a granary the same turn we grow and I believe we would have had half full basket after growing to size3. Now we lost 2 turns of being size3 instead of size2 and maybe additional 13 food in the basket! Because of their silence!
Is it possible that this bunch of non famous on the MP scene guys actually decide they have no name and reputation to lose anyway and see attacking and capturing our undefended city breaking our NAP as good opportunity? Now we must play after them, waiting for the end of the turn to be sure they wont declare war and move in our territory after we finish turn, taking the second turn order, thus denying us the opportunity to react whipping defender. Or we outright whip the damned axe now and just forget about them? Another possibility is we move a warrior from Lana towards Mantra (3 roaded tiles, so he wont arrive this turn and when we move the warrior that garrisons Mantra towards Daiva, Mantra will lose one turn of working 4h plain mine. However, we will have defender(warrior, but still good enough I guess) in Daiva next turn without us whipping the 1f5h copper mine working citizen.
So, first, the granary works like that:
Once the granary is available in a city, food rate will not only put food into growth bar, but also in the granary. So, if +5 per turn, then after 1 turn, you get +5 in the food bar and +5 in the granary. The idea of finishing a granary about mid-threshold of growth is coming from the fact completing the half food bar equals to the max a granary can hold.
Also consider the fact that food coming before hammers mean the in-between turn after granary completion will not stock food in granary. The stocking starts in the next end of turn.
If you finish a granary at the same moment as growth, you get nothing in the granary due to that offset created from output priority order.
But if you get the granary a turn before growth, what you might do is to use high food tiles to make up a bit as food stocking+food in food bar are compiled BEFORE the growth.
There are many reasons why it is good for them and bad for us they to see our cities. First they will know how big our cities are and they will be able to see if there is a wall built at some point, if there is a marker, library or whatever building. Also if we build a World Wonder there, the game will tell them where and who exactly built that wonder instead of "Somewhere Xxxxx was built". Also even if they have espionage city/build visibility on us, if they never actually saw the city tile itself, they cant see a thing. I had sweet story about how I built Kremlin in one game.Spoiler :MZprox was spying on me (and many others in this regard) and was building The Kremlin, but I was also building it, but I found a city especially to build The Cremlin. It was in very forested corner of my empire, but because he had never saw this city (traded maps also count for that) he was unable to see me building the wonder. We was even online at the same time and we had a chat and he said like: "Hmm, I was expecting you to build Kremlin, but you are not." and I: "Oh, am I not, how do you know?" he:" I spent some money to gain visibility on your builds to know what you are doing and slave Kremlin if need be, but you decided to not build it" to which I just laughed my a$$ off in fron of my monitor but to him I said only: "Clever". In two turns I finished the Kremlin and he was so mad, that declared me a war. Which was only a gesture of rage, as we had no common border at all
So those are some of the consideration why they must not see our cities. But it is not much we can do once we open borders to even one team and allow trespassing. Then they can trade maps with whoever they want and we cant control that and even wont know about it.